| $#! | |
| _trace, out | |
| A | |
| AboveZ, Asset | |
| acceptDialog | |
| Action, Action | |
| activate | |
| add, Buffer | |
| addArc | |
| addBevelFilter, StrokeFilter | |
| addBlurFilter, StrokeFilter | |
| addBufferObject, Framebuffer | |
| addDefaultPath, SceneGraph | |
| addDefaultSelectedStroke, SceneGraph | |
| addDefaultStroke, SceneGraph | |
| addDropShadow | |
| addElement | |
| addEventListener, AnimationManager | |
| addNode, Graph | |
| addPage, TabPane | |
| addPageAt, TabPane | |
| addPages, TabPane | |
| AddPointOff, Asset | |
| AddPointOn, Asset | |
| addSegment, Path | |
| addShadow, Tooltips | |
| addShadowFilter, StrokeFilter | |
| addStroke, SceneGraph | |
| addToGroup, ToggleButton | |
| addTween, Timeline | |
| AdvancedTween, AdvancedTween | |
| AdvancedTweenEx, AdvancedTweenEx | |
| airSprite, airSprite | |
| alpha, AnimationManager | |
| AlphaAnimation, AlphaAnimation | |
| Animation, Animation | |
| AnimationEvent, AnimationEvent | |
| AnimationManager, AnimationManager | |
| append | |
| appendChild, TreeIterator | |
| appendCol, Array2 | |
| appendPoint, Stroke | |
| appendRow, Array2 | |
| apply, SceneGraph | |
| applyColorMatrix | |
| applyFilter, StrokeFilter | |
| applyMask, DrawForm | |
| applyWrapperFunction, SceneGraph | |
| approximateEqual, StrokeCodeGenerator | |
| Array2, Array2 | |
| Array3, Array3 | |
| arrayedInsertionSort | |
| ArrayedQueue, ArrayedQueue | |
| arrayedShellSort | |
| ArrayedStack, ArrayedStack |
Forward messages to a trace local connection which is established if required.
private static function _trace( msg: String, level: String ):void
AboveZ code generated by µShape.
public static function AboveZ():Shape
Called when the user accepts the dialog.
private function acceptDialog():void
Called when the user accepts the dialog.
private function acceptDialog():void
Constructor.
public function Action( fncForward: Function, aParamsForward: Array, fncReverse: Function, aParamsReverse: Array, uFrame: uint )
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the DrawForm, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Activates the widget, adds its event listeners
private function activate():void
Adds a new animation to the buffer.
public function add( objAnimation: IAnimation ):void
Adds an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function addArc( from: int, to: int, weight: int = 1 ):Boolean
Adds an arc to the current graph node, pointing to a different graph node and with a given weight.
public function addArc( target: GraphNode, weight: Number ):void
Add a Bevel filter to the shape if it does not have one.
public function addBevelFilter():void
Add a Blur filter to the shape if it does not have one.
public function addBlurFilter():void
Adds a new animation to the framebuffer.
public function addBufferObject( objAnimation: IAnimation ):void
Adds a default path stroke to the scene graph.
public function addDefaultPath( parentIndex: int ):int
Adds a default shape stroke to the scene graph and makes it the selected stroke.
public function addDefaultSelectedStroke( parentIndex: int ):Stroke
Adds a default shape stroke to the scene graph.
public function addDefaultStroke( parentIndex: int ):int
Adds a drop shadow filter to the shape
private function addDropShadow( shape: Shape ):void
Applies a drop shadow to a sprite
private function addDropShadow( sprite: Sprite ):void
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void
Adds a new element to this object’s collection.
public function addElement( objElement: Object ):void
Adds a new tween to this object’s collection.
public override function addElement( objElement: Object ):void
Adds an animation event listener to the framebuffer.
public function addEventListener( strType: String, fncListener: Function, bUseCapture: Boolean = false, iPriority: int = 0, bUseWeakReference: Boolean = false ):void
Adds a node at a given index to the graph.
public function addNode( obj: *, i: int ):Boolean
Add a tab page after any existing tab pages.
public function addPage( pageName: String, color: uint = ):void
Add a tab page at an indexed position among existing tabs.
public function addPageAt( pageName: String, index: uint, color: uint = 0, resize: Boolean = true ):void
Add an array of tab pages similar to the constructor.
public function addPages( pageNames: Array, pageColors: Array = null ):void
AddPointOff code generated by µShape.
public static function AddPointOff():Shape
AddPointOn code generated by µShape.
public static function AddPointOn():Shape
Adds a new segment to this path.
protected function addSegment( objSegment: IPathSegment ):void
Adds a drop shadow to a tooltip sprite.
private function addShadow( newTip: Sprite ):void
Add a DropShadow filter to the shape if it does not have one.
public function addShadowFilter():void
Adds the Stroke to the scene graph as a child of the stroke at the given parentIndex.
private function addStroke( newStroke: Stroke, parentIndex: int = -1 ):int
Adds a button instance to a group
private function addToGroup( groupObj: Object, thisInstance: ToggleButton ):void
Adds a new tween to this timeline.
public function addTween( objTween: ITween ):void
Constructor.
public function AdvancedTween( objToTween: Object, strProperty: String, objPath: Path, strTransition: String = DEFAULT_TRANSITION )
See AdvancedTween constructor
public function AdvancedTweenEx( objToTween: Object, strProperty: String, objPath: Path, objStroke: Stroke, strTransition: String = DEFAULT_TRANSITION )
Constructor for muSprite desktop frontend.
public function airSprite()
Animates the ‘alpha’ property of a display object to the desired target value.
public function alpha( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function AlphaAnimation( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Constructor.
public function Animation( objTarget: Object, strProperty: String, uRenderMethod: uint )
Constructor.
public function AnimationEvent( strType: String, objTarget: Object = null, strProperty: String = "" )
Constructor.
public function AnimationManager()
Appends items to the list.
public function append( ...args ):DListNode
Appends items to the list.
public function append( ...args ):SListNode
Appends a child node to the child list.
public function appendChild( obj: * ):void
Appends a new column.
public function appendCol( a: Array ):void
Appends a line or curve StrokeItem segment at the end of the items array of StrokeItems.
private function appendPoint( sPoint: Point, cPoint: Point = null ):void
Appends a new row.
public function appendRow( a: Array ):void
Apply a function to each stroke in the scene.
public function apply( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies the current value of the color matrix to this object by creating a new color matrix filter and applying the color matrix to it.
protected function applyColorMatrix():void
Applies a filter to the shape.
private function applyFilter( filter: BitmapFilter, filterTypeName: String ):void
Apply a mask matching the drawing area size to a Stroke.
public function applyMask( aStroke: Stroke ):void
Internal wrapper used by apply to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private function applyWrapperFunction( node: GraphNode ):void
Chekcs if two values are almost the same.
private static function approximateEqual( val1: Number, val2: Number ):Boolean
Initializes a two-dimensional array to match a given width and height.
public function Array2( width: int, height: int )
Initializes a three-dimensional array to match the given width, height and depth.
public function Array3( w: int, h: int, d: int )
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedInsertionSort( a: Array ):void
Initializes a queue object to match the given size.
public function ArrayedQueue( size: int )
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function arrayedShellSort( a: Array ):void
Initializes a stack to match the given size.
public function ArrayedStack( size: int )