Function Index
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N
 newDefaultPoint, Stroke
 newItem, Stroke
 newObject, Stroke
 newPoint, Stroke
 NewPointOff, Asset
 NewPointOn, Asset
 next
 nextActionObjectIndex, StrokeObjectGenerator
 nextActionSegmentIndex, StrokeObjectGenerator
 nextChild, TreeIterator
 nextFrame, Timeline
 nodeOf
 NullIterator, NullIterator
 NumberInput, NumberInput
O
 OffsetSelection, Asset
 OkSymbol, CommonAsset
 onAnimationChange, Framebuffer
 onAnimationFinish, Framebuffer
 onAnimationStart, Framebuffer
 onAnimationStop, Framebuffer
 onApplicationShutdown, airSprite
 onChangeBrightness, ColorForm
 onChangeColor, ColorForm
 onChangeHue, ColorForm
 onChangeSaturation, ColorForm
 onColorMatrixChange
 onComplete, airSprite
 onEnterFrameInit, mSprite
 onEnterFrameTerm, mSprite
 onInvokeEvent, airSprite
 onMouseDown
 onMouseMove
 onMouseOut
 onMouseOver
 onMouseUp
 onNextFrameEF, Timeline
 onNextFrameT, Timeline
 onPrevFrameEF, Timeline
 onPrevFrameT, Timeline
 onRenderEF, Framebuffer
 onRenderT, Framebuffer
 onStatus, out
 OpenEye, Asset
public function newDefaultPoint():void
Adds a new default segment start point to the items array of StrokeItems witha positionat origo.
public function newItem(item: StrokeItem):void
Appends a StrokeItem object to the end of the items array of StrokeItems.
public function newObject(type: String,  
sPoint: Point,  
ctPoint: Point,  
crPoint: Point = null):void
Appends a graphics primitive object at the end of the items array of StrokeItems.
public function newPoint(sPoint: Point):void
Adds a new segment start point to the items array of StrokeItems.
public static function NewPointOff():Shape
NewPointOff code generated by µShape.
public static function NewPointOn():Shape
NewPointOn code generated by µShape.
public function next():*
@inheritDoc
public function next():Object
Returns the element at the current index and then moves on to the next.
function next():Object
Returns the element at the current index and then moves on to the next.
function next():*
Returns the current item and moves the iterator to the next item in the collection.
public function next():Object
Returns the element at the current index and then moves on to the next.
public function next():Object
Returns the element at the current index and then moves on to the next.
public function next():*
@inheritDoc
public function next():*
@inheritDoc
private function nextActionObjectIndex(actions: Array,
fromIndex: int):int
Finds the index in the actions array of the next graphical object (circle, ellipse, rect or rounded rect).
private function nextActionSegmentIndex(actions: Array,
fromIndex: int):int
Finds the index in the actions array of the next line segment action.
public function nextChild():void
Moves the child iterator forward by one position.
public function nextFrame():void
Move the playhead forwards one frame.
public function nodeOf(obj: *,  
from: DListIterator = null):DListIterator
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function nodeOf(obj: *,  
from: SListIterator = null):SListIterator
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function NullIterator()
Constructor.
public function NumberInput(owner: String,  
labelText: String = null,
inputValue: Number = 0.0,
changeHandler: Function = null,
useStepper: Boolean = true,
stepperColor: uint = Color.Grey,
labelWidth: uint = DEFAULT_LABEL_WIDTH,
inputWidth: uint = DEFAULT_INPUT_WIDTH,
color: uint = defaultColor,
fontSize: uint = defaultFontSize)
Creates a floating point number input field with an optional label and optional auto-repeating stepper buttons.
public static function OffsetSelection():Shape
OffsetSelection code generated by µShape.
public static function OkSymbol():Shape
OkSymbol code generated by µSprite.
protected function onAnimationChange(objEvent: AnimationEvent):void
Called when an animation changes.
protected function onAnimationFinish(objEvent: AnimationEvent):void
Called when an animation finishes.
protected function onAnimationStart(objEvent: AnimationEvent):void
Called when an animation starts.
protected function onAnimationStop(objEvent: AnimationEvent):void
Called when an animation stops.
private function onApplicationShutdown(event: Event):void
Save settings when the application is terminated normally.
private function onChangeBrightness(value: int):void
Called when the integer in the brightness numeric field is changed.
private function onChangeColor(str: String):void
Called when the text in the RGB/named color field is changed.
private function onChangeHue(value: int):void
Called when the integer in the hue numeric field is changed.
private function onChangeSaturation(value: int):void
Called when the integer in the saturation numeric field is changed.
protected function onColorMatrixChange(objEvent: Event):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange(objEvent: Event):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange(objEvent: Event):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange(objEvent: Event):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange(objEvent: Event):void
Called whenever this object’s color matrix changes.
private function onComplete(event: Event):void
Load settings and adds an event handler for commandline line arguments and drop events on the desktop icon and one for application shutdown.
private function onEnterFrameInit(event: Event):void
First creates color theme buttons one on each enter frame event, then switches to listen for mouse events.
private function onEnterFrameTerm(event: Event):void
Progressively removes color theme buttons.
public function onInvokeEvent(invocation: InvokeEvent):void
When a file is dropped on the desktop icon or given on the commandline then it is loaded as the current script in the application.
private function onMouseDown(event: MouseEvent):void
Called when the user presses the mouse button down.
private function onMouseDown(event: MouseEvent):void
If the mouse button was clicked down on a theme color button then stores the color and starts to remove the theme buttons.
private function onMouseDown(event: MouseEvent):void
Called when the mouse is button is pressed down.
private function onMouseMove(event: MouseEvent):void
Called when the user drags the mouse.
private function onMouseMove(event: MouseEvent):void
Called when the mouse is moved over the scrollbar.
private function onMouseOut(event: MouseEvent):void
Called when the user moves the mouse outside the dialog while performing a drag action.
private function onMouseOut(event: MouseEvent):void
Redraws the color theme button the mouse moved away from.
private function onMouseOut(event: MouseEvent):void
Called when the mouse is moved outside a scrollbar sprite.
private function onMouseOut(event: MouseEvent):void
Removes any displayed tooltip when the mouse leaves a display object.
private function onMouseOver(event: MouseEvent):void
Highlights the color theme button the mouse hovers over.
private function onMouseOver(event: MouseEvent):void
Displays a tooltip when the mouse is over a display object with a name matching a registered item name and tooltips are enabled.
private function onMouseUp(event: MouseEvent):void
Called when the user releases the mouse button.
private function onMouseUp(event: MouseEvent):void
Called when the mouse is button is released.
protected function onNextFrameEF(objEvent: Event):void
Called by the renderer when playing forwards using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onNextFrameT(objEvent: TimerEvent):void
Called by the renderer when playing forwards using the ‘RenderMethod.TIMER’ render method.
protected function onPrevFrameEF(objEvent: Event):void
Called by the renderer when playing in reverse using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onPrevFrameT(objEvent: TimerEvent):void
Called by the renderer when playing in reverse using the ‘RenderMethod.TIMER’ render method.
protected function onRenderEF(objEvent: Event):void
Event handler for the enter frame event.
protected function onRenderT(objEvent: TimerEvent):void
Event handler for the timer event.
private static function onStatus(event: StatusEvent):void
Catches the onStatus event so it does not cause an exception
public static function OpenEye(rightSide: Boolean = true):Shape
OpenEye code generated by µShape.
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