| $#! | |
| _atTop, TabPane | |
| _color | |
| _colorFocus, TabPane | |
| _colorNoFocus, TabPane | |
| _colors, TabPane | |
| _height, TabPane | |
| _pages, TabPane | |
| _renderMethod, TimelineEx | |
| _trace, out | |
| _width, TabPane | |
| µSprite | |
| µSprite&autotelicum library | |
| A | |
| AboveZ, Asset | |
| acceptDialog | |
| Action | |
| actionKeywords, MethodParser | |
| actions, MethodParser | |
| activate | |
| active | |
| activeState, WidgetSprite | |
| add, Buffer | |
| addArc | |
| addBevelFilter, StrokeFilter | |
| addBlurFilter, StrokeFilter | |
| addBufferObject, Framebuffer | |
| addDefaultPath, SceneGraph | |
| addDefaultSelectedStroke, SceneGraph | |
| addDefaultStroke, SceneGraph | |
| addDropShadow | |
| addElement | |
| addEventListener, AnimationManager | |
| addNode, Graph | |
| addPage, TabPane | |
| addPageAt, TabPane | |
| addPages, TabPane | |
| AddPointOff, Asset | |
| AddPointOn, Asset | |
| addSegment, Path | |
| addShadow, Tooltips | |
| addShadowFilter, StrokeFilter | |
| addStroke, SceneGraph | |
| addToGroup, ToggleButton | |
| addTween, Timeline | |
| AdvancedTween | |
| AdvancedTweenEx | |
| AIR Desktop | |
| airSprite | |
| alpha | |
| AlphaAnimation | |
| animation, ClassParser | |
| Animation | |
| AnimationEvent | |
| AnimationManager | |
| animProperty, AnimationEvent | |
| animTarget, AnimationEvent | |
| app, airSprite | |
| append | |
| appendChild, TreeIterator | |
| appendCol, Array2 | |
| appendPoint, Stroke | |
| appendRow, Array2 | |
| apply, SceneGraph | |
| applyColorMatrix | |
| applyFilter, StrokeFilter | |
| applyMask, DrawForm | |
| applyWrapperFunction, SceneGraph | |
| appRoot, Tooltips | |
| approximateEqual, StrokeCodeGenerator | |
| arcs, GraphNode | |
| ARRAY_FORWARD, IteratorType | |
| ARRAY_REVERSE, IteratorType | |
| Array2 | |
| Array3 | |
| arrayedInsertionSort | |
| ArrayedQueue | |
| arrayedShellSort | |
| ArrayedStack | |
| AS3 Data Structures For Game Developers | |
| Asset | |
| assetName | |
| AUTHOR | |
| Auto-repeat methods | |
| autoRemove, Tooltips | |
| autotelicum | 
Whether tabs are drawn above (true) or below (false) the tab pages.
private var _atTop: Boolean 
The rgb color value represented by the ColorHSB object
protected var _color: uint 
Base color of tab pane label texts
private var _color: uint 
Text color used to emphasize the selected tab pane.
private var _colorFocus: uint 
Text color used for tab panes that are not selected.
private var _colorNoFocus: uint 
Associative array of page names and colors.
private var _colors: Object 
Height of the background area onto which tab panes are drawn.
private var _height: uint 
Array of page names in order of appearance.
private var _pages: Array 
Render method type only used in code generation and display
private var _renderMethod: uint 
Forward messages to a trace local connection which is established if required.
private static function _trace( msg: String, level: String ):void 
Width of the background area onto which tab panes are drawn.
private var _width: uint 
AboveZ code generated by µShape.
public static function AboveZ():Shape 
Called when the user accepts the dialog.
private function acceptDialog():void 
Called when the user accepts the dialog.
private function acceptDialog():void 
Constructor.
public function Action( fncForward: Function, aParamsForward: Array, fncReverse: Function, aParamsReverse: Array, uFrame: uint ) 
Regex tokens for recognized graphics actions.
private const actionKeywords: String 
Array of graphical actions defining the asset.
public var actions: Array 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the DrawForm, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Activates the widget, adds its event listeners
private function activate():void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the DrawForm to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
function set active( state: Boolean ):void 
Sets the state of the widget to active or inactive.
public function set active( state: Boolean ):void 
Stores whether the widget is active or inactive.
private var activeState: Boolean 
Adds a new animation to the buffer.
public function add( objAnimation: IAnimation ):void 
Adds an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function addArc( from: int, to: int, weight: int = 1 ):Boolean 
Adds an arc to the current graph node, pointing to a different graph node and with a given weight.
public function addArc( target: GraphNode, weight: Number ):void 
Add a Bevel filter to the shape if it does not have one.
public function addBevelFilter():void 
Add a Blur filter to the shape if it does not have one.
public function addBlurFilter():void 
Adds a new animation to the framebuffer.
public function addBufferObject( objAnimation: IAnimation ):void 
Adds a default path stroke to the scene graph.
public function addDefaultPath( parentIndex: int ):int 
Adds a default shape stroke to the scene graph and makes it the selected stroke.
public function addDefaultSelectedStroke( parentIndex: int ):Stroke 
Adds a default shape stroke to the scene graph.
public function addDefaultStroke( parentIndex: int ):int 
Adds a drop shadow filter to the shape
private function addDropShadow( shape: Shape ):void 
Applies a drop shadow to a sprite
private function addDropShadow( sprite: Sprite ):void 
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void 
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void 
Adds a new tween to this object’s collection.
public override function addElement( objElement: Object ):void 
Adds an animation event listener to the framebuffer.
public function addEventListener( strType: String, fncListener: Function, bUseCapture: Boolean = false, iPriority: int = 0, bUseWeakReference: Boolean = false ):void 
Adds a node at a given index to the graph.
public function addNode( obj: *, i: int ):Boolean 
Add a tab page after any existing tab pages.
public function addPage( pageName: String, color: uint = ):void 
Add a tab page at an indexed position among existing tabs.
public function addPageAt( pageName: String, index: uint, color: uint = 0, resize: Boolean = true ):void 
Add an array of tab pages similar to the constructor.
public function addPages( pageNames: Array, pageColors: Array = null ):void 
AddPointOff code generated by µShape.
public static function AddPointOff():Shape 
AddPointOn code generated by µShape.
public static function AddPointOn():Shape 
Adds a new segment to this path.
protected function addSegment( objSegment: IPathSegment ):void 
Adds a drop shadow to a tooltip sprite.
private function addShadow( newTip: Sprite ):void 
Add a DropShadow filter to the shape if it does not have one.
public function addShadowFilter():void 
Adds the Stroke to the scene graph as a child of the stroke at the given parentIndex.
private function addStroke( newStroke: Stroke, parentIndex: int = -1 ):int 
Adds a button instance to a group
private function addToGroup( groupObj: Object, thisInstance: ToggleButton ):void 
Adds a new tween to this timeline.
public function addTween( objTween: ITween ):void 
Constructor.
public function AdvancedTween( objToTween: Object, strProperty: String, objPath: Path, strTransition: String = DEFAULT_TRANSITION ) 
See AdvancedTween constructor
public function AdvancedTweenEx( objToTween: Object, strProperty: String, objPath: Path, objStroke: Stroke, strTransition: String = DEFAULT_TRANSITION ) 
Constructor for muSprite desktop frontend.
public function airSprite() 
Animates the ‘alpha’ property of a display object to the desired target value.
public function alpha( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Gets the current alpha setting.
public function get alpha():Number 
Asset alpha transparency level
public var alpha: Number 
Line alpha
public var alpha: Number 
Constructor.
public function AlphaAnimation( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint ) 
A MethodParser with timeline tweens
public var animation: MethodParser 
Constructor.
public function Animation( objTarget: Object, strProperty: String, uRenderMethod: uint ) 
Constructor.
public function AnimationEvent( strType: String, objTarget: Object = null, strProperty: String = "" ) 
Constructor.
public function AnimationManager() 
Getter for referencing the property being animated.
public function get animProperty():String 
Getter for referencing the object whose property is being animated.
public function get animTarget():Object 
Main application object
private var app: muSprite 
Appends items to the list.
public function append( ...args ):DListNode 
Appends items to the list.
public function append( ...args ):SListNode 
Appends a child node to the child list.
public function appendChild( obj: * ):void 
Appends a new column.
public function appendCol( a: Array ):void 
Appends a line or curve StrokeItem segment at the end of the items array of StrokeItems.
private function appendPoint( sPoint: Point, cPoint: Point = null ):void 
Appends a new row.
public function appendRow( a: Array ):void 
Apply a function to each stroke in the scene.
public function apply( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):void 
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void 
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void 
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void 
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void 
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void 
Applies a filter to the shape.
private function applyFilter( filter: BitmapFilter, filterTypeName: String ):void 
Apply a mask matching the drawing area size to a Stroke.
public function applyMask( aStroke: Stroke ):void 
Internal wrapper used by apply to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private function applyWrapperFunction( node: GraphNode ):void 
Reference to a sprite where tooltips and event handlers are attached.
private var appRoot: Sprite 
Chekcs if two values are almost the same.
private static function approximateEqual( val1: Number, val2: Number ):Boolean 
An array of arcs connecting this node to other nodes.
public var arcs: Array 
Defined constant for representing the ‘ForwardArrayIterator’ type.
public static const ARRAY_FORWARD: uint 
Defined constant for representing the ‘ReverseArrayIterator’ type.
public static const ARRAY_REVERSE: uint 
Initializes a two-dimensional array to match a given width and height.
public function Array2( width: int, height: int ) 
Initializes a three-dimensional array to match the given width, height and depth.
public function Array3( w: int, h: int, d: int ) 
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedInsertionSort( a: Array ):void 
Initializes a queue object to match the given size.
public function ArrayedQueue( size: int ) 
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedShellSort( a: Array ):void 
Initializes a stack to match the given size.
public function ArrayedStack( size: int ) 
Name of the graphical asset class.
public var assetName: String 
Name of the graphical asset.
public var assetName: String 
Author/copyright of this software library.
public static const AUTHOR: String 
Author/copyright of this software library.
public static const AUTHOR: String 
Determines if tooltips are automatically removed on mouse out events.
private var autoRemove: Boolean