G | |
generate, Lorenz | |
generateActionCode, StrokeCodeGenerator | |
generateAnimationCode, MovieCodeGenerator | |
generateBoxCode, StyleCodeGenerator | |
generateCode | |
GenerateCode, Asset | |
generateFillCode, StyleCodeGenerator | |
generateFilterCode, FilterCodeGenerator | |
GenerateForm | |
generateGraphicsCode, StrokeCodeGenerator | |
generateMemberCode, MovieCodeGenerator | |
generateMembersCode, MovieCodeGenerator | |
generatePathCode, StrokeCodeGenerator | |
generateSceneGraphCode, MovieCodeGenerator | |
generateSceneNodeCode, MovieCodeGenerator | |
generateSceneNodesCode, MovieCodeGenerator | |
generateStrokeCode, MovieCodeGenerator | |
generateStrokesCode, MovieCodeGenerator | |
generateStyleCode, StyleCodeGenerator | |
generateTransformCode, MovieCodeGenerator | |
generateTransitionType, MovieCodeGenerator | |
get | |
getAngleAt, Path | |
getArc | |
getArray, Array2 | |
getAt | |
getBit, BitVector | |
getBitmapFilter | |
getCol | |
getColor, TabPane | |
getDepth, BinaryTreeNode | |
getElementIndex | |
getFilters | |
getInstance, EventBroadcaster | |
getIterator | |
getKeyIterator, HashMap | |
getKeySet, HashMap | |
getLayer, Array3 | |
getListIterator | |
getPointAt, Path | |
getPropertyType, TweenEx | |
GetQuadBez_RP, Bezier | |
GetQuadBez_TG, Bezier | |
getQuadBezier, Bezier | |
getRow | |
getStrokeAt, SceneGraph | |
getStrokeIndexByName, SceneGraph | |
getTargetFilter | |
getTreeIterator, TreeNode | |
getTweenAt, TimelineEx | |
getValueIterator, HashMap | |
Global | |
gotoAndPlay, Timeline | |
gotoAndPlayReverse, Timeline | |
gotoAndStop, Timeline | |
gradient, ColorForm | |
gradientByteArray, ColorHSB | |
gradientData, ColorForm | |
gradientSizeX, ColorForm | |
gradientSizeY, ColorForm | |
Graph | |
GraphArc | |
GraphNode | |
green, ColorHSB | |
groupId, ToggleButton | |
groups, ToggleButton |
Creates a few circles with the next color in the color palette.
private function generate():Shape
Generate AS3 code for a graphics drawing action.
private static function generateActionCode( item: StrokeItem, itemPrev: StrokeItem, scaleXFunc: Function, scaleYFunc: Function ):String
Generate AS3 code for a method to add a series of tweens to a timeline.
private static function generateAnimationCode( timeline: TimelineEx, title: String, methodName: String, timelineName: String, className: String, indent: String, codeStyle: Object ):String
Generates AS3 code for a gradient box method call.
public static function generateBoxCode( style: StrokeStyle ):String
Generates and returns an AS3 method that returns a Sprite representing the imported SVG path definitions.
public function generateCode():String
Generates script code for a complete movie scene that can be compiled into a standalone application.
public static function generateCode( movie: MovieScene, title: String, codeStyle: Object ):String
Generates script code for a complete movie scene that can be compiled into a standalone application.
public function generateCode( title: String, codeStyle: Object ):String
Generates and returns AS3 code corresponding to the shape object.
public function generateCode():String
Generates script code for methods creating a stroke sprite, shape or a path.
public function generateCode( title: String, indent: String, codeStyle: Object ):String
Generates script code for methods creating a stroke sprite, shape or a path.
public static function generateCode( stroke: Stroke, title: String, indent: String, codeStyle: Object ):String
GenerateCode code generated by µShape.
public static function GenerateCode():Shape
Generates AS3 code for a solid or gradient fill style.
public static function generateFillCode( style: StrokeStyle, boxName: String ):String
Generates script code for the blur, bevel and drop shadow filters on shape.
public static function generateFilterCode( filter: StrokeFilter, lName: String, tempName: String, indent: String, codeStyle: Object ):String
Form constructor
public function GenerateForm()
Generate AS3 code for a method creating a sprite or a shape.
private static function generateGraphicsCode( stroke: Stroke, title: String, shapeName: String, tempName: String, indent: String, appendCode: String, scaleXFunc: Function, scaleYFunc: Function ):String
Generate AS3 code for a data member holding a stroke sprite and shape object.
private static function generateMemberCode( nodeStroke: Stroke, arg: Object ):String
Generate AS3 code for data members holding stroke sprite and shape objects.
private static function generateMembersCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String
Generate AS3 code for a method creating a value or motion path.
private static function generatePathCode( stroke: Stroke, title: String, shapeName: String, tempName: String, indent: String ):String
Generate AS3 code for a method to create all stroke shapes and masks.
private static function generateSceneGraphCode( scene: SceneGraph, title: String, methodName: String, className: String, indent: String, codeStyle: Object ):String
Generate AS3 code for a snippet to create a stroke, add to its parent and as a mask if appropriate.
private static function generateSceneNodeCode( nodeStroke: Stroke, arg: Object ):String
Generate AS3 code for a snippet to create strokes, their relationships and masks.
private static function generateSceneNodesCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String
Generate AS3 code for a method to create a stroke sprite, shape or path object.
private static function generateStrokeCode( nodeStroke: Stroke, arg: Object ):String
Generate AS3 code for all methods creating stroke shapes and paths in the movie scene.
private static function generateStrokesCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String
Generates AS3 code for a line style.
public static function generateStyleCode( style: StrokeStyle ):String
Generate AS3 code for initialization of matrix and color transforms.
private static function generateTransformCode( tweenEx: TweenExInterface, objectName: String, indent: String ):String
Generate a symbolic transition constant from a pseudo-enumeration transition string.
private static function generateTransitionType( transition: String ):String
Reads a value from a given x/y index.
public function get( x: int, y: int ):*
Reads a value from a given x/y/z index.
public function get( x: int, y: int, z: int ):*
Gets the value that is paired with the specified key.
public function get( objKey: Object ):Object
Reads an item from the set.
public function get( obj: * ):*
Gets the angle of a position along this path using a float value of ‘0.0’ to ‘1.0’ where ‘0.0’ is the start of the path and ‘1.0’ is the end of the path.
public function getAngleAt( nPosition: Number ):Number
Finds an arc pointing to the node at the ‘from’ index to the node at the ‘to’ index.
public function getArc( from: int, to: int ):GraphArc
Finds the arc that points to the given node.
public function getArc( target: GraphNode ):GraphArc
Grants access to the the linear array which is used internally to store the data in the two-dimensional array.
public function getArray():Array
Reads an item relative to the front index.
public function getAt( i: int ):*
Reads an item at a given index.
public function getAt( i: int ):*
Gets a bit from a given index.
public function getBit( index: int ):int
Constructs a drop shadow filter
private function getBitmapFilter():BitmapFilter
Creates a simple drop shadow filter
private function getBitmapFilter():BitmapFilter
Gets a bevel bitmap filter to give the button a raised look.
private function getBitmapFilter( color: uint ):BitmapFilter
Gets a bevel bitmap filter to give the button a raised look.
private function getBitmapFilter( color: uint ):BitmapFilter
Extracts a column from a given index.
public function getCol( x: int ):Array
Extracts a colum from a given index and depth (layer).
public function getCol( z: int, x: int ):Array
Gets a bright palette color for a tab page without an application defined color.
private function getColor():uint
Computes the depth of a tree.
public function getDepth( node: BinaryTreeNode = null ):int
Loops through the data array and checks each element against the passed element.
private function getElementIndex( objElement: Object ):int
Loops through the data array and checks each element against the passed element.
private function getElementIndex( objElement: Object ):int
Gets an array containing all the target object’s filters, except for the target filter.
protected function getFilters():Array
Gets an array containing all the target object’s filters, except for the target filter.
protected function getFilters():Array
Gets the singleton instance of the event broadcaster.
public static function getInstance():EventBroadcaster
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
An iterator is not supported, use BinaryTreeNode.preorder(), inorder() and postorder() instead.
public function getIterator():Iterator
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator
Initializes an iterator object pointing to the first item in the collection.
function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
Returns an iterator of the specified type.
function getIterator( uIterator: uint = 2 ):IIterator // 2 -> IteratorType.ARRAY_FORWARD
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator
@inheritDoc
public function getIterator():Iterator
@inheritDoc
public function getIterator():Iterator
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator
@inheritDoc
public function getIterator():Iterator
Returns an iterator of the specified type for iterating through keys.
public function getKeyIterator( uIterator: uint = 2 ):IIterator
Writes all keys into an array.
public function getKeySet():Array
Copies the data from a given depth (layer) into a two-dimensional array.
public function getLayer( z: int ):Array2
Creates a list iterator object pointing to the first node in the list.
public function getListIterator():DListIterator
Creates a list iterator object pointing to the first node in the list.
public function getListIterator():SListIterator
Gets the coordinate of a position along this path using a float value of ‘0.0’ to ‘1.0’ where ‘0.0’ is the start of the path and ‘1.0’ is the end of the path.
public function getPointAt( nPosition: Number ):Point
Classifies the property into a property type group.
public static function getPropertyType( property: String ):String
Recursive midpoint approximation of a cubic bezier with as many quadratic bezier segments (n) as required to achieve specified tolerance.
private function GetQuadBez_RP( a: Point, b: Point, c: Point, d: Point, k: int ):void
Midpoint approximation of a cubic bezier with four quad segments.
private function GetQuadBez_TG( P0: Point, P1: Point, P2: Point, P3: Point ):void
Calls either GetQuadBez_TG or GetQuadBez_RP depending on tolerance.
private function getQuadBezier( p1Anchor: Point, p2Anchor: Point, c1Control: Point, c2Control: Point ):void
Extracts a row from a given index.
public function getRow( y: int ):Array
Extracts a row from a given y index and depth (layer).
public function getRow( z: int, y: int ):Array
Finds the Stroke at the index position.
public function getStrokeAt( index: int ):Stroke
Finds the index of a Stroke with the shape asset name.
public function getStrokeIndexByName( name: String ):int
Gets a reference to the target filter.
protected function getTargetFilter():BitmapFilter
Gets a reference to the target filter.
protected function getTargetFilter():BitmapFilter
Creates a tree iterator pointing at this tree node.
public function getTreeIterator():TreeIterator
Finds the tween at the index and returns a reference to it.
public function getTweenAt( index: int ):ITween
Returns an iterator of the specified type for iterating through values.
public function getValueIterator( uIterator: uint = 2 ):IIterator
Constructor.
public final function Global()
Moves the playhead to the desired frame and then plays from there.
public function gotoAndPlay( uFrame: uint ):void
Moves the playhead to the desired frame and then plays in reverse from there.
public function gotoAndPlayReverse( uFrame: uint ):void
Moves the playhead to the desired frame and then stops.
public function gotoAndStop( uFrame: uint ):void
Gradient box display object.
private var gradient: Bitmap
Creates a byte array with color values of varying saturation and brightness based on the hue of the current color.
public function gradientByteArray( width: int, height: int ):ByteArray
Gradient box bitmap pixel values.
private var gradientData: BitmapData
Width of the gradient box.
private const gradientSizeX: int
Height of the gradient box.
private const gradientSizeY: int
Creates an empty graph.
public function Graph( size: int )
Creates a new graph arc with a given weight.
public function GraphArc( node: GraphNode, weight: Number = 1 )
Creates a new graph node.
public function GraphNode( obj: * )
Get the green component of the current color
public function get green():int
Group reference for this button instance, null if independent.
private var groupId: Object
Static class level array of toggle groups.
private static var groups: Array