| H | |
| hasAdvancedTweens, TimelineEx | |
| hasChildren | |
| hasColorName, ColorNameTable | |
| hasColorValue, ColorNameTable | |
| hasEventListener, AnimationManager | |
| hasExtendedPropertyTypes, TimelineEx | |
| hasGradients | |
| hashInt, HashTable | |
| HashMap, HashMap | |
| hashString, HashTable | |
| HashTable, HashTable | |
| hasNext | |
| hasPathStrokes, SceneGraph | |
| hasPathTweens, TimelineEx | |
| hasPropertyType, TimelineEx | |
| hasSiblings, TreeNode | |
| Heap, Heap | |
| hideControlView, Stroke | |
| hideControlViews, SceneGraph | |
| hideSelectedStroke, SceneGraph | |
| home, ScriptField | |
| hsb, ColorHSB | |
| HSB, ColorHSB | |
| hue, AnimationManager | |
| HueAnimation, HueAnimation | 
Determines if any advanced value tweens exists on the timeline.
public function hasAdvancedTweens():Boolean 
Check if the indexed stroke has any childred attached to it in the scene graph.
public function hasChildren( index: int ):Boolean 
Checks if the tree node has child nodes.
public function hasChildren():Boolean 
Tests if the color name is defined.
public static function hasColorName( colorName: String ):Boolean 
Tests if the color value has a name defined.
public static function hasColorValue( color: uint ):Boolean 
Check to see if the event dispatcher has any listeners registered for the specified event type.
public function hasEventListener( strType: String ):Boolean 
Determines if any extended property tween exists on the timeline.
public function hasExtendedPropertyTypes():Boolean 
Tests for use of a gradient in any strokes.
public function hasGradients():Boolean 
Returns true if any StrokeItem objects in the Stroke uses a gradient fill, false otherwise.
public function hasGradients():Boolean 
A simple function for hashing integers.
public static function hashInt( i: int ):int 
Constructor.
public function HashMap( objMap: Object = null ) 
A simple function for hashing strings.
public static function hashString( s: String ):int 
Initializes a new hash table.
public function HashTable( size: int, hash: Function = null ) 
@inheritDoc
public function hasNext():Boolean 
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
public function hasNext():Boolean 
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
function hasNext():Boolean 
Checks if a next item exists.
function hasNext():Boolean 
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
public function hasNext():Boolean 
Returns a boolean value indicating whether or not the collection has another element beyond the current index.
public function hasNext():Boolean 
@inheritDoc
public function hasNext():Boolean 
@inheritDoc
public function hasNext():Boolean 
Tests for existence of path strokes.
public function hasPathStrokes():Boolean 
Determines if any path tweens exists on the timeline.
public function hasPathTweens():Boolean 
Determines if any extended tweens of the type exists on the timeline.
public function hasPropertyType( propertyType: String ):Boolean 
Checks if the tree node has siblings.
public function hasSiblings():Boolean 
Initializes a new heap.
public function Heap( size: int, compare: Function = null ) 
Store the control view state and hide the control points and indicator.
internal function hideControlView():void 
Store the control view states and hides the control points and indicators for all strokes.
public function hideControlViews():void 
Hide the selected stroke.
private function hideSelectedStroke():void 
Displays the top of the script that is the home position.
public function home():void 
Calculates a RGB color value from hue, saturation and brightness components
private function hsb( h: Number, s: Number, v: Number ):uint 
Set the ColorHSB to the RGB value corresponding to the given hue, saturation and brightness.
public function HSB( hue: Number, sat: Number, bright: Number ):uint 
Animates the hue of a ‘colorable’ object to the desired target color value.
public function hue( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Constructor.
public function HueAnimation( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )