Class Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 Action
 AdvancedTween
 AdvancedTweenEx
 airSprite
 AlphaAnimation
 Animation
 AnimationEvent
 AnimationManager
 Array2
 Array3
 ArrayedQueue
 ArrayedStack
 Asset
B
 Bezier
 BinarySearchTree
 BinaryTreeNode
 BitVector
 BlurAnimation
 Boostworthy
 BoostworthyAnimation
 BrightnessAnimation
 BubbleButton
 BubbleButtonState
 Buffer
C
 ClassParser
 CodeGenerator
 Color
 ColorAnimation
 ColorForm
 ColorHSB
 ColorMatrix
 ColorNameTable
 CommonAsset
 CommonText
 ConfirmForm
 ContrastAnimation
 Controller
 Curve
D
 DelayCall
 DialogBox
 DLinkedList
 DListIterator
 DListNode
 DrawForm
E
 EnhancedBitmap
 EnhancedMovieClip
 EnhancedShape
 EnhancedSimpleButton
 EnhancedSprite
 EventBroadcaster
F
 FillForm
 FilterAnimation
 FilterCodeGenerator
 FilterForm
 FilterTween
 ForwardArrayIterator
 Framebuffer
 FunctionsAnimation
G
 GenerateForm
 Global
 Graph
 GraphArc
 GraphNode
H
 HashEntry
 HashMap
 HashTable
 Heap
 HueAnimation
I
 ImportSVG
 IntegerInput
 IteratorType
L
 Label
 LabelButton
 LayerForm
 Line
 LineForm
 LinkedQueue
 LinkedStack
 Lorenz
M
 MainForm
 MathUtils
 Message
 MethodParser
 MoveAnimation
 MovieCodeGenerator
 MovieObjectGenerator
 MovieScene
 mSprite
 muSprite
N
 NullIterator
 NumberInput
O
 out
P
 Path
 PathTween
 PathTweenEx
 PlayForm
 Prioritizable
 PriorityQueue
 PropertyAnimation
 PulseAnimation
Q
 Queue
R
 Renderer
 RenderMethod
 ReverseArrayIterator
 RotationAnimation
 Rotator
The ‘Action’ class represents an action to take place when a specified frame of the timeline that the action belongs to is rendered.
The ‘AdvancedTween’ class tweens the property of an object using a path as a graph.
Extends the AdvancedTween class with dispose, refresh and read-only properties.
Loader with AIR functions for basic load of settings and handling of commandline and drop events on desktop icon.
The ‘AlphaAnimation’ class animates the ‘alpha’ property of a display object.
The ‘Animation’ class is the base class for all animation objects.
The ‘AnimationEvent’ object extends upon the base ‘Event’ object by defining event type constants specific to animations, as well as offering getters for referencing the object and property being animated.
The ‘AnimationManager’ class creates a quick and easy approach to simple animations.
A two-dimensonal array.
A three-dimensonal array.
A queue based on an array (circular queue).
An arrayed stack.
Graphical assets
Bezier approximation methods used in SVG import.
A Binary Search Tree (BST).
A binary tree node from which you can build a binary tree.
A bit-vector.
The ‘BlurAnimation’ class animates the blur filter of the target object.
Contains meta data for retrieval at runtime or when viewing a decompiled SWF.
Contains meta data for retrieval at runtime or when viewing a decompiled SWF.
The ‘BrightnessAnimation’ class animates the brightness of any colorable display object.
An action button drawn as a bubble with an optional symbol on top.
Internal class used to draw a circular bubble shaped button.
The ‘Buffer’ class manages a collection of animations to be rendered at the same time.
Reverse engineering parser for generated AS3 class code.
A class which holds common methods used in code generation.
The Color class provides precomputed palettes and common color names for widgets so they can be presented as a coherent color theme.
The ‘ColorAnimation’ class animates the color of a display object.
Color selection dialog based on the hue, saturation, brightness color space.
Color class with red, green, blue (RGB) and hue, saturation, and brightness (HSB) components.
The ‘ColorMatrix’ class presents a useful API for transforming color values using traditional methods such as brightness, contrast, hue, and saturation.
Table of color names and values as recognized in IE4+, SVG, etc.
Graphical assets for autotelicum widgets.
Embeds a common text font used by all autotelicum widgets.
A dialog with a short message for the user to confirm or cancel an operation.
The ‘ContrastAnimation’ class animates the contrast of any colorable display object.
Handles main flow of information between UI views and datamodel.
The ‘Curve’ class presents a data structure for representing a curve.
DelayCall provides a mechanism to have function calls executed after the current event has finished.
A base class dialog box widget.
A doubly linked list.
A doubly linked list iterator.
A doubly linked list node.
User interface for the drawing area and related controls.
The ‘EnhancedBitmap’ class extends upon the ‘Bitmap’ class by providing an enhanced foundation for additional garbage collection and color support.
The ‘EnhancedMovieClip’ class extends upon the ‘MovieClip’ class by providing an enhanced foundation for additional garbage collection and color support.
The ‘EnhancedShape’ class extends upon the ‘Shape’ class by providing an enhanced foundation for additional garbage collection and color support.
The ‘EnhancedSimpleButton’ class extends upon the ‘SimpleButton’ class by providing an enhanced foundation for additional garbage collection and color support.
The ‘EnhancedSprite’ class extends upon the ‘Sprite’ class by providing an enhanced foundation for additional garbage collection and color support.
The ‘EventBroadcaster’ class is a singleton event dispatcher.
User interface for the selection of transparent, solid and gradient fills.
The ‘FilterAnimation’ class animates the property of any object’s filter to a specified target value.
An encapsulation of code generation for a filters on a graphical stroke.
User interface for selection of filter effects and their properties.
The ‘FilterTween’ class tweens the property of any object’s filter to a specified target value.
Iterates through an array by starting with ‘0’ and then incrementing the index until the array length is reached.
The ‘Framebuffer’ class works with buffers and a renderer to handle the process of rendering multiple animations at the same time.
The ‘FunctionsAnimation’ class animates any value that is accessed through get and set functions instead of getter/setters.
User interface for display, import and editing of generated script code.
The ‘Global’ class houses commonly used data globally throughout an application.
A linked uni-directional weighted graph structure.
A weighted arc pointing to a graph node.
A graph node.
Simple container class for storing a key/data couple.
The ‘HashMap’ class stores data in key/value pairs.
A hash table using linked overflow for collision resolving.
A heap is a special kind of binary tree in which every node is greater than all of its children.
The ‘HueAnimation’ class animates the hue of any colorable display object.
SVG XML import parser creating a list of svg shape objects.
An integer number input field with an optional label and optional auto-repeating stepper buttons.
The ‘IteratorType’ class houses public constants which represent iterator types.
A static text label.
A button widget with a slightly raised look and a label text on it.
User interface for selection of layer (scene node) properties.
The ‘Line’ class presents a data structure for representing a line.
User interface for line style properties.
A queue based on a linked list.
A stack based on a linked list.
Draws a series of colored circles with position and size based on the Lorenz attractor formulas.
User interface holding all other UI views.
Math utility methods used in SVG import.
A dynamic text message class using the default font for minimal size.
Reverse engineering parser for generated AS3 script methods
The ‘MoveAnimation’ class animates the ‘x’ and ‘y’ coordinates of a display object.
A encapsulation of code generation for a graphical animated scene.
Updates a movie scene object’s graph and timeline with properties obtained by a class parser.
A graphical scene with a graph of shape and path layers which can be timeline animated over a background.
Preloader with color theme selection during main application load.
Main application class responsible for startup, shutdown and stage resize events.
In certain cases, such as a leaf object in a composite pattern, a null iterator is needed to maintain elegant code.
A floating point number input field with an optional label and optional auto-repeating stepper buttons.
Log class that forwards messages to a trace local connection.
The ‘Path’ class stores a collection of path segments, thus forming a path.
The ‘PathTween’ class tweens a display object along a path.
Extends the PathTween class with dispose, refresh and read-only properties.
User interface for animation play controls
All objects stored in a PriorityQueue have to extend this class.
A priority queue to manage prioritized data.
The ‘PropertyAnimation’ class animates any property of any object.
The ‘PulseAnimation’ class animates any object’s property back and forth between a minimum and maximum value using a sine wave.
Stores data in a ‘first on, first off’ fashion.
The ‘Renderer’ class is essentially a wrapper API around the different render methods.
The ‘RenderMethod’ class houses public constants which represent methods of rendering.
Iterates through an array by starting with the array length and then decrementing the index until ‘0’ is reached.
Animates the ‘rotation’ property of a display object to the desired target value.
Displays a small rotating shape usable as a busy indicator.
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