| I | |
| increment | |
| indexOf, SceneGraph | |
| indexOfControlPoint, Stroke | |
| indexOfCornerPoint, Stroke | |
| indexOfStrokePoint, Stroke | |
| info, out | |
| init | |
| initColor, AnimationManager | |
| initHandler, mSprite | |
| initialize | |
| initializeBackground, MainForm | |
| InitializeComponent | |
| initializeUserInterface, MainForm | |
| inorder, BinaryTreeNode | |
| inputChangeHandler | |
| inputKeyDownHandler, ScriptField | |
| insert | |
| insertAfter | |
| insertAfterChild, TreeIterator | |
| insertBefore | |
| insertBeforeChild, TreeIterator | |
| insertPoint, Stroke | |
| IntegerInput, IntegerInput | |
| intersect2Lines, MathUtils | |
| ioErrorHandler, mSprite | |
| isBright, Color | |
| isEmpty | |
| isFillEqual, StrokeStyle | |
| isInPalette, Color | |
| isInTransition, TweenForm | |
| isLeaf, TreeNode | |
| isLeft, BinaryTreeNode | |
| isLight, Color | |
| isMedium, Color | |
| isOutTransition, TweenForm | |
| isOwnerActive, WidgetSprite | |
| isRight, BinaryTreeNode | |
| isRoot, TreeNode | |
| isShadow, Color | |
| isStrokeEqual, StrokeStyle | |
| IteratorType, IteratorType. | 
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private function increment():void 
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private function increment():void 
Finds the index of a Stroke in the scene graph.
public function indexOf( aStroke: Stroke ):int 
Finds the index of the StrokeItem that the control point sprite exists on.
public function indexOfControlPoint( sprite: Sprite ):int 
Finds the index of the StrokeItem that the corner point sprite exists on.
public function indexOfCornerPoint( sprite: Sprite ):int 
Finds the index of the StrokeItem that the stroke point sprite exists on.
public function indexOfStrokePoint( sprite: Sprite ):int 
Trace arguments with the informational style
public static function info( ... args ):void 
Initializes this object.
protected function init():void 
@private
private function init( size: int ):void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init( aMatrix: Array ):void 
Initializes this object.
protected function init( objStart: Point, objEnd: Point, objControl: Point ):void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init( nRefreshRate: Number ):void 
Initializes this object.
protected function init( objMap: Object ):void 
Initializes text message fields.
private function init():void 
Initializes this object.
protected function init():void 
Initializes this object.
protected function init( uRenderMethod: uint, nFrameRate: Number ):void 
Initializes the color of a display object so that it’s color can be animated.
public function initColor( objTarget: DisplayObject, nColorValue: Number ):void 
If the user already selected a theme color then starts the main application, otherwise unloads the loader, the application is ready in cache when the user has finished the color choice.
private function initHandler( event: Event ):void 
Initialize application data model and user interface views.
public function initialize( app: Sprite ):void 
Randomizes the positional values.
private function initialize():void 
Paints the application background and logo with about box tooltip.
public function initializeBackground( app: Sprite, defaultColor: uint ):void 
Initializes the widgets and display elements in the dialog.
public function InitializeComponent():void 
Initialize the dialog client area widgets
public function InitializeComponent():void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent():void 
Initializes the user interface components on the form.
public function InitializeComponent():void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void 
Initializes the user interface components on the form.
public function InitializeComponent():void 
Initializes main tabs, sub-views and dialog boxes for the application.
public function initializeUserInterface( defaultColor: uint ):void 
Performs an inorder traversal on a tree.
public static function inorder( node: BinaryTreeNode, process: Function ):void 
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler( event: Event ):void 
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler( event: Event ):void 
The text in the input field has been changed
private function inputChangeHandler( event: Event ):void 
The text in the input field has been changed.
private function inputChangeHandler( event: Event ):void 
A keyboard key has been pressed in the input field.
private function inputKeyDownHandler( event: KeyboardEvent ):void 
Inserts an item into the tree.
public function insert( obj: * ):void 
Inserts a key/data couple into the table.
public function insert( key: *, obj: * ):Boolean 
Inserts a key/data couple into the table.
public function insert( key: *, obj: * ):void 
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter( itr: DListIterator, obj: * ):DListNode 
A helper function used solely by the DLinkedList class for inserting a given node after this node.
public function insertAfter( node: DListNode ):void 
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter( itr: SListIterator, obj: * ):SListNode 
A helper function used solely by the SLinkedList class for inserting a given node after this node.
public function insertAfter( node: SListNode ):void 
Inserts a child node after the current child node.
public function insertAfterChild( obj: * ):void 
Inserts an item before a given iterator or appends it if the iterator is invalid.
public function insertBefore( itr: DListIterator, obj: * ):DListNode 
A helper function used solely by the DLinkedList class for inserting this node in front of a given node.
public function insertBefore( node: DListNode ):void 
Inserts a child node before the current child node.
public function insertBeforeChild( obj: * ):void 
Inserts a line or curve StrokeItem segment after the currently selected item.
public function insertPoint( sPoint: Point, cPoint: Point = null ):void 
Creates an integer number input field with an optional label and optional auto-repeating stepper buttons.
public function IntegerInput( owner: String, labelText: String = null, inputValue: int = 0, changeHandler: Function = null, useStepper: Boolean = true, stepperColor: uint = Color.Grey, labelWidth: uint = DEFAULT_LABEL_WIDTH, inputWidth: uint = DEFAULT_INPUT_WIDTH, color: uint = defaultColor, fontSize: uint = defaultFontSize ) 
Robert Penner’s Math intersect2Lines.
public static function intersect2Lines( p1: Point, p2: Point, p3: Point, p4: Point ):Point 
Displays a load error message.
private function ioErrorHandler( event: IOErrorEvent ):void 
Returns true if the color value is in the bright palette
public static function isBright( color: uint ):Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
Checks if the collection is empty.
function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
@inheritDoc
public function isEmpty():Boolean 
Checks is the tree node is empty (has no children).
public function isEmpty():Boolean 
Compares the fill properties of this StrokeStyle with another instance to see if they are equal.
public function isFillEqual( style: StrokeStyle ):Boolean 
Returns true if the color value is in any palette
public static function isInPalette( color: uint ):Boolean 
Returns true if the transition is an in-type Transitions.
public static function isInTransition( transition: String ):Boolean 
Checks if the tree node is a leaf node.
public function isLeaf():Boolean 
Checks if the node is a left node relative to its parent node.
public function isLeft():Boolean 
Returns true if the color value is in the light palette
public static function isLight( color: uint ):Boolean 
Returns true if the color value is in the medium palette
public static function isMedium( color: uint ):Boolean 
Returns true if the transition is an out-type Transitions.
public static function isOutTransition( transition: String ):Boolean 
Gets the state of a widget owner.
public static function isOwnerActive( owner: String ):Boolean 
Checks if the node is a right node relative to its parent node.
public function isRight():Boolean 
Checks if the tree node is a root node.
public function isRoot():Boolean 
Returns true if the color value is in the shadow palette
public static function isShadow( color: uint ):Boolean 
Compares the line style properties of this StrokeStyle with another instance to see if they are equal.
public function isStrokeEqual( style: StrokeStyle ):Boolean 
Constructor.
public final function IteratorType()