| G | |
| generate, Lorenz | |
| generateActionCode, StrokeCodeGenerator | |
| generateAnimationCode, MovieCodeGenerator | |
| generateBoxCode, StyleCodeGenerator | |
| generateCode | |
| GenerateCode, Asset | |
| generateFillCode, StyleCodeGenerator | |
| generateFilterCode, FilterCodeGenerator | |
| GenerateForm, GenerateForm | |
| generateGraphicsCode, StrokeCodeGenerator | |
| generateMemberCode, MovieCodeGenerator | |
| generateMembersCode, MovieCodeGenerator | |
| generatePathCode, StrokeCodeGenerator | |
| generateSceneGraphCode, MovieCodeGenerator | |
| generateSceneNodeCode, MovieCodeGenerator | |
| generateSceneNodesCode, MovieCodeGenerator | |
| generateStrokeCode, MovieCodeGenerator | |
| generateStrokesCode, MovieCodeGenerator | |
| generateStyleCode, StyleCodeGenerator | |
| generateTransformCode, MovieCodeGenerator | |
| generateTransitionType, MovieCodeGenerator | |
| get | |
| getAngleAt, Path | |
| getArc | |
| getArray, Array2 | |
| getAt | |
| getBit, BitVector | |
| getBitmapFilter | |
| getCol | |
| getColor, TabPane | |
| getDepth, BinaryTreeNode | |
| getElementIndex | |
| getFilters | |
| getInstance, EventBroadcaster | |
| getIterator | |
| getKeyIterator, HashMap | |
| getKeySet, HashMap | |
| getLayer, Array3 | |
| getListIterator | |
| getPointAt, Path | |
| getPropertyType, TweenEx | |
| GetQuadBez_RP, Bezier | |
| GetQuadBez_TG, Bezier | |
| getQuadBezier, Bezier | |
| getRow | |
| getStrokeAt, SceneGraph | |
| getStrokeIndexByName, SceneGraph | |
| getTargetFilter | |
| getTreeIterator, TreeNode | |
| getTweenAt, TimelineEx | |
| getValueIterator, HashMap | |
| Global, Global. | |
| gotoAndPlay, Timeline | |
| gotoAndPlayReverse, Timeline | |
| gotoAndStop, Timeline | |
| gradientByteArray, ColorHSB | |
| Graph, Graph | |
| GraphArc, GraphArc | |
| GraphNode, GraphNode | 
Creates a few circles with the next color in the color palette.
private function generate():Shape 
Generate AS3 code for a graphics drawing action.
private static function generateActionCode( item: StrokeItem, itemPrev: StrokeItem, scaleXFunc: Function, scaleYFunc: Function ):String 
Generate AS3 code for a method to add a series of tweens to a timeline.
private static function generateAnimationCode( timeline: TimelineEx, title: String, methodName: String, timelineName: String, className: String, indent: String, codeStyle: Object ):String 
Generates AS3 code for a gradient box method call.
public static function generateBoxCode( style: StrokeStyle ):String 
Generates and returns an AS3 method that returns a Sprite representing the imported SVG path definitions.
public function generateCode():String 
Generates script code for a complete movie scene that can be compiled into a standalone application.
public static function generateCode( movie: MovieScene, title: String, codeStyle: Object ):String 
Generates script code for a complete movie scene that can be compiled into a standalone application.
public function generateCode( title: String, codeStyle: Object ):String 
Generates and returns AS3 code corresponding to the shape object.
public function generateCode():String 
Generates script code for methods creating a stroke sprite, shape or a path.
public function generateCode( title: String, indent: String, codeStyle: Object ):String 
Generates script code for methods creating a stroke sprite, shape or a path.
public static function generateCode( stroke: Stroke, title: String, indent: String, codeStyle: Object ):String 
GenerateCode code generated by µShape.
public static function GenerateCode():Shape 
Generates AS3 code for a solid or gradient fill style.
public static function generateFillCode( style: StrokeStyle, boxName: String ):String 
Generates script code for the blur, bevel and drop shadow filters on shape.
public static function generateFilterCode( filter: StrokeFilter, lName: String, tempName: String, indent: String, codeStyle: Object ):String 
Form constructor
public function GenerateForm() 
Generate AS3 code for a method creating a sprite or a shape.
private static function generateGraphicsCode( stroke: Stroke, title: String, shapeName: String, tempName: String, indent: String, appendCode: String, scaleXFunc: Function, scaleYFunc: Function ):String 
Generate AS3 code for a data member holding a stroke sprite and shape object.
private static function generateMemberCode( nodeStroke: Stroke, arg: Object ):String 
Generate AS3 code for data members holding stroke sprite and shape objects.
private static function generateMembersCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String 
Generate AS3 code for a method creating a value or motion path.
private static function generatePathCode( stroke: Stroke, title: String, shapeName: String, tempName: String, indent: String ):String 
Generate AS3 code for a method to create all stroke shapes and masks.
private static function generateSceneGraphCode( scene: SceneGraph, title: String, methodName: String, className: String, indent: String, codeStyle: Object ):String 
Generate AS3 code for a snippet to create a stroke, add to its parent and as a mask if appropriate.
private static function generateSceneNodeCode( nodeStroke: Stroke, arg: Object ):String 
Generate AS3 code for a snippet to create strokes, their relationships and masks.
private static function generateSceneNodesCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String 
Generate AS3 code for a method to create a stroke sprite, shape or path object.
private static function generateStrokeCode( nodeStroke: Stroke, arg: Object ):String 
Generate AS3 code for all methods creating stroke shapes and paths in the movie scene.
private static function generateStrokesCode( scene: SceneGraph, title: String, indent: String, codeStyle: Object ):String 
Generates AS3 code for a line style.
public static function generateStyleCode( style: StrokeStyle ):String 
Generate AS3 code for initialization of matrix and color transforms.
private static function generateTransformCode( tweenEx: TweenExInterface, objectName: String, indent: String ):String 
Generate a symbolic transition constant from a pseudo-enumeration transition string.
private static function generateTransitionType( transition: String ):String 
Reads a value from a given x/y index.
public function get( x: int, y: int ):* 
Reads a value from a given x/y/z index.
public function get( x: int, y: int, z: int ):* 
Gets the value that is paired with the specified key.
public function get( objKey: Object ):Object 
Reads an item from the set.
public function get( obj: * ):* 
Gets the angle of a position along this path using a float value of ‘0.0’ to ‘1.0’ where ‘0.0’ is the start of the path and ‘1.0’ is the end of the path.
public function getAngleAt( nPosition: Number ):Number 
Finds an arc pointing to the node at the ‘from’ index to the node at the ‘to’ index.
public function getArc( from: int, to: int ):GraphArc 
Finds the arc that points to the given node.
public function getArc( target: GraphNode ):GraphArc 
Grants access to the the linear array which is used internally to store the data in the two-dimensional array.
public function getArray():Array 
Reads an item relative to the front index.
public function getAt( i: int ):* 
Reads an item at a given index.
public function getAt( i: int ):* 
Gets a bit from a given index.
public function getBit( index: int ):int 
Constructs a drop shadow filter
private function getBitmapFilter():BitmapFilter 
Creates a simple drop shadow filter
private function getBitmapFilter():BitmapFilter 
Gets a bevel bitmap filter to give the button a raised look.
private function getBitmapFilter( color: uint ):BitmapFilter 
Gets a bevel bitmap filter to give the button a raised look.
private function getBitmapFilter( color: uint ):BitmapFilter 
Extracts a column from a given index.
public function getCol( x: int ):Array 
Extracts a colum from a given index and depth (layer).
public function getCol( z: int, x: int ):Array 
Gets a bright palette color for a tab page without an application defined color.
private function getColor():uint 
Computes the depth of a tree.
public function getDepth( node: BinaryTreeNode = null ):int 
Loops through the data array and checks each element against the passed element.
private function getElementIndex( objElement: Object ):int 
Loops through the data array and checks each element against the passed element.
private function getElementIndex( objElement: Object ):int 
Gets an array containing all the target object’s filters, except for the target filter.
protected function getFilters():Array 
Gets an array containing all the target object’s filters, except for the target filter.
protected function getFilters():Array 
Gets the singleton instance of the event broadcaster.
public static function getInstance():EventBroadcaster 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
An iterator is not supported, use BinaryTreeNode.preorder(), inorder() and postorder() instead.
public function getIterator():Iterator 
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator 
Initializes an iterator object pointing to the first item in the collection.
function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
Returns an iterator of the specified type.
function getIterator( uIterator: uint = 2 ):IIterator // 2 -> IteratorType.ARRAY_FORWARD 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator 
@inheritDoc
public function getIterator():Iterator 
@inheritDoc
public function getIterator():Iterator 
Returns an iterator of the specified type.
public function getIterator( uIterator: uint = 2 ):IIterator 
@inheritDoc
public function getIterator():Iterator 
Returns an iterator of the specified type for iterating through keys.
public function getKeyIterator( uIterator: uint = 2 ):IIterator 
Writes all keys into an array.
public function getKeySet():Array 
Copies the data from a given depth (layer) into a two-dimensional array.
public function getLayer( z: int ):Array2 
Creates a list iterator object pointing to the first node in the list.
public function getListIterator():DListIterator 
Creates a list iterator object pointing to the first node in the list.
public function getListIterator():SListIterator 
Gets the coordinate of a position along this path using a float value of ‘0.0’ to ‘1.0’ where ‘0.0’ is the start of the path and ‘1.0’ is the end of the path.
public function getPointAt( nPosition: Number ):Point 
Classifies the property into a property type group.
public static function getPropertyType( property: String ):String 
Recursive midpoint approximation of a cubic bezier with as many quadratic bezier segments (n) as required to achieve specified tolerance.
private function GetQuadBez_RP( a: Point, b: Point, c: Point, d: Point, k: int ):void 
Midpoint approximation of a cubic bezier with four quad segments.
private function GetQuadBez_TG( P0: Point, P1: Point, P2: Point, P3: Point ):void 
Calls either GetQuadBez_TG or GetQuadBez_RP depending on tolerance.
private function getQuadBezier( p1Anchor: Point, p2Anchor: Point, c1Control: Point, c2Control: Point ):void 
Extracts a row from a given index.
public function getRow( y: int ):Array 
Extracts a row from a given y index and depth (layer).
public function getRow( z: int, y: int ):Array 
Finds the Stroke at the index position.
public function getStrokeAt( index: int ):Stroke 
Finds the index of a Stroke with the shape asset name.
public function getStrokeIndexByName( name: String ):int 
Gets a reference to the target filter.
protected function getTargetFilter():BitmapFilter 
Gets a reference to the target filter.
protected function getTargetFilter():BitmapFilter 
Creates a tree iterator pointing at this tree node.
public function getTreeIterator():TreeIterator 
Finds the tween at the index and returns a reference to it.
public function getTweenAt( index: int ):ITween 
Returns an iterator of the specified type for iterating through values.
public function getValueIterator( uIterator: uint = 2 ):IIterator 
Constructor.
public final function Global() 
Moves the playhead to the desired frame and then plays from there.
public function gotoAndPlay( uFrame: uint ):void 
Moves the playhead to the desired frame and then plays in reverse from there.
public function gotoAndPlayReverse( uFrame: uint ):void 
Moves the playhead to the desired frame and then stops.
public function gotoAndStop( uFrame: uint ):void 
Creates a byte array with color values of varying saturation and brightness based on the hue of the current color.
public function gradientByteArray( width: int, height: int ):ByteArray 
Creates an empty graph.
public function Graph( size: int ) 
Creates a new graph arc with a given weight.
public function GraphArc( node: GraphNode, weight: Number = 1 ) 
Creates a new graph node.
public function GraphNode( obj: * )