$#! | |
_atTop, TabPane | |
_color | |
_colorFocus, TabPane | |
_colorNoFocus, TabPane | |
_colors, TabPane | |
_height, TabPane | |
_pages, TabPane | |
_renderMethod, TimelineEx | |
_trace, out | |
_width, TabPane | |
µSprite | |
µSprite&autotelicum library | |
A | |
AboveZ, Asset | |
acceptDialog | |
Action | |
actionKeywords, MethodParser | |
actions, MethodParser | |
activate | |
active | |
activeState, WidgetSprite | |
add, Buffer | |
addArc | |
addBevelFilter, StrokeFilter | |
addBlurFilter, StrokeFilter | |
addBufferObject, Framebuffer | |
addDefaultPath, SceneGraph | |
addDefaultSelectedStroke, SceneGraph | |
addDefaultStroke, SceneGraph | |
addDropShadow | |
addElement | |
addEventListener, AnimationManager | |
addNode, Graph | |
addPage, TabPane | |
addPageAt, TabPane | |
addPages, TabPane | |
AddPointOff, Asset | |
AddPointOn, Asset | |
addSegment, Path | |
addShadow, Tooltips | |
addShadowFilter, StrokeFilter | |
addStroke, SceneGraph | |
addToGroup, ToggleButton | |
addTween, Timeline | |
AdvancedTween | |
AdvancedTweenEx | |
AIR Desktop | |
airSprite | |
alpha | |
AlphaAnimation | |
animation, ClassParser | |
Animation | |
AnimationEvent | |
AnimationManager | |
animProperty, AnimationEvent | |
animTarget, AnimationEvent | |
app, airSprite | |
append | |
appendChild, TreeIterator | |
appendCol, Array2 | |
appendPoint, Stroke | |
appendRow, Array2 | |
apply, SceneGraph | |
applyColorMatrix | |
applyFilter, StrokeFilter | |
applyMask, DrawForm | |
applyWrapperFunction, SceneGraph | |
appRoot, Tooltips | |
approximateEqual, StrokeCodeGenerator | |
arcs, GraphNode | |
ARRAY_FORWARD, IteratorType | |
ARRAY_REVERSE, IteratorType | |
Array2 | |
Array3 | |
arrayedInsertionSort | |
ArrayedQueue | |
arrayedShellSort | |
ArrayedStack | |
AS3 Data Structures For Game Developers | |
Asset | |
assetName | |
AUTHOR | |
Auto-repeat methods | |
autoRemove, Tooltips | |
autotelicum |
Whether tabs are drawn above (true) or below (false) the tab pages.
private var _atTop: Boolean
The rgb color value represented by the ColorHSB object
protected var _color: uint
Base color of tab pane label texts
private var _color: uint
Text color used to emphasize the selected tab pane.
private var _colorFocus: uint
Text color used for tab panes that are not selected.
private var _colorNoFocus: uint
Associative array of page names and colors.
private var _colors: Object
Height of the background area onto which tab panes are drawn.
private var _height: uint
Array of page names in order of appearance.
private var _pages: Array
Render method type only used in code generation and display
private var _renderMethod: uint
Forward messages to a trace local connection which is established if required.
private static function _trace( msg: String, level: String ):void
Width of the background area onto which tab panes are drawn.
private var _width: uint
AboveZ code generated by µShape.
public static function AboveZ():Shape
Called when the user accepts the dialog.
private function acceptDialog():void
Called when the user accepts the dialog.
private function acceptDialog():void
Constructor.
public function Action( fncForward: Function, aParamsForward: Array, fncReverse: Function, aParamsReverse: Array, uFrame: uint )
Regex tokens for recognized graphics actions.
private const actionKeywords: String
Array of graphical actions defining the asset.
public var actions: Array
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the DrawForm, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the DrawForm to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
function set active( state: Boolean ):void
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void
Stores whether the widget is active or inactive.
private var activeState: Boolean
Adds a new animation to the buffer.
public function add( objAnimation: IAnimation ):void
Adds an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function addArc( from: int, to: int, weight: int = 1 ):Boolean
Adds an arc to the current graph node, pointing to a different graph node and with a given weight.
public function addArc( target: GraphNode, weight: Number ):void
Add a Bevel filter to the shape if it does not have one.
public function addBevelFilter():void
Add a Blur filter to the shape if it does not have one.
public function addBlurFilter():void
Adds a new animation to the framebuffer.
public function addBufferObject( objAnimation: IAnimation ):void
Adds a default path stroke to the scene graph.
public function addDefaultPath( parentIndex: int ):int
Adds a default shape stroke to the scene graph and makes it the selected stroke.
public function addDefaultSelectedStroke( parentIndex: int ):Stroke
Adds a default shape stroke to the scene graph.
public function addDefaultStroke( parentIndex: int ):int
Adds a drop shadow filter to the shape
private function addDropShadow( shape: Shape ):void
Applies a drop shadow to a sprite
private function addDropShadow( sprite: Sprite ):void
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void
Adds a new tween to this object’s collection.
public override function addElement( objElement: Object ):void
Adds an animation event listener to the framebuffer.
public function addEventListener( strType: String, fncListener: Function, bUseCapture: Boolean = false, iPriority: int = 0, bUseWeakReference: Boolean = false ):void
Adds a node at a given index to the graph.
public function addNode( obj: *, i: int ):Boolean
Add a tab page after any existing tab pages.
public function addPage( pageName: String, color: uint = ):void
Add a tab page at an indexed position among existing tabs.
public function addPageAt( pageName: String, index: uint, color: uint = 0, resize: Boolean = true ):void
Add an array of tab pages similar to the constructor.
public function addPages( pageNames: Array, pageColors: Array = null ):void
AddPointOff code generated by µShape.
public static function AddPointOff():Shape
AddPointOn code generated by µShape.
public static function AddPointOn():Shape
Adds a new segment to this path.
protected function addSegment( objSegment: IPathSegment ):void
Adds a drop shadow to a tooltip sprite.
private function addShadow( newTip: Sprite ):void
Add a DropShadow filter to the shape if it does not have one.
public function addShadowFilter():void
Adds the Stroke to the scene graph as a child of the stroke at the given parentIndex.
private function addStroke( newStroke: Stroke, parentIndex: int = -1 ):int
Adds a button instance to a group
private function addToGroup( groupObj: Object, thisInstance: ToggleButton ):void
Adds a new tween to this timeline.
public function addTween( objTween: ITween ):void
Constructor.
public function AdvancedTween( objToTween: Object, strProperty: String, objPath: Path, strTransition: String = DEFAULT_TRANSITION )
See AdvancedTween constructor
public function AdvancedTweenEx( objToTween: Object, strProperty: String, objPath: Path, objStroke: Stroke, strTransition: String = DEFAULT_TRANSITION )
Constructor for muSprite desktop frontend.
public function airSprite()
Animates the ‘alpha’ property of a display object to the desired target value.
public function alpha( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Gets the current alpha setting.
public function get alpha():Number
Asset alpha transparency level
public var alpha: Number
Line alpha
public var alpha: Number
Constructor.
public function AlphaAnimation( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
A MethodParser with timeline tweens
public var animation: MethodParser
Constructor.
public function Animation( objTarget: Object, strProperty: String, uRenderMethod: uint )
Constructor.
public function AnimationEvent( strType: String, objTarget: Object = null, strProperty: String = "" )
Constructor.
public function AnimationManager()
Getter for referencing the property being animated.
public function get animProperty():String
Getter for referencing the object whose property is being animated.
public function get animTarget():Object
Main application object
private var app: muSprite
Appends items to the list.
public function append( ...args ):DListNode
Appends items to the list.
public function append( ...args ):SListNode
Appends a child node to the child list.
public function appendChild( obj: * ):void
Appends a new column.
public function appendCol( a: Array ):void
Appends a line or curve StrokeItem segment at the end of the items array of StrokeItems.
private function appendPoint( sPoint: Point, cPoint: Point = null ):void
Appends a new row.
public function appendRow( a: Array ):void
Apply a function to each stroke in the scene.
public function apply( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies a filter to the shape.
private function applyFilter( filter: BitmapFilter, filterTypeName: String ):void
Apply a mask matching the drawing area size to a Stroke.
public function applyMask( aStroke: Stroke ):void
Internal wrapper used by apply to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private function applyWrapperFunction( node: GraphNode ):void
Reference to a sprite where tooltips and event handlers are attached.
private var appRoot: Sprite
Chekcs if two values are almost the same.
private static function approximateEqual( val1: Number, val2: Number ):Boolean
An array of arcs connecting this node to other nodes.
public var arcs: Array
Defined constant for representing the ‘ForwardArrayIterator’ type.
public static const ARRAY_FORWARD: uint
Defined constant for representing the ‘ReverseArrayIterator’ type.
public static const ARRAY_REVERSE: uint
Initializes a two-dimensional array to match a given width and height.
public function Array2( width: int, height: int )
Initializes a three-dimensional array to match the given width, height and depth.
public function Array3( w: int, h: int, d: int )
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedInsertionSort( a: Array ):void
Initializes a queue object to match the given size.
public function ArrayedQueue( size: int )
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedShellSort( a: Array ):void
Initializes a stack to match the given size.
public function ArrayedStack( size: int )
Name of the graphical asset class.
public var assetName: String
Name of the graphical asset.
public var assetName: String
Author/copyright of this software library.
public static const AUTHOR: String
Author/copyright of this software library.
public static const AUTHOR: String
Determines if tooltips are automatically removed on mouse out events.
private var autoRemove: Boolean