Variable Index
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T
 tail
 texts, Tooltips
 timeline, MovieScene
 timer
 tip, Tooltips
 toggleLabel, ToggleButton
 toggleState, ToggleButton
 tolerance, Bezier
 traverseFunctionArgument, SceneGraph
 traverseFunctionCallback, SceneGraph
 type, StrokeItem
U
 upButton, Scrollbar
 updateField, ColorForm
 upOffState, ToggleButton
 upOnState, ToggleButton
 upState
V
 values, ColorNameTable
 viewRectangle, Stroke
W
 weight, GraphArc
 widgets, WidgetSprite
 width, StrokeStyle
 windowText, DialogBox
X
 x, MethodParser
 x0, Lorenz
 xMax
 xMin
Y
 y, MethodParser
 y0, Lorenz
 yMax
 yMin
Z
 z0, Lorenz
public var tail: DListNode
The tail node being referenced.
public var tail: SListNode
The tail node being referenced.
private var texts: Array
Array of tooltip text Label widgets with a one-to-one relationship with the items array for quick lookup on the same index.
public var timeline: TimelineEx
Movie timeline holding tweens for all animations.
private var timer: Timer
Timer used when the button auto-repeats.
private var timer: Timer
Timer used when animating the drawing of the circles.
private var timer: Timer
Timer used when the button auto-repeats.
private var tip: Sprite
Currently displayed tooltip sprite, null if none is shown.
private var toggleLabel: Label
Text label shown to convey the function of the button
private var toggleState: Boolean
Current boolean state of this button
public static var tolerance: int
Approximation deviation tolerance.
private var traverseFunctionArgument: Object
Function callback state object optionally used during graph traversal.
private var traverseFunctionCallback: Function
Function callback holder used during graph traversal.
public var type: String
Type of item, one of the Public enumeration constants.
private var upButton: ShapeButton
Scrollbar up button.
private var updateField: StringInput
A ‘weak’ reference to the field the dialog is currently updating in the calling application
private var upOffState: Shape
Button shape shown when the button is not pressed down and its state is off
private var upOnState: Shape
Button shape shown when the button is not pressed down and its state is on
private var upState: BubbleButtonState
Visual state of the button when it is unselected
private var upState: Sprite
Sprite displayed when the button is not pressed.
private var upState: Sprite
Sprite displayed when the button is not pressed.
private static var values: Object
Associative array of color values and names for reverse lookup
public var viewRectangle: Rectangle
Zoomed view rectangle
public var weight: Number
The weight (or cost) of the arc.
private static var widgets: Object
A static associative table indexed by owner of arrays of WidgetSprite instances belonging to the owner.
public var width: Number
Line width
private var windowText: Label
Title bar text label
public var x: Number
Horizontal offset of the asset relative to its parent
private var x0: Number
Position in x.
public var xMax: Number
Maximum X in the scene coordinate system
public var xMax: Number
Maximum X in the asset’s local reference coordinate system
public var xMin: Number
Minumum X in the scene coordinate system
public var xMin: Number
Minumum X in the asset’s local reference coordinate system
public var y: Number
Vertical offset of the asset relative to its parent
private var y0: Number
Position in y.
public var yMax: Number
Maximum Y in the scene coordinate system
public var yMax: Number
Maximum Y in the asset’s local reference coordinate system
public var yMin: Number
Minumum Y in the scene coordinate system
public var yMin: Number
Minumum Y in the asset’s local reference coordinate system
private var z0: Number
Position in z.
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