| A | |
| active | |
| alpha, ColorMatrix | |
| animProperty, AnimationEvent | |
| animTarget, AnimationEvent | |
| B | |
| beginSelectionIndex, Stroke | |
| bitCount, BitVector | |
| blue, ColorHSB | |
| brightness | |
| C | |
| cellCount, BitVector | |
| changeHandler, ScriptField | |
| childData, TreeIterator | |
| childNode, TreeIterator | |
| codeStyle, GenerateForm | |
| color | |
| colorMatrix | |
| complementBrightness, ColorHSB | |
| complementHue, ColorHSB | |
| complementRGB, ColorHSB | |
| complementSaturation, ColorHSB | |
| contrast, ColorMatrix | |
| control | |
| currentFrame, TimelineEx | |
| D | |
| data | |
| depth | |
| E | |
| end | |
| endSelectionIndex, Stroke | |
| F | |
| firstFrame | |
| frameRate, TimelineEx | |
| front | |
| G | |
| green, ColorHSB | |
| H | |
| hasFilters, StrokeFilter | |
| height | |
| hue | |
| I | |
| intensity, ColorHSB | |
| isActive | |
| isInViewTrace, SceneGraph | |
| K | |
| keyDownHandler, ScriptField | 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the DrawForm to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Gets the current alpha setting.
public function get alpha():Number 
Getter for referencing the property being animated.
public function get animProperty():String 
Getter for referencing the object whose property is being animated.
public function get animTarget():Object 
Returns the index of the first StrokeItem in the selection range determined by the current selectedIndex and the state of the selectPoint, selectSegment and selectShape variables.
public function get beginSelectionIndex():int 
The total number of bits.
public function get bitCount():int 
Get the blue component of the current color
public function get blue():int 
Calculates the brightness of the current color.
public function get brightness():Number 
Gets the current brightness setting.
public function get brightness():Number 
The total number of cells.
public function get cellCount():int 
Change the callback function called when the script is changed.
public function set changeHandler( changeHandlerFunction: Function ):void 
Returns the item the child iterator is pointing to.
public function get childData():* 
The current child node being referenced.
public function get childNode():TreeNode 
Returns a dynamic object with code style properties.
public function get codeStyle():Object 
Gets the current color
public function get color():uint 
Get the color used to render the text font.
public function get color():uint 
Gets a reference to this object’s color matrix.
public function get colorMatrix():ColorMatrix 
Gets a reference to this object’s color matrix.
public function get colorMatrix():ColorMatrix 
Gets a reference to this object’s color matrix.
public function get colorMatrix():ColorMatrix 
Gets a reference to this object’s color matrix.
public function get colorMatrix():ColorMatrix 
Gets a reference to this object’s color matrix.
public function get colorMatrix():ColorMatrix 
Gets a reference to the color matrix instance that is associated with the object.
function get colorMatrix():ColorMatrix 
Calculates the inverse of the current color brightness
public function get complementBrightness():Number 
Rotates the hue 180 degrees to find the complementary hue.
public function get complementHue():Number 
Calculates the complementary color based on the hue, saturation and brightness
public function get complementRGB():uint 
Calculates the inverse of the current color saturation
public function get complementSaturation():Number 
Gets the current contrast setting.
public function get contrast():Number 
Gets the control point of the curve.
public function get control():Point 
Gets the control point of the path segment.
function get control():Point 
Read-only number of the current frame.
public function get currentFrame():uint 
@inheritDoc
public function get data():* 
Grants access to the current item being referenced by the iterator.
function get data():* 
Always returns null.
public function get data():* 
@inheritDoc
public function get data():* 
@inheritDoc
public function get data():* 
Indicates the depth (layers).
public function get depth():int 
Computes the depth of the tree, starting from this node.
public function get depth():int 
Gets the end point of the curve.
public function get end():Point 
Gets the end point of the path segment.
function get end():Point 
Gets the end point of the path.
public function get end():Point 
Returns the index of the last StrokeItem in the selection range determined by the current selectedIndex and the state of the selectPoint, selectSegment and selectShape variables.
public function get endSelectionIndex():int 
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint 
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint 
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint 
Gets the first frame of the timeline that has a keyframe on it.
function get firstFrame():uint 
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint 
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint 
Get the frame rate that the timeline is intended to play at.
public function get frameRate():uint 
The heap’s front item.
public function get front():* 
The front item or null if the heap is empty.
public function get front():Prioritizable 
Get the green component of the current color
public function get green():int 
Determines if the shape has any blur, bevel or drop shadow filters.
public function get hasFilters():Boolean 
Indicates the height (rows).
public function get height():int 
Indicates the height (rows).
public function get height():int 
Calculates the hue of the current color.
public function get hue():Number 
Gets the current hue setting.
public function get hue():Number 
Calculates the grey scale intensity of the current color.
public function get intensity():Number 
Indicates whether the widget is active or not.
public function get isActive():Boolean 
Indicates whether the widget is active or not.
function get isActive():Boolean 
Indicates whether the widget is active or not.
public function get isActive():Boolean 
Returns true if the scene is in view trace mode.
public function get isInViewTrace():Boolean 
Change the callback function called when a keyboard button is pressed.
public function set keyDownHandler( keyDownHandlerFunction: Function ):void