| M | |
| map, SceneGraph | |
| mapWrapperFunction, SceneGraph | |
| medium, Color | |
| merge | |
| Message, Message | |
| midLine, MathUtils | |
| MirrorX, Asset | |
| MirrorY, Asset | |
| mouseClickHandler | |
| mouseCloseHandler, DialogBox | |
| mouseDownHandler | |
| mouseGradientChange, ColorForm | |
| mouseHueChange, ColorForm | |
| mouseOutHandler | |
| mouseOverHandler, BubbleButton | |
| mousePaletteSelected, ColorForm | |
| mouseRecentSelected, ColorForm | |
| mouseUpHandler | |
| move | |
| MoveAnimation, MoveAnimation | |
| moveDown, Scrollbar | |
| MoveSelection, Asset | |
| moveTo, Path | |
| moveUp, Scrollbar | |
| MovieScene, MovieScene | |
| mSprite, mSprite | |
| multiply, ColorMatrix | |
| muSprite, muSprite |
Maps a function onto each stroke in the scene and return the results as an array.
public function map( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):Array
Internal wrapper used by map to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private function mapWrapperFunction( node: GraphNode ):void
Convert a color value to its medium palette variation.
public static function medium( color: uint ):uint
Merges the current list with all lists specified in the paramaters.
public function merge( ...args ):void
Merges the current list with all lists specified in the paramaters.
public function merge( ...args ):void
Create a read-only text field with a default font.
public function Message( labelText: String, color: uint = defaultColor, fontSize: uint = defaultFontSize )
Robert Penner’s Math method midLine.
public static function midLine( a: Point, b: Point ):Point // Math.midLine = function (a, b)
MirrorX code generated by µShape.
public static function MirrorX():Shape
MirrorY code generated by µShape.
public static function MirrorY():Shape
Button click handler calls back to user supplied handler if present
private function mouseClickHandler( event: MouseEvent ):void
Button click handler calls back to user supplied handler if present
private function mouseClickHandler( event: MouseEvent ):void
Called when the user clicks on the dialog close button.
private function mouseCloseHandler( event: MouseEvent ):void
Change state when the button is pressed
private function mouseDownHandler( event: MouseEvent ):void
Brings the dialog to the foreground and initiates a dragging operation on the dialog box when the user clicks on the title/border area -
private function mouseDownHandler( event: MouseEvent ):void
Called when the mouse button is pressed.
private function mouseDownHandler( event: MouseEvent ):void
Called when the mouse button is pressed.
private function mouseDownHandler( event: MouseEvent ):void
Change state when the button is pressed
private function mouseDownHandler( event: MouseEvent ):void
Updates the selectedColor based on the mouse position over the saturation/brightness scale box.
private function mouseGradientChange():void
Updates the selectedColor based on the mouse position over the color hue wheel.
private function mouseHueChange():void
Change state when the mouse is moved away from the button
private function mouseOutHandler( event: MouseEvent ):void
Forwards a mouse out event to the mouse up handler.
private function mouseOutHandler( event: MouseEvent ):void
Called when the mouse is moved away from the button.
private function mouseOutHandler( event: MouseEvent ):void
Called when the mouse is moved away from the button.
private function mouseOutHandler( event: MouseEvent ):void
Change state when the mouse is over the button
private function mouseOverHandler( event: MouseEvent ):void
Updates the selectedColor based on the mouse position over a color gradient palette entry.
private function mousePaletteSelected():void
Updates the selectedColor based on the mouse position over a recently used color palette entry.
private function mouseRecentSelected():void
Change state when the button is released
private function mouseUpHandler( event: MouseEvent ):void
Drops a dialog box at the current position if it is being dragged.
private function mouseUpHandler( event: MouseEvent ):void
Called when the mouse button is released.
private function mouseUpHandler( event: MouseEvent ):void
Called when the mouse button is released.
private function mouseUpHandler( event: MouseEvent ):void
Change state when the button is released
private function mouseUpHandler( event: MouseEvent ):void
Animates the ‘x’ and ‘y’ properties of a display object to the desired target values.
public function move( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Moves the StrokeItem to a new position.
public function move( xPos: Number, yPos: Number, mirrorX: Boolean = false, mirrorY: Boolean = false ):void
Constructor.
public function MoveAnimation( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Called when the downButton is clicked, causes the slider position to be incremented.
private function moveDown():void
MoveSelection code generated by µShape.
public static function MoveSelection():Shape
Moves the current location to the specified coordinate.
public function moveTo( nX: Number, nY: Number ):void
Called when the upButton is clicked, causes the slider position to be incremented.
private function moveUp():void
Create a new movie scene object.
public function MovieScene( onSizeChange: Function, onStrokeChange: Function, onSelectionChange: Function )
Preloader constructor.
public function mSprite()
Multiplies the specified matrix array against the one this object represents.
protected function multiply( aMatrix: Array ):void
Create an instance of the application.
public function muSprite()