Index
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I
 IAnimation
 ICollection
 IColorable
 IDENTITY, ColorMatrix
 IDisposable
 IIterator
 Implementation Details, ColorHSB
 ImportSVG
 incPos, Scrollbar
 increment
 index, Color
 indexOf, SceneGraph
 indexOfControlPoint, Stroke
 indexOfCornerPoint, Stroke
 indexOfStrokePoint, Stroke
 indicator, Stroke
 info, out
 INFO, out
 init
 initColor, AnimationManager
 initHandler, mSprite
 initialize
 initializeBackground, MainForm
 InitializeComponent
 initializeUserInterface, MainForm
 innerSize, ColorForm
 inorder, BinaryTreeNode
 input
 inputChangeHandler
 inputKeyDownHandler, ScriptField
 insert
 insertAfter
 insertAfterChild, TreeIterator
 insertBefore
 insertBeforeChild, TreeIterator
 INSERTION_SORT, SortOptions
 insertPoint, Stroke
 Installation
 instanceOwner, WidgetSprite
 IntegerInput
 intensity, ColorHSB
 Internal Group methods, ToggleButton
 Internal Members
 Internal reverse lookup table, ColorNameTable
 Internal static class initialization, ColorNameTable
 internalUpdate, ColorForm
 interpolation, StrokeStyle
 intersect2Lines, MathUtils
 ioErrorHandler, mSprite
 IPathSegment
 IRenderable
 isActive
 isBright, Color
 isChangingGradient, ColorForm
 isChangingHue, ColorForm
 isDefaultItem, StrokeItem
 isDragging, Scrollbar
 isEmpty
 isFillEqual, StrokeStyle
 isHidingControlView, Stroke
 isInPalette, Color
 isInTransition, TweenForm
 isInViewTrace, SceneGraph
 isLeaf, TreeNode
 isLeft, BinaryTreeNode
 isLight, Color
 isMask, Stroke
 isMedium, Color
 isMoving, DialogBox
 isOutTransition, TweenForm
 isOwnerActive, WidgetSprite
 isRight, BinaryTreeNode
 isRoot, TreeNode
 isShadow, Color
 isStrokeEqual, StrokeStyle
 isVisible, ColorForm
 Item list methods, Stroke
 items
 Iterator
 IteratorType
 ITween
The ‘IAnimation’ interface defines a common interface for all animation objects.
The ‘ICollection’ interface defines a common interface for all collection objects.
The ‘IColorable’ interface defines a common interface for all colorable objects.
protected const IDENTITY: Array
The default matrix for this object to begin at.
The ‘IDisposable’ interface defines a common interface for all objects to encorporate garbage collection.
The ‘IIterator’ interface defines a common interface for all iterator objects.
SVG XML import parser creating a list of svg shape objects.
private var incPos: Number
Increment/decrement used when the up/down buttons are clicked
private function increment():void
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private function increment():void
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private static var index: uint
Current index into the color palettes
public function indexOf(aStroke: Stroke):int
Finds the index of a Stroke in the scene graph.
public function indexOfControlPoint(sprite: Sprite):int
Finds the index of the StrokeItem that the control point sprite exists on.
public function indexOfCornerPoint(sprite: Sprite):int
Finds the index of the StrokeItem that the corner point sprite exists on.
public function indexOfStrokePoint(sprite: Sprite):int
Finds the index of the StrokeItem that the stroke point sprite exists on.
private var indicator: Shape
Selection indicator sprite
public static function info(... args):void
Trace arguments with the informational style
public static const INFO: String
Informational logging level
protected function init():void
Initializes this object.
private function init(size: int):void
@private
protected function init():void
Initializes this object.
protected function init(aMatrix: Array):void
Initializes this object.
protected function init(objStart: Point,
objEnd: Point,
objControl: Point):void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init(nRefreshRate: Number):void
Initializes this object.
protected function init(objMap: Object):void
Initializes this object.
private function init():void
Initializes text message fields.
protected function init():void
Initializes this object.
protected function init(uRenderMethod: uint,
nFrameRate: Number):void
Initializes this object.
public function initColor(objTarget: DisplayObject,
nColorValue: Number):void
Initializes the color of a display object so that it’s color can be animated.
private function initHandler(event: Event):void
If the user already selected a theme color then starts the main application, otherwise unloads the loader, the application is ready in cache when the user has finished the color choice.
public function initialize(app: Sprite):void
Initialize application data model and user interface views.
private function initialize():void
Randomizes the positional values.
public function initializeBackground(app: Sprite,
defaultColor: uint):void
Paints the application background and logo with about box tooltip.
public function InitializeComponent():void
Initializes the widgets and display elements in the dialog.
public function InitializeComponent():void
Initialize the dialog client area widgets
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent(app: Sprite,
page: Sprite,
tooltips: Tooltips,
defaultColor: uint,
tabColor: uint):void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes the user interface components on the form.
public function initializeUserInterface(defaultColor: uint):void
Initializes main tabs, sub-views and dialog boxes for the application.
private const innerSize: Number
Radius of the inner circle of the hue wheel.
public static function inorder(node: BinaryTreeNode,
process: Function):void
Performs an inorder traversal on a tree.
private var input: TextField
Internal text field used to display and edit the data.
private var input: TextField
Internal text field used to display and edit the data.
private var input: TextField
Internal text field used for display and edit of scripts.
private var input: TextField
Internal text field used to display and edit the data.
private function inputChangeHandler(event: Event):void
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler(event: Event):void
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler(event: Event):void
The text in the input field has been changed
private function inputChangeHandler(event: Event):void
The text in the input field has been changed.
private function inputKeyDownHandler(event: KeyboardEvent):void
A keyboard key has been pressed in the input field.
public function insert(obj: *):void
Inserts an item into the tree.
public function insert(key: *,
obj: *):Boolean
Inserts a key/data couple into the table.
public function insert(key: *,
obj: *):void
Inserts a key/data couple into the table.
public function insertAfter(itr: DListIterator,
obj: *):DListNode
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter(node: DListNode):void
A helper function used solely by the DLinkedList class for inserting a given node after this node.
public function insertAfter(itr: SListIterator,
obj: *):SListNode
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter(node: SListNode):void
A helper function used solely by the SLinkedList class for inserting a given node after this node.
public function insertAfterChild(obj: *):void
Inserts a child node after the current child node.
public function insertBefore(itr: DListIterator,
obj: *):DListNode
Inserts an item before a given iterator or appends it if the iterator is invalid.
public function insertBefore(node: DListNode):void
A helper function used solely by the DLinkedList class for inserting this node in front of a given node.
public function insertBeforeChild(obj: *):void
Inserts a child node before the current child node.
public static const INSERTION_SORT: int
A flag that specifies the insertion sort algorithm.
public function insertPoint(sPoint: Point,  
cPoint: Point = null):void
Inserts a line or curve StrokeItem segment after the currently selected item.
The Adobe AIR runtime is required for installation.
private var instanceOwner: String
The registered owner of this WidgetSprite instance
An integer number input field with an optional label and optional auto-repeating stepper buttons.
public function IntegerInput(owner: String,  
labelText: String = null,
inputValue: int = 0,
changeHandler: Function = null,
useStepper: Boolean = true,
stepperColor: uint = Color.Grey,
labelWidth: uint = DEFAULT_LABEL_WIDTH,
inputWidth: uint = DEFAULT_INPUT_WIDTH,
color: uint = defaultColor,
fontSize: uint = defaultFontSize)
Creates an integer number input field with an optional label and optional auto-repeating stepper buttons.
public function get intensity():Number
Calculates the grey scale intensity of the current color.
private var internalUpdate: Boolean
Set to true during internal updates of widgets.
public var interpolation: String
Gradient fill InterpolationMethod enum
public static function intersect2Lines(p1: Point,
p2: Point,
p3: Point,
p4: Point):Point
Robert Penner’s Math intersect2Lines.
private function ioErrorHandler(event: IOErrorEvent):void
Displays a load error message.
The ‘IPathSegment’ interface defines a common interface for all path segment objects.
The ‘IRenderable’ interface defines a common interface for all renderable objects.
public function get isActive():Boolean
Indicates whether the widget is active or not.
function get isActive():Boolean
Indicates whether the widget is active or not.
public function get isActive():Boolean
Indicates whether the widget is active or not.
public static function isBright(color: uint):Boolean
Returns true if the color value is in the bright palette
private var isChangingGradient: Boolean
Set to true when the user is dragging the mouse in the gradient box.
private var isChangingHue: Boolean
Set to true when the user is dragging the mouse on the hue wheel.
public var isDefaultItem: Boolean
State set to true when a default segment start item is created.
private var isDragging: Boolean
Set to true when the slider is being dragged
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
function isEmpty():Boolean
Checks if the collection is empty.
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
Checks is the tree node is empty (has no children).
public function isFillEqual(style: StrokeStyle):Boolean
Compares the fill properties of this StrokeStyle with another instance to see if they are equal.
private var isHidingControlView: Boolean
Set to true if the control view is hidden
public static function isInPalette(color: uint):Boolean
Returns true if the color value is in any palette
public static function isInTransition(transition: String):Boolean
Returns true if the transition is an in-type Transitions.
public function get isInViewTrace():Boolean
Returns true if the scene is in view trace mode.
public function isLeaf():Boolean
Checks if the tree node is a leaf node.
public function isLeft():Boolean
Checks if the node is a left node relative to its parent node.
public static function isLight(color: uint):Boolean
Returns true if the color value is in the light palette
public var isMask: Boolean
Set to true if the stroke acts as a mask for its parent
public static function isMedium(color: uint):Boolean
Returns true if the color value is in the medium palette
private var isMoving: Boolean
State variable indicating if the dialog is being moved/dragged.
public static function isOutTransition(transition: String):Boolean
Returns true if the transition is an out-type Transitions.
public static function isOwnerActive(owner: String):Boolean
Gets the state of a widget owner.
public function isRight():Boolean
Checks if the node is a right node relative to its parent node.
public function isRoot():Boolean
Checks if the tree node is a root node.
public static function isShadow(color: uint):Boolean
Returns true if the color value is in the shadow palette
public function isStrokeEqual(style: StrokeStyle):Boolean
Compares the line style properties of this StrokeStyle with another instance to see if they are equal.
private var isVisible: Boolean
Set to true when the color selection dialog is displayed.
public var items: Array
Array of StrokeItem objects
private var items: Array
Array of registered display item name strings.
A ‘java-style’ iterator interface.
The ‘IteratorType’ class houses public constants which represent iterator types.
public final function IteratorType()
Constructor.
The ‘ITween’ interface defines a common interface for all tween objects.
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