Variable Index
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M
 m_aData
 m_aFilters, BlurAnimation
 m_aKeys, HashMap
 m_aMatrix, ColorMatrix
 m_aParamsForward, Action
 m_aParamsReverse, Action
 m_aSegments, Path
 m_aValues, HashMap
 m_bIsDirty
 m_bLoop, Timeline
 m_bOrientToPath, PathTween
 m_fncForward, Action
 m_fncOnEnterFrame, Renderer
 m_fncOnTimer, Renderer
 m_fncReverse, Action
 m_fncSet, FunctionsAnimation
 m_fncTransition
 m_nAlpha, ColorMatrix
 m_nBrightness, ColorMatrix
 m_nChangeValue
 m_nChangeValueB, ColorAnimation
 m_nChangeValueG, ColorAnimation
 m_nChangeValueH, SizeAnimation
 m_nChangeValueR, ColorAnimation
 m_nChangeValueW, SizeAnimation
 m_nChangeValueX
 m_nChangeValueY
 m_nContrast, ColorMatrix
 m_nDuration
 m_nHue, ColorMatrix
 m_nMax, PulseAnimation
 m_nMedian, PulseAnimation
 m_nMin, PulseAnimation
 m_nRefreshRate, Timeline
 m_nSaturation, ColorMatrix
 m_nStartRotation, PathTween
 m_nStartTime
 m_nStartValue
 m_nStartValueB, ColorAnimation
 m_nStartValueG, ColorAnimation
 m_nStartValueH, SizeAnimation
 m_nStartValueR, ColorAnimation
 m_nStartValueW, SizeAnimation
 m_nStartValueX
 m_nStartValueY
 m_nTargetValue
 m_nTargetValueB, ColorAnimation
 m_nTargetValueG, ColorAnimation
 m_nTargetValueH, SizeAnimation
 m_nTargetValueR, ColorAnimation
 m_nTargetValueW, SizeAnimation
 m_nTargetValueX
 m_nTargetValueY
 m_nValue, PulseAnimation
 m_objBlur, BlurAnimation
 m_objBufferEF, Framebuffer
 m_objBufferT, Framebuffer
 m_objColorMatrix
 m_objControl, Curve
 m_objEnd, Curve
 m_objFilter
 m_objFramebuffer, AnimationManager
 m_objLocation, Path
 m_objPath
 m_objQueue, Buffer
 m_objRenderer, Framebuffer
 m_objRendererNext, Timeline
 m_objRendererPrev, Timeline
 m_objStage, Renderer
 m_objStart, Curve
 m_objTarget
 m_objTimer, Renderer
 m_objToTween
 m_objTweenStack, Timeline
 m_strProperty
 m_strTransition
 m_uFirstFrame
 m_uFrame, Timeline
 m_uFrameRate, Timeline
 m_uIndex
 m_uLastFrame
 m_uLength, Timeline
 m_uNumRepeats, RotationAnimation
 m_uPreviousFrame, Action
 m_uRenderMethod
 m_uRepeatCount, RotationAnimation
 mapResult, SceneGraph
 marked, GraphNode
 maskNames, ClassParser
 maximum
 maxPos, Scrollbar
 messageLabel, ConfirmForm
 minimum
 minPos, Scrollbar
 minusButton
 miterLimit, StrokeStyle
 movie, MovieObjectGenerator
private var m_aData: Array
Holds the array of data to be iterated through.
protected var m_aData: Array
Array for storing all data in this collection.
private var m_aData: Array
Holds the array of data to be iterated through.
protected var m_aData: Array
Array for storing all data in this collection.
protected var m_aFilters: Array
Holds a copy of all filters currently applied to the target object.
protected var m_aKeys: Array
An array for storing map keys.
protected var m_aMatrix: Array
Stores the current matrix of values that this object represents.
protected var m_aParamsForward: Array
Holds an array of parameters to pass to the forward function.
protected var m_aParamsReverse: Array
Holds an array of parameters to pass to the reverse function.
protected var m_aSegments: Array
An array for storing path segments that form this path.
protected var m_aValues: Array
An array for storing map values.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bLoop: Boolean
Determines whether or not this timeline loops when the last frame is finished.
protected var m_bOrientToPath: Boolean
A value for determining whether or not to orient the object to the paths direction.
protected var m_fncForward: Function
The function to be called when the specified frame of this action is reached while the timeline playhead is moving forward.
protected var m_fncOnEnterFrame: Function
Holds a reference to the enter frame event handler.
protected var m_fncOnTimer: Function
Holds a reference to the timer event handler.
protected var m_fncReverse: Function
The function to be called when the specified frame of this action is reached while the timeline playhead is moving in reverse.
protected var m_fncSet: Function
Holds a reference to the target object’s set function.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_nAlpha: Number
Stores the current alpha setting.
protected var m_nBrightness: Number
Stores the current brightness setting.
protected var m_nChangeValue: Number
Holds the change in value for the property being animated.
protected var m_nChangeValue: Number
Holds the change in value for the ‘brightness’ property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘contrast’ property.
protected var m_nChangeValue: Number
Holds the change in value for the filter’s property.
protected var m_nChangeValue: Number
Holds the change in value for the property being tweened.
protected var m_nChangeValue: Number
Holds the change in value for the property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘hue’ property.
protected var m_nChangeValue: Number
Holds the change in value for the property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘rotation’ property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘Saturation’ property.
protected var m_nChangeValue: Number
Holds the change in value for the property being tweened.
protected var m_nChangeValueB: Number
Holds the change in value for the ‘blue’ portion of the color.
protected var m_nChangeValueG: Number
Holds the change in value for the ‘green’ portion of the color.
protected var m_nChangeValueH: Number
Holds the change in value for the ‘height’ property.
protected var m_nChangeValueR: Number
Holds the change in value for the ‘red’ portion of the color.
protected var m_nChangeValueW: Number
Holds the change in value for the ‘width’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘blurX’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘x’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘scaleX’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘blurY’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘y’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘scaleY’ property.
protected var m_nContrast: Number
Stores the current contrast setting.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nHue: Number
Stores the current hue setting.
protected var m_nMax: Number
Holds the maximum value output by the pulse.
protected var m_nMedian: Number
The median value of the min/max.
protected var m_nMin: Number
Holds the minimum value output by the pulse.
protected var m_nRefreshRate: Number
The necessary refresh rate to achieve the desired frame rate.
protected var m_nSaturation: Number
Stores the current saturation setting.
protected var m_nStartRotation: Number
Stores the starting rotational value of the object being tween.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartValue: Number
Holds the starting value for the property being animated.
protected var m_nStartValue: Number
Holds the starting value for the ‘brightness’ property.
protected var m_nStartValue: Number
Holds the starting value for the ‘contrast’ property.
protected var m_nStartValue: Number
Holds the starting value for the filter’s property.
protected var m_nStartValue: Number
Holds the starting value for the property being tweened.
protected var m_nStartValue: Number
Holds the starting value for the property.
protected var m_nStartValue: Number
Holds the starting value for the ‘hue’ property.
protected var m_nStartValue: Number
Holds the starting value for the property.
protected var m_nStartValue: Number
Holds the starting value for the ‘rotation’ property.
protected var m_nStartValue: Number
Holds the starting value for the ‘Saturation’ property.
protected var m_nStartValue: Number
Holds the starting value for the property being tweened.
protected var m_nStartValueB: Number
Holds the starting value for the ‘blue’ portion of the color.
protected var m_nStartValueG: Number
Holds the starting value for the ‘green’ portion of the color.
protected var m_nStartValueH: Number
Holds the starting value for the ‘height’ property.
protected var m_nStartValueR: Number
Holds the starting value for the ‘red’ portion of the color.
protected var m_nStartValueW: Number
Holds the starting value for the ‘width’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘blurX’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘x’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘scaleX’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘blurY’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘y’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘scaleY’ property.
protected var m_nTargetValue: Number
Holds the target value for the property being animated.
protected var m_nTargetValue: Number
Holds the target value for the ‘brightness’ property.
protected var m_nTargetValue: Number
Holds the target value for the ‘contrast’ property.
protected var m_nTargetValue: Number
Holds the target value for the filter’s property.
protected var m_nTargetValue: Number
Holds the target value for the property being tweened.
protected var m_nTargetValue: Number
Holds the target value for the property.
protected var m_nTargetValue: Number
Holds the target value for the ‘hue’ property.
protected var m_nTargetValue: Number
Holds the target value for the property.
protected var m_nTargetValue: Number
Holds the target value for the ‘rotation’ property.
protected var m_nTargetValue: Number
Holds the target value for the ‘Saturation’ property.
protected var m_nTargetValue: Number
Holds the target value for the property being tweened.
protected var m_nTargetValueB: Number
Holds the target value for the ‘blue’ portion of the color.
protected var m_nTargetValueG: Number
Holds the target value for the ‘green’ portion of the color.
protected var m_nTargetValueH: Number
Holds the target value for the ‘height’ property.
protected var m_nTargetValueR: Number
Holds the target value for the ‘red’ portion of the color.
protected var m_nTargetValueW: Number
Holds the target value for the ‘width’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘blurX’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘x’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘scaleX’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘blurY’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘y’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘scaleY’ property.
protected var m_nValue: Number
Holds the distance between the min/max and the median.
protected var m_objBlur: BlurFilter
Holds the blur filter to be applied to the target object.
protected var m_objBufferEF: Buffer
Holds all animation objects to be rendered on enter frame.
protected var m_objBufferT: Buffer
Holds all animation objects to be rendered on timer.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objControl: Point
A point object for storing information about the control point of this curve.
protected var m_objEnd: Point
A point object for storing information about the end point of this curve.
protected var m_objFilter: Class
Holds the filter whose property is being animated.
protected var m_objFilter: Class
Holds the filter whose property is being animated.
protected var m_objFramebuffer: Framebuffer
A framebuffer instance for managing all animations to be rendered.
protected var m_objLocation: Point
Stores a coordinate of the current location inside this path.
protected var m_objPath: Path
Holds a path object whose ‘x’ axis represents the frame number and ‘y’ axis represents the property value.
protected var m_objPath: Path
The path the target object is to be animated along.
protected var m_objQueue: Queue
A queue for storing animation objects.
protected var m_objRenderer: Renderer
The renderer instance to be used to render the contents of the buffers.
protected var m_objRendererNext: Renderer
Holds an instance of the renderer object for rendering playback forwards.
protected var m_objRendererPrev: Renderer
Holds an instance of the renderer object for rendering playback in reverse.
protected var m_objStage: Stage
Holds a reference to the stage to be used for adding/removing listeners to the enter frame event.
protected var m_objStart: Point
A point object for storing information about the start point of this curve.
protected var m_objTarget: Object
Holds a reference to the target object being animated.
protected var m_objTarget: Object
A reference to the object whose property is being animated.
protected var m_objTimer: Timer
Holds a timer instance to be used by this renderer.
protected var m_objToTween: Object
A reference to the object to be tweened.
protected var m_objToTween: DisplayObject
A reference to the display object to be tweened.
protected var m_objToTween: DisplayObject
A reference to the display object to be tweened.
protected var m_objToTween: Object
A reference to the object to be tweened.
protected var m_objTweenStack: TweenStack
A stack for storing all tweens in this timeline.
protected var m_strProperty: String
The object’s property that is getting tweened.
protected var m_strProperty: String
Holds the property of the target object that is being animated.
protected var m_strProperty: String
The property being animated.
protected var m_strProperty: String
The property of the display object’s filter that is being animated.
protected var m_strProperty: String
The object’s property that is getting tweened.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFrame: uint
The current frame the playhead of this timeline is at.
protected var m_uFrameRate: uint
The frame rate for this timeline to play at.
private var m_uIndex: uint
Stores the current index for the iteration process.
private var m_uIndex: uint
Stores the current index for the iteration process.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLength: uint
The length (in frames) of this timeline.
protected var m_uNumRepeats: uint
Holds the number of times this animation should repeat itself.
protected var m_uPreviousFrame: uint
Stores the previously rendered frame number.
protected var m_uRenderMethod: uint
Holds the method being used to render this animation.
protected var m_uRenderMethod: uint
Stores the render method being used to render this object’s tweens.
protected var m_uRepeatCount: uint
Holds the current number of repeats that have taken place for this animation.
private var mapResult: Array
Array used to hold result of during map traversal
public var marked: Boolean
A flag indicating whether the node is marked or not.
public var maskNames: Array
Array of mask name strings
public var maximum: Number
The largest value that the field will be incremented to.
public var maximum: Number
The largest value that the field will be incremented to.
private var maxPos: Number
Maximum position of the scrollbar slider
private var messageLabel: Label
Label displaying a short confirmation question
public var minimum: Number
The smallest value that the field will be decremented to.
public var minimum: Number
The smallest value that the field will be decremented to.
private var minPos: Number
Minimum position of the scrollbar slider
private var minusButton: ShapeButton
Small stepper/spin button for decrementing the value in the field.
private var minusButton: ShapeButton
Small stepper/spin button for decrementing the value in the field.
public var miterLimit: Number
Line miter cutoff limit
public var movie: MovieScene
Movie scene object that is updated by a call to updateFromParser.
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