Function Index
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$#!
 _trace, out
A
 AboveZ, Asset
 acceptDialog
 Action, Action
 activate
 add, Buffer
 addArc
 addBevelFilter, StrokeFilter
 addBlurFilter, StrokeFilter
 addBufferObject, Framebuffer
 addDefaultPath, SceneGraph
 addDefaultSelectedStroke, SceneGraph
 addDefaultStroke, SceneGraph
 addDropShadow
 addElement
 addEventListener, AnimationManager
 addNode, Graph
 addPage, TabPane
 addPageAt, TabPane
 addPages, TabPane
 AddPointOff, Asset
 AddPointOn, Asset
 addSegment, Path
 addShadow, Tooltips
 addShadowFilter, StrokeFilter
 addStroke, SceneGraph
 addToGroup, ToggleButton
 addTween, Timeline
 AdvancedTween, AdvancedTween
 AdvancedTweenEx, AdvancedTweenEx
 airSprite, airSprite
 alpha, AnimationManager
 AlphaAnimation, AlphaAnimation
 Animation, Animation
 AnimationEvent, AnimationEvent
 AnimationManager, AnimationManager
 append
 appendChild, TreeIterator
 appendCol, Array2
 appendPoint, Stroke
 appendRow, Array2
 apply, SceneGraph
 applyColorMatrix
 applyFilter, StrokeFilter
 applyMask, DrawForm
 applyWrapperFunction, SceneGraph
 approximateEqual, StrokeCodeGenerator
 Array2, Array2
 Array3, Array3
 arrayedInsertionSort
 ArrayedQueue, ArrayedQueue
 arrayedShellSort
 ArrayedStack, ArrayedStack
private static function _trace(msg: String,
level: String):void
Forward messages to a trace local connection which is established if required.
public static function AboveZ():Shape
AboveZ code generated by µShape.
private function acceptDialog():void
Called when the user accepts the dialog.
private function acceptDialog():void
Called when the user accepts the dialog.
public function Action(fncForward: Function,
aParamsForward: Array,
fncReverse: Function,
aParamsReverse: Array,
uFrame: uint)
Constructor.
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the DrawForm, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
public function add(objAnimation: IAnimation):void
Adds a new animation to the buffer.
public function addArc(from: int,  
to: int,  
weight: int = 1):Boolean
Adds an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function addArc(target: GraphNode,
weight: Number):void
Adds an arc to the current graph node, pointing to a different graph node and with a given weight.
public function addBevelFilter():void
Add a Bevel filter to the shape if it does not have one.
public function addBlurFilter():void
Add a Blur filter to the shape if it does not have one.
public function addBufferObject(objAnimation: IAnimation):void
Adds a new animation to the framebuffer.
public function addDefaultPath(parentIndex: int):int
Adds a default path stroke to the scene graph.
public function addDefaultSelectedStroke(parentIndex: int):Stroke
Adds a default shape stroke to the scene graph and makes it the selected stroke.
public function addDefaultStroke(parentIndex: int):int
Adds a default shape stroke to the scene graph.
private function addDropShadow(shape: Shape):void
Adds a drop shadow filter to the shape
private function addDropShadow(sprite: Sprite):void
Applies a drop shadow to a sprite
public function addElement(objElement: Object):void
Adds a new element to this object’s collection.
public function addElement(objElement: Object):void
Adds a new element to this object’s collection.
public override function addElement(objElement: Object):void
Adds a new tween to this object’s collection.
public function addEventListener(strType: String,  
fncListener: Function,  
bUseCapture: Boolean = false,
iPriority: int = 0,
bUseWeakReference: Boolean = false):void
Adds an animation event listener to the framebuffer.
public function addNode(obj: *,
i: int):Boolean
Adds a node at a given index to the graph.
public function addPage(pageName: String,  
color: uint = ):void
Add a tab page after any existing tab pages.
public function addPageAt(pageName: String,  
index: uint,  
color: uint = 0,
resize: Boolean = true):void
Add a tab page at an indexed position among existing tabs.
public function addPages(pageNames: Array,  
pageColors: Array = null):void
Add an array of tab pages similar to the constructor.
public static function AddPointOff():Shape
AddPointOff code generated by µShape.
public static function AddPointOn():Shape
AddPointOn code generated by µShape.
protected function addSegment(objSegment: IPathSegment):void
Adds a new segment to this path.
private function addShadow(newTip: Sprite):void
Adds a drop shadow to a tooltip sprite.
public function addShadowFilter():void
Add a DropShadow filter to the shape if it does not have one.
private function addStroke(newStroke: Stroke,  
parentIndex: int = -1):int
Adds the Stroke to the scene graph as a child of the stroke at the given parentIndex.
private function addToGroup(groupObj: Object,
thisInstance: ToggleButton):void
Adds a button instance to a group
public function addTween(objTween: ITween):void
Adds a new tween to this timeline.
public function AdvancedTween(objToTween: Object,  
strProperty: String,  
objPath: Path,  
strTransition: String = DEFAULT_TRANSITION)
Constructor.
public function AdvancedTweenEx(objToTween: Object,  
strProperty: String,  
objPath: Path,  
objStroke: Stroke,  
strTransition: String = DEFAULT_TRANSITION)
See AdvancedTween constructor
public function airSprite()
Constructor for muSprite desktop frontend.
public function alpha(objTarget: DisplayObject,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘alpha’ property of a display object to the desired target value.
public function AlphaAnimation(objTarget: DisplayObject,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
public function Animation(objTarget: Object,
strProperty: String,
uRenderMethod: uint)
Constructor.
public function AnimationEvent(strType: String,  
objTarget: Object = null,
strProperty: String = "")
Constructor.
public function AnimationManager()
Constructor.
public function append(...args):DListNode
Appends items to the list.
public function append(...args):SListNode
Appends items to the list.
public function appendChild(obj: *):void
Appends a child node to the child list.
public function appendCol(a: Array):void
Appends a new column.
private function appendPoint(sPoint: Point,  
cPoint: Point = null):void
Appends a line or curve StrokeItem segment at the end of the items array of StrokeItems.
public function appendRow(a: Array):void
Appends a new row.
public function apply(nodeFunction: Function,  
functionArgument: Object = null,
startIndex: int = 0):void
Apply a function to each stroke in the scene.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
private function applyFilter(filter: BitmapFilter,
filterTypeName: String):void
Applies a filter to the shape.
public function applyMask(aStroke: Stroke):void
Apply a mask matching the drawing area size to a Stroke.
private function applyWrapperFunction(node: GraphNode):void
Internal wrapper used by apply to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private static function approximateEqual(val1: Number,
val2: Number):Boolean
Chekcs if two values are almost the same.
public function Array2(width: int,
height: int)
Initializes a two-dimensional array to match a given width and height.
public function Array3(w: int,
h: int,
d: int)
Initializes a three-dimensional array to match the given width, height and depth.
public function arrayedInsertionSort(a: Array):void
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function ArrayedQueue(size: int)
Initializes a queue object to match the given size.
public function arrayedShellSort(a: Array):void
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function ArrayedStack(size: int)
Initializes a stack to match the given size.
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