Function Index
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M
 map, SceneGraph
 mapWrapperFunction, SceneGraph
 medium, Color
 merge
 Message, Message
 midLine, MathUtils
 MirrorX, Asset
 MirrorY, Asset
 mouseClickHandler
 mouseCloseHandler, DialogBox
 mouseDownHandler
 mouseGradientChange, ColorForm
 mouseHueChange, ColorForm
 mouseOutHandler
 mouseOverHandler, BubbleButton
 mousePaletteSelected, ColorForm
 mouseRecentSelected, ColorForm
 mouseUpHandler
 move
 MoveAnimation, MoveAnimation
 moveDown, Scrollbar
 MoveSelection, Asset
 moveTo, Path
 moveUp, Scrollbar
 MovieScene, MovieScene
 mSprite, mSprite
 multiply, ColorMatrix
 muSprite, muSprite
public function map(nodeFunction: Function,  
functionArgument: Object = null,
startIndex: int = 0):Array
Maps a function onto each stroke in the scene and return the results as an array.
private function mapWrapperFunction(node: GraphNode):void
Internal wrapper used by map to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
public static function medium(color: uint):uint
Convert a color value to its medium palette variation.
public function merge(...args):void
Merges the current list with all lists specified in the paramaters.
public function merge(...args):void
Merges the current list with all lists specified in the paramaters.
public function Message(labelText: String,  
color: uint = defaultColor,
fontSize: uint = defaultFontSize)
Create a read-only text field with a default font.
public static function midLine(
   a: Point,
   b: Point
):Point // Math.midLine = function (a, b)
Robert Penner’s Math method midLine.
public static function MirrorX():Shape
MirrorX code generated by µShape.
public static function MirrorY():Shape
MirrorY code generated by µShape.
private function mouseClickHandler(event: MouseEvent):void
Button click handler calls back to user supplied handler if present
private function mouseClickHandler(event: MouseEvent):void
Button click handler calls back to user supplied handler if present
private function mouseCloseHandler(event: MouseEvent):void
Called when the user clicks on the dialog close button.
private function mouseDownHandler(event: MouseEvent):void
Change state when the button is pressed
private function mouseDownHandler(event: MouseEvent):void
Brings the dialog to the foreground and initiates a dragging operation on the dialog box when the user clicks on the title/border area -
private function mouseDownHandler(event: MouseEvent):void
Called when the mouse button is pressed.
private function mouseDownHandler(event: MouseEvent):void
Called when the mouse button is pressed.
private function mouseDownHandler(event: MouseEvent):void
Change state when the button is pressed
private function mouseGradientChange():void
Updates the selectedColor based on the mouse position over the saturation/brightness scale box.
private function mouseHueChange():void
Updates the selectedColor based on the mouse position over the color hue wheel.
private function mouseOutHandler(event: MouseEvent):void
Change state when the mouse is moved away from the button
private function mouseOutHandler(event: MouseEvent):void
Forwards a mouse out event to the mouse up handler.
private function mouseOutHandler(event: MouseEvent):void
Called when the mouse is moved away from the button.
private function mouseOutHandler(event: MouseEvent):void
Called when the mouse is moved away from the button.
private function mouseOverHandler(event: MouseEvent):void
Change state when the mouse is over the button
private function mousePaletteSelected():void
Updates the selectedColor based on the mouse position over a color gradient palette entry.
private function mouseRecentSelected():void
Updates the selectedColor based on the mouse position over a recently used color palette entry.
private function mouseUpHandler(event: MouseEvent):void
Change state when the button is released
private function mouseUpHandler(event: MouseEvent):void
Drops a dialog box at the current position if it is being dragged.
private function mouseUpHandler(event: MouseEvent):void
Called when the mouse button is released.
private function mouseUpHandler(event: MouseEvent):void
Called when the mouse button is released.
private function mouseUpHandler(event: MouseEvent):void
Change state when the button is released
public function move(objTarget: DisplayObject,  
nTargetValueX: Number,  
nTargetValueY: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘x’ and ‘y’ properties of a display object to the desired target values.
public function move(xPos: Number,  
yPos: Number,  
mirrorX: Boolean = false,
mirrorY: Boolean = false):void
Moves the StrokeItem to a new position.
public function MoveAnimation(objTarget: DisplayObject,
nTargetValueX: Number,
nTargetValueY: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
private function moveDown():void
Called when the downButton is clicked, causes the slider position to be incremented.
public static function MoveSelection():Shape
MoveSelection code generated by µShape.
public function moveTo(nX: Number,
nY: Number):void
Moves the current location to the specified coordinate.
private function moveUp():void
Called when the upButton is clicked, causes the slider position to be incremented.
public function MovieScene(onSizeChange: Function,
onStrokeChange: Function,
onSelectionChange: Function)
Create a new movie scene object.
public function mSprite()
Preloader constructor.
protected function multiply(aMatrix: Array):void
Multiplies the specified matrix array against the one this object represents.
public function muSprite()
Create an instance of the application.
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