| B | |
| back | |
| Background, Asset | |
| backIn, Transitions | |
| backInAndOut, Transitions | |
| backOut, Transitions | |
| beginsWith, Utility | |
| BelowZ, Asset | |
| Bezier, Bezier | |
| bezierSplit, MathUtils | |
| BinarySearchTree, BinarySearchTree | |
| BinaryTreeNode, BinaryTreeNode | |
| BitVector, BitVector | |
| blur, AnimationManager | |
| BlurAnimation, BlurAnimation | |
| Boostworthy, Boostworthy. | |
| BoostworthyAnimation, BoostworthyAnimation. | |
| bounce, Transitions | |
| breadthFirst, Graph | |
| bright, Color | |
| brightness, AnimationManager | |
| BrightnessAnimation, BrightnessAnimation | |
| BubbleButton, BubbleButton | |
| BubbleButtonState, BubbleButtonState | |
| Buffer, Buffer |
Indicates the most recently added item.
public function back():*
Moves the iterator to the previous node.
public function back():void
Indicates the most recently added item.
public function back():*
Background graphics object.
public static function Background( width: Number, height: Number, margin: Number ):Sprite
Back in easing equation.
public static function backIn( t: Number, b: Number, c: Number, d: Number ):Number
Back in and out easing equation.
public static function backInAndOut ( t: Number, b: Number, c: Number, d: Number ):Number
Back out easing equation.
public static function backOut( t: Number, b: Number, c: Number, d: Number ):Number
Tests whether the string begins with the initial string.
public static function beginsWith( str: String, initial: String ):Boolean
BelowZ code generated by µShape.
public static function BelowZ():Shape
Bezier object Constructor
public function Bezier( p1Anchor: Point, p2Anchor: Point, c1Control: Point, c2Control: Point ):void
Robert Penner’s Math method bezierSplit.
public static function bezierSplit( p0: Point, p1: Point, p2: Point, p3: Point ):Object // Math.bezierSplit = function (p0, p1, p2, p3)
Initializes a BST tree with a given comparison function.
public function BinarySearchTree( compare: Function = null )
Creates an empty node.
public function BinaryTreeNode( obj: * )
Creates a bit-vector with a given number of bits.
public function BitVector( bits: int )
Animates the ‘blurX’ and ‘blurX’ filter properties of a display object to the desired target values.
public function blur( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function BlurAnimation( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Constructor.
public final function Boostworthy()
Constructor.
public final function BoostworthyAnimation()
Bounce easing equation.
public static function bounce( t: Number, b: Number, c: Number, d: Number ):Number
Performs a breadth-first traversal starting at a given node.
public function breadthFirst( node: GraphNode, visit: Function ):void
Convert a color value to its bright palette variation.
public static function bright( color: uint ):uint
Animates the brightness of a ‘colorable’ object to the desired target color value.
public function brightness( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function BrightnessAnimation( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Creates a button drawn as a bubble.
public function BubbleButton( owner: String, clickHandler: Function = null, color: uint = Color.White, symbol: uint = SYMBOL_NONE, size: uint = DEFAULT_SIZE )
Creates a button state drawn as a bubble.
public function BubbleButtonState( bgColor: uint, size: uint, withDropShadow: Boolean = true, symbol: uint = 0 )
Constructor.
public function Buffer()