Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
H
 hasAdvancedTweens, TimelineEx
 hasChildren
 hasColorName, ColorNameTable
 hasColorValue, ColorNameTable
 hasEventListener, AnimationManager
 hasExtendedPropertyTypes, TimelineEx
 hasGradients
 hashInt, HashTable
 HashMap, HashMap
 hashString, HashTable
 HashTable, HashTable
 hasNext
 hasPathStrokes, SceneGraph
 hasPathTweens, TimelineEx
 hasPropertyType, TimelineEx
 hasSiblings, TreeNode
 Heap, Heap
 hideControlView, Stroke
 hideControlViews, SceneGraph
 hideSelectedStroke, SceneGraph
 home, ScriptField
 hsb, ColorHSB
 HSB, ColorHSB
 hue, AnimationManager
 HueAnimation, HueAnimation
public function hasAdvancedTweens():Boolean
Determines if any advanced value tweens exists on the timeline.
public function hasChildren(index: int):Boolean
Check if the indexed stroke has any childred attached to it in the scene graph.
public function hasChildren():Boolean
Checks if the tree node has child nodes.
public static function hasColorName(colorName: String):Boolean
Tests if the color name is defined.
public static function hasColorValue(color: uint):Boolean
Tests if the color value has a name defined.
public function hasEventListener(strType: String):Boolean
Check to see if the event dispatcher has any listeners registered for the specified event type.
public function hasExtendedPropertyTypes():Boolean
Determines if any extended property tween exists on the timeline.
public function hasGradients():Boolean
Tests for use of a gradient in any strokes.
public function hasGradients():Boolean
Returns true if any StrokeItem objects in the Stroke uses a gradient fill, false otherwise.
public static function hashInt(i: int):int
A simple function for hashing integers.
public function HashMap(objMap: Object = null)
Constructor.
public static function hashString(s: String):int
A simple function for hashing strings.
public function HashTable(size: int,  
hash: Function = null)
Initializes a new hash table.
public function hasNext():Boolean
@inheritDoc
public function hasNext():Boolean
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
function hasNext():Boolean
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
function hasNext():Boolean
Checks if a next item exists.
public function hasNext():Boolean
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
public function hasNext():Boolean
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
public function hasNext():Boolean
@inheritDoc
public function hasNext():Boolean
@inheritDoc
public function hasPathStrokes():Boolean
Tests for existence of path strokes.
public function hasPathTweens():Boolean
Determines if any path tweens exists on the timeline.
public function hasPropertyType(propertyType: String):Boolean
Determines if any extended tweens of the type exists on the timeline.
public function hasSiblings():Boolean
Checks if the tree node has siblings.
public function Heap(size: int,  
compare: Function = null)
Initializes a new heap.
internal function hideControlView():void
Store the control view state and hide the control points and indicator.
public function hideControlViews():void
Store the control view states and hides the control points and indicators for all strokes.
private function hideSelectedStroke():void
Hide the selected stroke.
public function home():void
Displays the top of the script that is the home position.
private function hsb(h: Number,
s: Number,
v: Number):uint
Calculates a RGB color value from hue, saturation and brightness components
public function HSB(hue: Number,
sat: Number,
bright: Number):uint
Set the ColorHSB to the RGB value corresponding to the given hue, saturation and brightness.
public function hue(objTarget: IColorable,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the hue of a ‘colorable’ object to the desired target color value.
public function HueAnimation(objTarget: IColorable,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
Close