N | |
newDefaultPoint, Stroke | |
newItem, Stroke | |
newObject, Stroke | |
newPoint, Stroke | |
NewPointOff, Asset | |
NewPointOn, Asset | |
next | |
nextActionObjectIndex, StrokeObjectGenerator | |
nextActionSegmentIndex, StrokeObjectGenerator | |
nextChild, TreeIterator | |
nextFrame, Timeline | |
nodeOf | |
NullIterator, NullIterator | |
NumberInput, NumberInput | |
O | |
OffsetSelection, Asset | |
OkSymbol, CommonAsset | |
onAnimationChange, Framebuffer | |
onAnimationFinish, Framebuffer | |
onAnimationStart, Framebuffer | |
onAnimationStop, Framebuffer | |
onApplicationShutdown, airSprite | |
onChangeBrightness, ColorForm | |
onChangeColor, ColorForm | |
onChangeHue, ColorForm | |
onChangeSaturation, ColorForm | |
onColorMatrixChange | |
onComplete, airSprite | |
onEnterFrameInit, mSprite | |
onEnterFrameTerm, mSprite | |
onInvokeEvent, airSprite | |
onMouseDown | |
onMouseMove | |
onMouseOut | |
onMouseOver | |
onMouseUp | |
onNextFrameEF, Timeline | |
onNextFrameT, Timeline | |
onPrevFrameEF, Timeline | |
onPrevFrameT, Timeline | |
onRenderEF, Framebuffer | |
onRenderT, Framebuffer | |
onStatus, out | |
OpenEye, Asset |
Adds a new default segment start point to the items array of StrokeItems witha positionat origo.
public function newDefaultPoint():void
Appends a StrokeItem object to the end of the items array of StrokeItems.
public function newItem( item: StrokeItem ):void
Appends a graphics primitive object at the end of the items array of StrokeItems.
public function newObject( type: String, sPoint: Point, ctPoint: Point, crPoint: Point = null ):void
Adds a new segment start point to the items array of StrokeItems.
public function newPoint( sPoint: Point ):void
NewPointOff code generated by µShape.
public static function NewPointOff():Shape
NewPointOn code generated by µShape.
public static function NewPointOn():Shape
@inheritDoc
public function next():*
Returns the element at the current index and then moves on to the next.
public function next():Object
Returns the element at the current index and then moves on to the next.
function next():Object
Returns the current item and moves the iterator to the next item in the collection.
function next():*
Returns the element at the current index and then moves on to the next.
public function next():Object
Returns the element at the current index and then moves on to the next.
public function next():Object
@inheritDoc
public function next():*
@inheritDoc
public function next():*
Finds the index in the actions array of the next graphical object (circle, ellipse, rect or rounded rect).
private function nextActionObjectIndex( actions: Array, fromIndex: int ):int
Finds the index in the actions array of the next line segment action.
private function nextActionSegmentIndex( actions: Array, fromIndex: int ):int
Moves the child iterator forward by one position.
public function nextChild():void
Move the playhead forwards one frame.
public function nextFrame():void
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function nodeOf( obj: *, from: DListIterator = null ):DListIterator
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function nodeOf( obj: *, from: SListIterator = null ):SListIterator
Constructor.
public function NullIterator()
Creates a floating point number input field with an optional label and optional auto-repeating stepper buttons.
public function NumberInput( owner: String, labelText: String = null, inputValue: Number = 0.0, changeHandler: Function = null, useStepper: Boolean = true, stepperColor: uint = Color.Grey, labelWidth: uint = DEFAULT_LABEL_WIDTH, inputWidth: uint = DEFAULT_INPUT_WIDTH, color: uint = defaultColor, fontSize: uint = defaultFontSize )
OffsetSelection code generated by µShape.
public static function OffsetSelection():Shape
OkSymbol code generated by µSprite.
public static function OkSymbol():Shape
Called when an animation changes.
protected function onAnimationChange( objEvent: AnimationEvent ):void
Called when an animation finishes.
protected function onAnimationFinish( objEvent: AnimationEvent ):void
Called when an animation starts.
protected function onAnimationStart( objEvent: AnimationEvent ):void
Called when an animation stops.
protected function onAnimationStop( objEvent: AnimationEvent ):void
Save settings when the application is terminated normally.
private function onApplicationShutdown( event: Event ):void
Called when the integer in the brightness numeric field is changed.
private function onChangeBrightness( value: int ):void
Called when the text in the RGB/named color field is changed.
private function onChangeColor( str: String ):void
Called when the integer in the hue numeric field is changed.
private function onChangeHue( value: int ):void
Called when the integer in the saturation numeric field is changed.
private function onChangeSaturation( value: int ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Load settings and adds an event handler for commandline line arguments and drop events on the desktop icon and one for application shutdown.
private function onComplete( event: Event ):void
First creates color theme buttons one on each enter frame event, then switches to listen for mouse events.
private function onEnterFrameInit( event: Event ):void
Progressively removes color theme buttons.
private function onEnterFrameTerm( event: Event ):void
When a file is dropped on the desktop icon or given on the commandline then it is loaded as the current script in the application.
public function onInvokeEvent( invocation: InvokeEvent ):void
Called when the user presses the mouse button down.
private function onMouseDown( event: MouseEvent ):void
If the mouse button was clicked down on a theme color button then stores the color and starts to remove the theme buttons.
private function onMouseDown( event: MouseEvent ):void
Called when the mouse is button is pressed down.
private function onMouseDown( event: MouseEvent ):void
Called when the user drags the mouse.
private function onMouseMove( event: MouseEvent ):void
Called when the mouse is moved over the scrollbar.
private function onMouseMove( event: MouseEvent ):void
Called when the user moves the mouse outside the dialog while performing a drag action.
private function onMouseOut( event: MouseEvent ):void
Redraws the color theme button the mouse moved away from.
private function onMouseOut( event: MouseEvent ):void
Called when the mouse is moved outside a scrollbar sprite.
private function onMouseOut( event: MouseEvent ):void
Removes any displayed tooltip when the mouse leaves a display object.
private function onMouseOut( event: MouseEvent ):void
Highlights the color theme button the mouse hovers over.
private function onMouseOver( event: MouseEvent ):void
Displays a tooltip when the mouse is over a display object with a name matching a registered item name and tooltips are enabled.
private function onMouseOver( event: MouseEvent ):void
Called when the user releases the mouse button.
private function onMouseUp( event: MouseEvent ):void
Called when the mouse is button is released.
private function onMouseUp( event: MouseEvent ):void
Called by the renderer when playing forwards using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onNextFrameEF( objEvent: Event ):void
Called by the renderer when playing forwards using the ‘RenderMethod.TIMER’ render method.
protected function onNextFrameT( objEvent: TimerEvent ):void
Called by the renderer when playing in reverse using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onPrevFrameEF( objEvent: Event ):void
Called by the renderer when playing in reverse using the ‘RenderMethod.TIMER’ render method.
protected function onPrevFrameT( objEvent: TimerEvent ):void
Event handler for the enter frame event.
protected function onRenderEF( objEvent: Event ):void
Event handler for the timer event.
protected function onRenderT( objEvent: TimerEvent ):void
Catches the onStatus event so it does not cause an exception
private static function onStatus( event: StatusEvent ):void
OpenEye code generated by µShape.
public static function OpenEye( rightSide: Boolean = true ):Shape