T | |
tail | |
texts, Tooltips | |
timeline, MovieScene | |
timer | |
tip, Tooltips | |
toggleLabel, ToggleButton | |
toggleState, ToggleButton | |
tolerance, Bezier | |
traverseFunctionArgument, SceneGraph | |
traverseFunctionCallback, SceneGraph | |
type, StrokeItem | |
U | |
upButton, Scrollbar | |
updateField, ColorForm | |
upOffState, ToggleButton | |
upOnState, ToggleButton | |
upState | |
V | |
values, ColorNameTable | |
viewRectangle, Stroke | |
W | |
weight, GraphArc | |
widgets, WidgetSprite | |
width, StrokeStyle | |
windowText, DialogBox | |
X | |
x, MethodParser | |
x0, Lorenz | |
xMax | |
xMin | |
Y | |
y, MethodParser | |
y0, Lorenz | |
yMax | |
yMin | |
Z | |
z0, Lorenz |
The tail node being referenced.
public var tail: DListNode
The tail node being referenced.
public var tail: SListNode
Array of tooltip text Label widgets with a one-to-one relationship with the items array for quick lookup on the same index.
private var texts: Array
Movie timeline holding tweens for all animations.
public var timeline: TimelineEx
Timer used when the button auto-repeats.
private var timer: Timer
Timer used when animating the drawing of the circles.
private var timer: Timer
Timer used when the button auto-repeats.
private var timer: Timer
Currently displayed tooltip sprite, null if none is shown.
private var tip: Sprite
Text label shown to convey the function of the button
private var toggleLabel: Label
Current boolean state of this button
private var toggleState: Boolean
Approximation deviation tolerance.
public static var tolerance: int
Function callback state object optionally used during graph traversal.
private var traverseFunctionArgument: Object
Function callback holder used during graph traversal.
private var traverseFunctionCallback: Function
Type of item, one of the Public enumeration constants.
public var type: String
Scrollbar up button.
private var upButton: ShapeButton
A ‘weak’ reference to the field the dialog is currently updating in the calling application
private var updateField: StringInput
Button shape shown when the button is not pressed down and its state is off
private var upOffState: Shape
Button shape shown when the button is not pressed down and its state is on
private var upOnState: Shape
Visual state of the button when it is unselected
private var upState: BubbleButtonState
Sprite displayed when the button is not pressed.
private var upState: Sprite
Sprite displayed when the button is not pressed.
private var upState: Sprite
Associative array of color values and names for reverse lookup
private static var values: Object
Zoomed view rectangle
public var viewRectangle: Rectangle
The weight (or cost) of the arc.
public var weight: Number
A static associative table indexed by owner of arrays of WidgetSprite instances belonging to the owner.
private static var widgets: Object
Line width
public var width: Number
Title bar text label
private var windowText: Label
Horizontal offset of the asset relative to its parent
public var x: Number
Position in x.
private var x0: Number
Maximum X in the scene coordinate system
public var xMax: Number
Maximum X in the asset’s local reference coordinate system
public var xMax: Number
Minumum X in the scene coordinate system
public var xMin: Number
Minumum X in the asset’s local reference coordinate system
public var xMin: Number
Vertical offset of the asset relative to its parent
public var y: Number
Position in y.
private var y0: Number
Maximum Y in the scene coordinate system
public var yMax: Number
Maximum Y in the asset’s local reference coordinate system
public var yMax: Number
Minumum Y in the scene coordinate system
public var yMin: Number
Minumum Y in the asset’s local reference coordinate system
public var yMin: Number
Position in z.
private var z0: Number