| N | |
| name, SceneGraph | |
| next | |
| node | |
| nodes, Graph | |
| NULL_INDEX, Global | |
| numColors, ColorNameTable | |
| numFillColors, StrokeStyle | |
| O | |
| onGraphSizeChange, SceneGraph | |
| onSelectedIndexChange, SceneGraph | |
| onSelectedStrokeChange, SceneGraph | |
| originalColor, ColorForm | |
| overState, BubbleButton | |
| P | |
| p, ShapeSVG | |
| paletteBright, Color | |
| paletteColors, ColorForm | |
| paletteLight, Color | |
| paletteMedium, Color | |
| paletteShadow, Color | |
| parent | |
| parentName, Stroke | |
| pixelHinting, StrokeStyle | |
| plusButton | |
| points, Stroke | |
| pos, Tooltips | |
| position, Stroke | |
| precision, NumberInput | |
| prev, DListNode | |
| pts, ShapeSVG | |
| Q | |
| qualifiedPropertyName, TweenEx | |
| R | |
| recentColors, ColorForm | |
| recentPalette, ColorForm | |
| registerCount, WidgetSprite | |
| repeat | |
| right, BinaryTreeNode | |
| root, BinarySearchTree | |
| rotation, MethodParser | |
| S | |
| saturationField, ColorForm | |
| scaleMode, StrokeStyle | |
| scaleX, MethodParser | |
| scaleY, MethodParser | |
| scene, MovieScene | |
| sceneGraph, ClassParser | |
| scriptEngineName, ScriptField | |
| scrollbar, ScriptField | |
| selectedColor, ColorForm | |
| selectedColorField, ColorForm | |
| selectedIndex | |
| selectedPage, TabPane | |
| selectionChangeCallback, Stroke | |
| selectPoint, Stroke | |
| selectSegment, Stroke | |
| selectShape, Stroke | |
| shape | |
| shapes, ImportSVG | |
| showTrace, SceneGraph | |
| size, BubbleButtonState | |
| sizeX, DialogBox | |
| sizeY, DialogBox | |
| slider, Scrollbar | |
| solidFillAlpha, StrokeStyle | |
| solidFillColor, StrokeStyle | |
| spread, StrokeStyle | |
| staticTypeInfo, ColorNameTable | |
| step | |
| stepColor | |
| stream, airSprite | |
| stroke | |
| strokeList, ClassParser | |
| strokePoint, StrokeItem | |
| strokeRotation, Stroke | |
| strokes, SceneGraph | |
| strokeSprite, StrokeItem | |
| style, StrokeItem | |
| syntax, ScriptField |
Name of the scene, used as the class name in code generation.
public var name: String
The next node in the list being referenced.
public var next: DListNode
The next node in the list being referenced.
public var next: SListNode
The node the iterator is currently pointing to.
public var node: DListNode
The node that the arc points to.
public var node: GraphNode
The node the iterator is pointing to.
public var node: SListNode
The tree node being referenced.
public var node: TreeNode
The graph’s nodes.
public var nodes: Array
A value for representing a null index.
public static var NULL_INDEX: int
Number of colors defined in the color table.
public static var numColors: int
Number of fill colors (0 is transparent, 1 is solid else 2-6 are gradients)
public var numFillColors: int
Callback function called when the scene graph changes size
private var onGraphSizeChange: Function
Callback function called when the selected stroke point changes
private var onSelectedIndexChange: Function
Callback function called when the selected stroke changes
private var onSelectedStrokeChange: Function
The color that was selected when the selection started.
private var originalColor: String
Visual state of the button when the mouse hovers over it
private var overState: BubbleButtonState
Start point of shape
public var p: Point
Bright color palette aka Rainbow
private static var paletteBright: Array
Array of RGB color values for the color palette in column order.
private var paletteColors: Array
NOTE: Assumption
private static var paletteLight: Array
Medium color palette
private static var paletteMedium: Array
Shadow color palette
private static var paletteShadow: Array
The parent node being referenced.
public var parent: BinaryTreeNode
The parent node being referenced.
public var parent: TreeNode
Name of the stroke’s parent in the scene graph
public var parentName: String
Line is drawn with pixel hinting
public var pixelHinting: Boolean
Small stepper/spin button for incrementing the value in the field.
private var plusButton: ShapeButton
Small stepper/spin button for incrementing the value in the field.
private var plusButton: ShapeButton
Sprite with control point children
private var points: Sprite
Array of tooltip Point positions for custom tooltip placement.
private var pos: Array
Offset position in parent
public var position: Point
Number of fractional decimal digits shown
public var precision: int
The previous node in the list being referenced.
public var prev: DListNode
Array of objects with p Points and optional c control Points
public var pts: Array
The fully dot qualified property name or null if it is not an extended property
protected var qualifiedPropertyName: String
Array of RGB color values for the recently used color palette in LIFO order.
private var recentColors: Array
Palette sprite with recently used color entries.
private var recentPalette: Sprite
Count of number of widgets that have been registered.
private static var registerCount: int
Repeat interval in milliseconds.
private var repeat: int
Repeat interval in milliseconds.
private var repeat: int
The right child node being referenced.
public var right: BinaryTreeNode
The root node being referenced.
public var root: BinaryTreeNode
Rotation of asset relative to its parent
public var rotation: Number
Saturation integer input field.
private var saturationField: IntegerInput
Line LineScaleMode enum
public var scaleMode: String
Horizontal scaling of the asset
public var scaleX: Number
Vertical scaling of the asset
public var scaleY: Number
Movie scene graph holding shapes, masks and paths.
public var scene: SceneGraph
Array of parent/child relationships
public var sceneGraph: Array
Name of the script engine language currently used for syntax highlighting.
private var scriptEngineName: String
Vertical scrollbar to allow browsing of larger scripts.
private var scrollbar: Scrollbar
Currently selected color in the dialog
private var selectedColor: ColorHSB
RGB and named color text input field.
private var selectedColorField: StringInput
Index of the currently selected stroke
public var selectedIndex: int
Index of currently selected point in the stroke
public var selectedIndex: int
Name of the currently selected page (the displayed page with focus).
public var selectedPage: String
Callback invoked on selection index change
private var selectionChangeCallback: Function
Point selection
public var selectPoint: Boolean
Segment selection
public var selectSegment: Boolean
Shape selection
public var selectShape: Boolean
Display object used as render target to display the stroke
public var shape: Shape
Reference to Stroke shape which filters are managed.
private var shape: DisplayObject
Array of ShapeSVG objects.
public var shapes: Array
True when trace view is in effect, that is when layers that are not selected are set to be displayed semi-transparently behind the selected layer.
private var showTrace: Boolean
Diameter of the button in pixels
private var size: uint
Width of the dialog box including borders.
private var sizeX: uint
Height of the dialog box including title bar and bottom border.
private var sizeY: uint
Scrollbar slider.
private var slider: Sprite
Solid fill alpha
public var solidFillAlpha: Number
Solid fill color
public var solidFillColor: uint
Gradient fill SpreadMethod enum
public var spread: String
Temporary used to hold type information about the class itself.
private static var staticTypeInfo: XML
Step size used when incrementing/decrementing
public var step: Number
Step size used when incrementing/decrementing
public var step: Number
Base theme color of the stepper buttons
private var stepColor: uint
Base theme color of the stepper buttons
private var stepColor: uint
A FileStream object temporarily used to read and write script files.
private var stream: FileStream
A ‘weak’ reference to the stroke object defining the advanced value path
private var stroke: Stroke
A ‘weak’ reference to the stroke object defining the advanced value path
private var stroke: Stroke
Currently selected stroke
public var stroke: Stroke
Shape line style (default black stroke)
public var stroke: Object
Stroke object that is updated by a call to updateFromParser.
public var stroke: Stroke
Array of MethodParsers with stroke shapes and paths
public var strokeList: Array
Primary stroke point for the item.
public var strokePoint: Point
Rotation of the stroke relative to parent
public var strokeRotation: Number
General graph data structure used to hold the scene graph strokes.
private var strokes: Graph
Sprite representing the primary stroke point.
public var strokeSprite: Sprite
Line and fill StrokeStyle in effect for the item.
public var style: StrokeStyle
A dynamic object holding syntax properties of the current script language.
private var syntax: Object