Variable Index
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N
 name, SceneGraph
 next
 node
 nodes, Graph
 NULL_INDEX, Global
 numColors, ColorNameTable
 numFillColors, StrokeStyle
O
 onGraphSizeChange, SceneGraph
 onSelectedIndexChange, SceneGraph
 onSelectedStrokeChange, SceneGraph
 originalColor, ColorForm
 overState, BubbleButton
P
 p, ShapeSVG
 paletteBright, Color
 paletteColors, ColorForm
 paletteLight, Color
 paletteMedium, Color
 paletteShadow, Color
 parent
 parentName, Stroke
 pixelHinting, StrokeStyle
 plusButton
 points, Stroke
 pos, Tooltips
 position, Stroke
 precision, NumberInput
 prev, DListNode
 pts, ShapeSVG
Q
 qualifiedPropertyName, TweenEx
R
 recentColors, ColorForm
 recentPalette, ColorForm
 registerCount, WidgetSprite
 repeat
 right, BinaryTreeNode
 root, BinarySearchTree
 rotation, MethodParser
S
 saturationField, ColorForm
 scaleMode, StrokeStyle
 scaleX, MethodParser
 scaleY, MethodParser
 scene, MovieScene
 sceneGraph, ClassParser
 scriptEngineName, ScriptField
 scrollbar, ScriptField
 selectedColor, ColorForm
 selectedColorField, ColorForm
 selectedIndex
 selectedPage, TabPane
 selectionChangeCallback, Stroke
 selectPoint, Stroke
 selectSegment, Stroke
 selectShape, Stroke
 shape
 shapes, ImportSVG
 showTrace, SceneGraph
 size, BubbleButtonState
 sizeX, DialogBox
 sizeY, DialogBox
 slider, Scrollbar
 solidFillAlpha, StrokeStyle
 solidFillColor, StrokeStyle
 spread, StrokeStyle
 staticTypeInfo, ColorNameTable
 step
 stepColor
 stream, airSprite
 stroke
 strokeList, ClassParser
 strokePoint, StrokeItem
 strokeRotation, Stroke
 strokes, SceneGraph
 strokeSprite, StrokeItem
 style, StrokeItem
 syntax, ScriptField
public var name: String
Name of the scene, used as the class name in code generation.
public var next: DListNode
The next node in the list being referenced.
public var next: SListNode
The next node in the list being referenced.
public var node: DListNode
The node the iterator is currently pointing to.
public var node: GraphNode
The node that the arc points to.
public var node: SListNode
The node the iterator is pointing to.
public var node: TreeNode
The tree node being referenced.
public var nodes: Array
The graph’s nodes.
public static var NULL_INDEX: int
A value for representing a null index.
public static var numColors: int
Number of colors defined in the color table.
public var numFillColors: int
Number of fill colors (0 is transparent, 1 is solid else 2-6 are gradients)
private var onGraphSizeChange: Function
Callback function called when the scene graph changes size
private var onSelectedIndexChange: Function
Callback function called when the selected stroke point changes
private var onSelectedStrokeChange: Function
Callback function called when the selected stroke changes
private var originalColor: String
The color that was selected when the selection started.
private var overState: BubbleButtonState
Visual state of the button when the mouse hovers over it
public var p: Point
Start point of shape
private static var paletteBright: Array
Bright color palette aka Rainbow
private var paletteColors: Array
Array of RGB color values for the color palette in column order.
private static var paletteLight: Array
NOTE: Assumption
private static var paletteMedium: Array
Medium color palette
private static var paletteShadow: Array
Shadow color palette
public var parent: BinaryTreeNode
The parent node being referenced.
public var parent: TreeNode
The parent node being referenced.
public var parentName: String
Name of the stroke’s parent in the scene graph
public var pixelHinting: Boolean
Line is drawn with pixel hinting
private var plusButton: ShapeButton
Small stepper/spin button for incrementing the value in the field.
private var plusButton: ShapeButton
Small stepper/spin button for incrementing the value in the field.
private var points: Sprite
Sprite with control point children
private var pos: Array
Array of tooltip Point positions for custom tooltip placement.
public var position: Point
Offset position in parent
public var precision: int
Number of fractional decimal digits shown
public var prev: DListNode
The previous node in the list being referenced.
public var pts: Array
Array of objects with p Points and optional c control Points
protected var qualifiedPropertyName: String
The fully dot qualified property name or null if it is not an extended property
private var recentColors: Array
Array of RGB color values for the recently used color palette in LIFO order.
private var recentPalette: Sprite
Palette sprite with recently used color entries.
private static var registerCount: int
Count of number of widgets that have been registered.
private var repeat: int
Repeat interval in milliseconds.
private var repeat: int
Repeat interval in milliseconds.
public var right: BinaryTreeNode
The right child node being referenced.
public var root: BinaryTreeNode
The root node being referenced.
public var rotation: Number
Rotation of asset relative to its parent
private var saturationField: IntegerInput
Saturation integer input field.
public var scaleMode: String
Line LineScaleMode enum
public var scaleX: Number
Horizontal scaling of the asset
public var scaleY: Number
Vertical scaling of the asset
public var scene: SceneGraph
Movie scene graph holding shapes, masks and paths.
public var sceneGraph: Array
Array of parent/child relationships
private var scriptEngineName: String
Name of the script engine language currently used for syntax highlighting.
private var scrollbar: Scrollbar
Vertical scrollbar to allow browsing of larger scripts.
private var selectedColor: ColorHSB
Currently selected color in the dialog
private var selectedColorField: StringInput
RGB and named color text input field.
public var selectedIndex: int
Index of the currently selected stroke
public var selectedIndex: int
Index of currently selected point in the stroke
public var selectedPage: String
Name of the currently selected page (the displayed page with focus).
private var selectionChangeCallback: Function
Callback invoked on selection index change
public var selectPoint: Boolean
Point selection
public var selectSegment: Boolean
Segment selection
public var selectShape: Boolean
Shape selection
public var shape: Shape
Display object used as render target to display the stroke
private var shape: DisplayObject
Reference to Stroke shape which filters are managed.
public var shapes: Array
Array of ShapeSVG objects.
private var showTrace: Boolean
True when trace view is in effect, that is when layers that are not selected are set to be displayed semi-transparently behind the selected layer.
private var size: uint
Diameter of the button in pixels
private var sizeX: uint
Width of the dialog box including borders.
private var sizeY: uint
Height of the dialog box including title bar and bottom border.
private var slider: Sprite
Scrollbar slider.
public var solidFillAlpha: Number
Solid fill alpha
public var solidFillColor: uint
Solid fill color
public var spread: String
Gradient fill SpreadMethod enum
private static var staticTypeInfo: XML
Temporary used to hold type information about the class itself.
public var step: Number
Step size used when incrementing/decrementing
public var step: Number
Step size used when incrementing/decrementing
private var stepColor: uint
Base theme color of the stepper buttons
private var stepColor: uint
Base theme color of the stepper buttons
private var stream: FileStream
A FileStream object temporarily used to read and write script files.
private var stroke: Stroke
A ‘weak’ reference to the stroke object defining the advanced value path
private var stroke: Stroke
A ‘weak’ reference to the stroke object defining the advanced value path
public var stroke: Stroke
Currently selected stroke
public var stroke: Object
Shape line style (default black stroke)
public var stroke: Stroke
Stroke object that is updated by a call to updateFromParser.
public var strokeList: Array
Array of MethodParsers with stroke shapes and paths
public var strokePoint: Point
Primary stroke point for the item.
public var strokeRotation: Number
Rotation of the stroke relative to parent
private var strokes: Graph
General graph data structure used to hold the scene graph strokes.
public var strokeSprite: Sprite
Sprite representing the primary stroke point.
public var style: StrokeStyle
Line and fill StrokeStyle in effect for the item.
private var syntax: Object
A dynamic object holding syntax properties of the current script language.
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