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$#!
 _atTop, TabPane
 _color
 _colorFocus, TabPane
 _colorNoFocus, TabPane
 _colors, TabPane
 _height, TabPane
 _pages, TabPane
 _renderMethod, TimelineEx
 _trace, out
 _width, TabPane
 µSprite
 µSprite&autotelicum library
A
 AboveZ, Asset
 acceptDialog
 Action
 actionKeywords, MethodParser
 actions, MethodParser
 activate
 active
 activeState, WidgetSprite
 add, Buffer
 addArc
 addBevelFilter, StrokeFilter
 addBlurFilter, StrokeFilter
 addBufferObject, Framebuffer
 addDefaultPath, SceneGraph
 addDefaultSelectedStroke, SceneGraph
 addDefaultStroke, SceneGraph
 addDropShadow
 addElement
 addEventListener, AnimationManager
 addNode, Graph
 addPage, TabPane
 addPageAt, TabPane
 addPages, TabPane
 AddPointOff, Asset
 AddPointOn, Asset
 addSegment, Path
 addShadow, Tooltips
 addShadowFilter, StrokeFilter
 addStroke, SceneGraph
 addToGroup, ToggleButton
 addTween, Timeline
 AdvancedTween
 AdvancedTweenEx
 AIR Desktop
 airSprite
 alpha
 AlphaAnimation
 animation, ClassParser
 Animation
 AnimationEvent
 AnimationManager
 animProperty, AnimationEvent
 animTarget, AnimationEvent
 app, airSprite
 append
 appendChild, TreeIterator
 appendCol, Array2
 appendPoint, Stroke
 appendRow, Array2
 apply, SceneGraph
 applyColorMatrix
 applyFilter, StrokeFilter
 applyMask, DrawForm
 applyWrapperFunction, SceneGraph
 appRoot, Tooltips
 approximateEqual, StrokeCodeGenerator
 arcs, GraphNode
 ARRAY_FORWARD, IteratorType
 ARRAY_REVERSE, IteratorType
 Array2
 Array3
 arrayedInsertionSort
 ArrayedQueue
 arrayedShellSort
 ArrayedStack
 AS3 Data Structures For Game Developers
 Asset
 assetName
 AUTHOR
 Auto-repeat methods
 autoRemove, Tooltips
 autotelicum
private var _atTop: Boolean
Whether tabs are drawn above (true) or below (false) the tab pages.
protected var _color: uint
The rgb color value represented by the ColorHSB object
private var _color: uint
Base color of tab pane label texts
private var _colorFocus: uint
Text color used to emphasize the selected tab pane.
private var _colorNoFocus: uint
Text color used for tab panes that are not selected.
private var _colors: Object
Associative array of page names and colors.
private var _height: uint
Height of the background area onto which tab panes are drawn.
private var _pages: Array
Array of page names in order of appearance.
private var _renderMethod: uint
Render method type only used in code generation and display
private static function _trace(msg: String,
level: String):void
Forward messages to a trace local connection which is established if required.
private var _width: uint
Width of the background area onto which tab panes are drawn.
All packages and classes used in the development of µSprite are covered by this documentation.
Copyright © 2550/2007, autotelicum/Hoigaard, http://musprite.sourceforge.net.
public static function AboveZ():Shape
AboveZ code generated by µShape.
private function acceptDialog():void
Called when the user accepts the dialog.
private function acceptDialog():void
Called when the user accepts the dialog.
The ‘Action’ class represents an action to take place when a specified frame of the timeline that the action belongs to is rendered.
public function Action(fncForward: Function,
aParamsForward: Array,
fncReverse: Function,
aParamsReverse: Array,
uFrame: uint)
Constructor.
private const actionKeywords: String
Regex tokens for recognized graphics actions.
public var actions: Array
Array of graphical actions defining the asset.
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the DrawForm, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the DrawForm to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
public function set active(state: Boolean):void
Sets the state of the widget to active or inactive.
private var activeState: Boolean
Stores whether the widget is active or inactive.
public function add(objAnimation: IAnimation):void
Adds a new animation to the buffer.
public function addArc(from: int,  
to: int,  
weight: int = 1):Boolean
Adds an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function addArc(target: GraphNode,
weight: Number):void
Adds an arc to the current graph node, pointing to a different graph node and with a given weight.
public function addBevelFilter():void
Add a Bevel filter to the shape if it does not have one.
public function addBlurFilter():void
Add a Blur filter to the shape if it does not have one.
public function addBufferObject(objAnimation: IAnimation):void
Adds a new animation to the framebuffer.
public function addDefaultPath(parentIndex: int):int
Adds a default path stroke to the scene graph.
public function addDefaultSelectedStroke(parentIndex: int):Stroke
Adds a default shape stroke to the scene graph and makes it the selected stroke.
public function addDefaultStroke(parentIndex: int):int
Adds a default shape stroke to the scene graph.
private function addDropShadow(shape: Shape):void
Adds a drop shadow filter to the shape
private function addDropShadow(sprite: Sprite):void
Applies a drop shadow to a sprite
public function addElement(objElement: Object):void
Adds a new element to this object’s collection.
public function addElement(objElement: Object):void
Adds a new element to this object’s collection.
public override function addElement(objElement: Object):void
Adds a new tween to this object’s collection.
public function addEventListener(strType: String,  
fncListener: Function,  
bUseCapture: Boolean = false,
iPriority: int = 0,
bUseWeakReference: Boolean = false):void
Adds an animation event listener to the framebuffer.
public function addNode(obj: *,
i: int):Boolean
Adds a node at a given index to the graph.
public function addPage(pageName: String,  
color: uint = ):void
Add a tab page after any existing tab pages.
public function addPageAt(pageName: String,  
index: uint,  
color: uint = 0,
resize: Boolean = true):void
Add a tab page at an indexed position among existing tabs.
public function addPages(pageNames: Array,  
pageColors: Array = null):void
Add an array of tab pages similar to the constructor.
public static function AddPointOff():Shape
AddPointOff code generated by µShape.
public static function AddPointOn():Shape
AddPointOn code generated by µShape.
protected function addSegment(objSegment: IPathSegment):void
Adds a new segment to this path.
private function addShadow(newTip: Sprite):void
Adds a drop shadow to a tooltip sprite.
public function addShadowFilter():void
Add a DropShadow filter to the shape if it does not have one.
private function addStroke(newStroke: Stroke,  
parentIndex: int = -1):int
Adds the Stroke to the scene graph as a child of the stroke at the given parentIndex.
private function addToGroup(groupObj: Object,
thisInstance: ToggleButton):void
Adds a button instance to a group
public function addTween(objTween: ITween):void
Adds a new tween to this timeline.
The ‘AdvancedTween’ class tweens the property of an object using a path as a graph.
public function AdvancedTween(objToTween: Object,  
strProperty: String,  
objPath: Path,  
strTransition: String = DEFAULT_TRANSITION)
Constructor.
Extends the AdvancedTween class with dispose, refresh and read-only properties.
public function AdvancedTweenEx(objToTween: Object,  
strProperty: String,  
objPath: Path,  
objStroke: Stroke,  
strTransition: String = DEFAULT_TRANSITION)
See AdvancedTween constructor
Loader with AIR functions for basic load of settings and handling of commandline and drop events on desktop icon.
public function airSprite()
Constructor for muSprite desktop frontend.
public function alpha(objTarget: DisplayObject,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘alpha’ property of a display object to the desired target value.
public function get alpha():Number
Gets the current alpha setting.
public var alpha: Number
Asset alpha transparency level
public var alpha: Number
Line alpha
The ‘AlphaAnimation’ class animates the ‘alpha’ property of a display object.
public function AlphaAnimation(objTarget: DisplayObject,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
public var animation: MethodParser
A MethodParser with timeline tweens
The ‘Animation’ class is the base class for all animation objects.
public function Animation(objTarget: Object,
strProperty: String,
uRenderMethod: uint)
Constructor.
The ‘AnimationEvent’ object extends upon the base ‘Event’ object by defining event type constants specific to animations, as well as offering getters for referencing the object and property being animated.
public function AnimationEvent(strType: String,  
objTarget: Object = null,
strProperty: String = "")
Constructor.
The ‘AnimationManager’ class creates a quick and easy approach to simple animations.
public function AnimationManager()
Constructor.
public function get animProperty():String
Getter for referencing the property being animated.
public function get animTarget():Object
Getter for referencing the object whose property is being animated.
private var app: muSprite
Main application object
public function append(...args):DListNode
Appends items to the list.
public function append(...args):SListNode
Appends items to the list.
public function appendChild(obj: *):void
Appends a child node to the child list.
public function appendCol(a: Array):void
Appends a new column.
private function appendPoint(sPoint: Point,  
cPoint: Point = null):void
Appends a line or curve StrokeItem segment at the end of the items array of StrokeItems.
public function appendRow(a: Array):void
Appends a new row.
public function apply(nodeFunction: Function,  
functionArgument: Object = null,
startIndex: int = 0):void
Apply a function to each stroke in the scene.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
private function applyFilter(filter: BitmapFilter,
filterTypeName: String):void
Applies a filter to the shape.
public function applyMask(aStroke: Stroke):void
Apply a mask matching the drawing area size to a Stroke.
private function applyWrapperFunction(node: GraphNode):void
Internal wrapper used by apply to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private var appRoot: Sprite
Reference to a sprite where tooltips and event handlers are attached.
private static function approximateEqual(val1: Number,
val2: Number):Boolean
Chekcs if two values are almost the same.
public var arcs: Array
An array of arcs connecting this node to other nodes.
public static const ARRAY_FORWARD: uint
Defined constant for representing the ‘ForwardArrayIterator’ type.
public static const ARRAY_REVERSE: uint
Defined constant for representing the ‘ReverseArrayIterator’ type.
A two-dimensonal array.
public function Array2(width: int,
height: int)
Initializes a two-dimensional array to match a given width and height.
A three-dimensonal array.
public function Array3(w: int,
h: int,
d: int)
Initializes a three-dimensional array to match the given width, height and depth.
public function arrayedInsertionSort(a: Array):void
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
A queue based on an array (circular queue).
public function ArrayedQueue(size: int)
Initializes a queue object to match the given size.
public function arrayedShellSort(a: Array):void
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
An arrayed stack.
public function ArrayedStack(size: int)
Initializes a stack to match the given size.
Copyright © 2007 Michael Baczynski, http://www.polygonal.de
Graphical assets
public var assetName: String
Name of the graphical asset class.
public var assetName: String
Name of the graphical asset.
public static const AUTHOR: String
Author/copyright of this software library.
public static const AUTHOR: String
Author/copyright of this software library.
private var autoRemove: Boolean
Determines if tooltips are automatically removed on mouse out events.
The autotelicum package consists of a set of light weight classes.
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