Function Index
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B
 back
 Background, Asset
 backIn, Transitions
 backInAndOut, Transitions
 backOut, Transitions
 beginsWith, Utility
 BelowZ, Asset
 Bezier, Bezier
 bezierSplit, MathUtils
 BinarySearchTree, BinarySearchTree
 BinaryTreeNode, BinaryTreeNode
 BitVector, BitVector
 blur, AnimationManager
 BlurAnimation, BlurAnimation
 Boostworthy, Boostworthy.final
 BoostworthyAnimation, BoostworthyAnimation.final
 bounce, Transitions
 breadthFirst, Graph
 bright, Color
 brightness, AnimationManager
 BrightnessAnimation, BrightnessAnimation
 BubbleButton, BubbleButton
 BubbleButtonState, BubbleButtonState
 Buffer, Buffer
public function back():*
Indicates the most recently added item.
public function back():void
Moves the iterator to the previous node.
public function back():*
Indicates the most recently added item.
public static function Background(width: Number,
height: Number,
margin: Number):Sprite
Background graphics object.
public static function backIn(t: Number,
b: Number,
c: Number,
d: Number):Number
Back in easing equation.
public static function backInAndOut (t: Number,
b: Number,
c: Number,
d: Number):Number
Back in and out easing equation.
public static function backOut(t: Number,
b: Number,
c: Number,
d: Number):Number
Back out easing equation.
public static function beginsWith(str: String,
initial: String):Boolean
Tests whether the string begins with the initial string.
public static function BelowZ():Shape
BelowZ code generated by µShape.
public function Bezier(p1Anchor: Point,
p2Anchor: Point,
c1Control: Point,
c2Control: Point):void
Bezier object Constructor
public static function bezierSplit(
   p0: Point,
   p1: Point,
   p2: Point,
   p3: Point
):Object // Math.bezierSplit = function (p0, p1, p2, p3)
Robert Penner’s Math method bezierSplit.
public function BinarySearchTree(compare: Function = null)
Initializes a BST tree with a given comparison function.
public function BinaryTreeNode(obj: *)
Creates an empty node.
public function BitVector(bits: int)
Creates a bit-vector with a given number of bits.
public function blur(objTarget: DisplayObject,  
nTargetValueX: Number,  
nTargetValueY: Number,  
nQuality: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘blurX’ and ‘blurX’ filter properties of a display object to the desired target values.
public function BlurAnimation(objTarget: DisplayObject,
nTargetValueX: Number,
nTargetValueY: Number,
nQuality: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
public final function Boostworthy()
Constructor.
public final function BoostworthyAnimation()
Constructor.
public static function bounce(t: Number,
b: Number,
c: Number,
d: Number):Number
Bounce easing equation.
public function breadthFirst(node: GraphNode,
visit: Function):void
Performs a breadth-first traversal starting at a given node.
public static function bright(color: uint):uint
Convert a color value to its bright palette variation.
public function brightness(objTarget: IColorable,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the brightness of a ‘colorable’ object to the desired target color value.
public function BrightnessAnimation(objTarget: IColorable,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
public function BubbleButton(owner: String,  
clickHandler: Function = null,
color: uint = Color.White,
symbol: uint = SYMBOL_NONE,
size: uint = DEFAULT_SIZE)
Creates a button drawn as a bubble.
public function BubbleButtonState(bgColor: uint,  
size: uint,  
withDropShadow: Boolean = true,
symbol: uint = 0)
Creates a button state drawn as a bubble.
public function Buffer()
Constructor.
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