| N | |
| name | |
| NAME | |
| newDefaultPoint, Stroke | |
| newItem, Stroke | |
| newObject, Stroke | |
| newPoint, Stroke | |
| NewPointOff, Asset | |
| NewPointOn, Asset | |
| next | |
| nextActionObjectIndex, StrokeObjectGenerator | |
| nextActionSegmentIndex, StrokeObjectGenerator | |
| nextChild, TreeIterator | |
| nextFrame, Timeline | |
| node | |
| nodeOf | |
| nodes, Graph | |
| norm255, ColorHSB | |
| NULL, IteratorType | |
| NULL_INDEX, Global | |
| NullIterator | |
| numArcs, GraphNode | |
| NumberInput | |
| numChildren, TreeNode | |
| numColors, ColorNameTable | |
| numFillColors, StrokeStyle | |
| numPoints, ImportSVG | |
| numSiblings, TreeNode | |
| numTweens, TimelineEx |
Set the name of the label display object instance.
public override function set name( labelName: String ):void
Sets the display object instance name for all the parts of the button.
public override function set name( labelName: String ):void
Name of the scene, used as the class name in code generation.
public var name: String
Sets the display object instance name for all the parts of the button.
public override function set name( labelName: String ):void
The name of this software library.
public static const NAME: String
The name of this software library.
public static const NAME: String
Adds a new default segment start point to the items array of StrokeItems witha positionat origo.
public function newDefaultPoint():void
Appends a StrokeItem object to the end of the items array of StrokeItems.
public function newItem( item: StrokeItem ):void
Appends a graphics primitive object at the end of the items array of StrokeItems.
public function newObject( type: String, sPoint: Point, ctPoint: Point, crPoint: Point = null ):void
Adds a new segment start point to the items array of StrokeItems.
public function newPoint( sPoint: Point ):void
NewPointOff code generated by µShape.
public static function NewPointOff():Shape
NewPointOn code generated by µShape.
public static function NewPointOn():Shape
Get the next medium color in the palette sequence
public static function get next():uint
@inheritDoc
public function next():*
The next node in the list being referenced.
public var next: DListNode
Returns the element at the current index and then moves on to the next.
public function next():Object
Returns the element at the current index and then moves on to the next.
function next():Object
Returns the current item and moves the iterator to the next item in the collection.
function next():*
Returns the element at the current index and then moves on to the next.
public function next():Object
Returns the element at the current index and then moves on to the next.
public function next():Object
@inheritDoc
public function next():*
The next node in the list being referenced.
public var next: SListNode
@inheritDoc
public function next():*
Finds the index in the actions array of the next graphical object (circle, ellipse, rect or rounded rect).
private function nextActionObjectIndex( actions: Array, fromIndex: int ):int
Finds the index in the actions array of the next line segment action.
private function nextActionSegmentIndex( actions: Array, fromIndex: int ):int
Moves the child iterator forward by one position.
public function nextChild():void
Move the playhead forwards one frame.
public function nextFrame():void
The node the iterator is currently pointing to.
public var node: DListNode
The node that the arc points to.
public var node: GraphNode
The node the iterator is pointing to.
public var node: SListNode
The tree node being referenced.
public var node: TreeNode
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function nodeOf( obj: *, from: DListIterator = null ):DListIterator
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function nodeOf( obj: *, from: SListIterator = null ):SListIterator
The graph’s nodes.
public var nodes: Array
Multiplier used to normalize from a 0-255 range
protected const norm255: Number
Defined constant for representing the ‘NullIterator’ type.
public static const NULL: uint
A value for representing a null index.
public static var NULL_INDEX: int
Constructor.
public function NullIterator()
The number of arcs extending from this node.
public function get numArcs():int
Creates a floating point number input field with an optional label and optional auto-repeating stepper buttons.
public function NumberInput( owner: String, labelText: String = null, inputValue: Number = 0.0, changeHandler: Function = null, useStepper: Boolean = true, stepperColor: uint = Color.Grey, labelWidth: uint = DEFAULT_LABEL_WIDTH, inputWidth: uint = DEFAULT_INPUT_WIDTH, color: uint = defaultColor, fontSize: uint = defaultFontSize )
The total number of children.
public function get numChildren():int
Number of colors defined in the color table.
public static var numColors: int
Number of fill colors (0 is transparent, 1 is solid else 2-6 are gradients)
public var numFillColors: int
Returns the number of line segment points in all defined shapes.
public function get numPoints():int
The total number of siblings.
public function get numSiblings():int
Read-only count of the number of tweens on the timeline.
public function get numTweens():uint