P | |
page, TabPane | |
pageColor, TabPane | |
pageIndex, TabPane | |
parse | |
parseActions, MethodParser | |
parseAnimateMethod, ClassParser | |
parseArray, MethodParser | |
parseAssetName | |
parseClassType, MethodParser | |
parseColor | |
parseDimensions | |
parseFill, ImportSVG | |
parseFrameRate, ClassParser | |
parseMaskObjects, ClassParser | |
parseMethods, ClassParser | |
parseParameters, MethodParser | |
parseProperties, MethodParser | |
parseSceneMethod, ClassParser | |
parseStroke, ImportSVG | |
parseStrokeMethods, ClassParser | |
parseSVG, ImportSVG | |
Path, Path | |
PathTween, PathTween | |
PathTweenEx, PathTweenEx | |
peek | |
play, Timeline | |
PlayAnimation, Asset | |
playReverse, Timeline | |
PlayReverseAnimation, Asset | |
pop | |
popDown | |
positionSlider, Scrollbar | |
positionSliderMouseRelative, Scrollbar | |
positionTip, Tooltips | |
positionTitle, DialogBox | |
postorder | |
preorder | |
prepend | |
prependChild, TreeIterator | |
prependCol, Array2 | |
prependRow, Array2 | |
prevChild, TreeIterator | |
prevFrame, Timeline | |
PriorityQueue, PriorityQueue | |
progressHandler, mSprite | |
propagateToGroup, ToggleButton | |
property, AnimationManager | |
PropertyAnimation, PropertyAnimation | |
pulse, AnimationManager | |
PulseAnimation, PulseAnimation | |
push | |
put, HashMap | |
putMap, HashMap |
Get the page client area where the application can add display objects and widgets for the tab page.
public function page( pageName: String ):Sprite
Get the color value for a named tab page.
public function pageColor( pageName: String ):uint
Get the index of a named tab page.
public function pageIndex( pageName: String ):int
Parse a class script.
public function parse( scriptText: String ):void
Parse a method script.
public function parse( scriptText: String ):void
Scans for actionKeywords method calls.
private function parseActions( script: String ):void
Parses a timeline animation method for defined tweens.
private function parseAnimateMethod( script: String ):MethodParser
Scans an embedded array parameter from a method call for its values.
private function parseArray( paramList: String ):Array
Scans the script for an class asset name, updates assetName.
private function parseAssetName( script: String ):void
Scans for an asset name, updates assetName if found.
private function parseAssetName( script: String ):void
Scans for a class type, updates classType if found.
private function parseClassType( script: String ):void
Sets the current color value from the string containing a named, hex or decimal color.
public function parseColor( colorString: String ):void
Converts the string representing a color to a color value.
public static function parseColor( colorString: String ):uint
Scans for scene coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseDimensions( script: String ):void
Scans for local reference coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseDimensions( script: String ):void
Parses a SVG fill attribute.
private function parseFill( attributes: Object, defaultFill: Object ):Object
Scans for movie animation framerate, updates frameRate if found.
private function parseFrameRate( script: String ):void
Parses a method that defines stroke assets as masks.
private function parseMaskObjects( script: String ):Array
Parses an array of class methods to separate the methods into types.
private function parseMethods( scriptArray: Array ):void
Scans action method call parameters, pushes found parameters on the given paramArray reference.
private function parseParameters( paramList: String, paramArray: Array ):void
Scans for display properties, updates dynamically properties on the parser as they are found.
private function parseProperties( script: String ):void
Parses a method that defines the parent/child relationships on the scene graph.
private function parseSceneMethod( script: String ):Array
Parses a SVG stroke line style.
private function parseStroke( attributes: Object, defaultStroke: Object ):Object
Parses all script methods as stroke methods except those found to define scene relations and animation.
private function parseStrokeMethods( scriptArray: Array, sceneMethodIndex: int, animateMethodIndex: int ):Array
Parses an SVG XML text into the shapes array.
public function parseSVG( srcXML: String, parseTolerance: int ):int
Constructor.
public function Path()
Constructor.
public function PathTween( objToTween: DisplayObject, objPath: Path, bOrientToPath: Boolean, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION )
See PathTweenEx constructor
public function PathTweenEx( objToTween: DisplayObject, objPath: Path, objStroke: Stroke, bOrientToPath: Boolean, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION )
Indicates the front item.
public function peek():*
Indicates the top item.
public function peek():*
Indicates the front item.
public function peek():*
Indicates the top item.
public function peek():*
Plays this timeline from the current frame.
public function play():void
PlayAnimation code generated by µSprite.
public static function PlayAnimation():Shape
Plays this timeline in reverse from the current frame.
public function playReverse():void
PlayReverseAnimation code generated by µSprite.
public static function PlayReverseAnimation():Shape
Pops data off the stack.
public function pop():*
Pops data off the stack.
public function pop():*
Removes and prepends the tail node to the head.
public function popDown():void
Removes and prepends the tail node to the head.
public function popDown():void
Changes the slider position to the new position which must be in the min/max interval.
public function positionSlider( newPosition: Number ):void
Calculates a new slider position based on the mouse y position relative to the slider background and updates the slider position accordingly.
private function positionSliderMouseRelative():void
Positions a tooltip near a display object or at a custom position.
private function positionTip( item: DisplayObject, newTip: Sprite ):void
Places the dialog title text in the title bar.
private function positionTitle():void
Performs a postorder traversal on a tree.
public static function postorder( node: BinaryTreeNode, process: Function ):void
Performs a postorder traversal on a tree.
public static function postorder( node: TreeNode, process: Function ):void
Performs a preorder traversal on a tree.
public static function preorder( node: BinaryTreeNode, process: Function ):void
Performs a preorder traversal on a tree.
public static function preorder( node: TreeNode, process: Function ):void
Prepends items to the list.
public function prepend( ...args ):DListNode
Prepends items to the list.
public function prepend( ...args ):SListNode
Prepends a child node to the child list.
public function prependChild( obj: * ):void
Prepends a new column.
public function prependCol( a: Array ):void
Prepends a new row.
public function prependRow( a: Array ):void
Moves the child iterator back by one position.
public function prevChild():void
Move the playhead backwards one frame.
public function prevFrame():void
Initializes a priority queue with a given size.
public function PriorityQueue( size: int )
Displays load progress information.
private function progressHandler( event: ProgressEvent ):void
Propagates a state change for a button instance throughout a group
private function propagateToGroup( groupObj: Object, thisInstance: ToggleButton ):void
Animates any object’s property to the desired target value.
public function property( objTarget: Object, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function PropertyAnimation( objTarget: Object, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Animates any object’s property back and forth between a minimum and maximum value using a sine wave.
public function pulse( objTarget: Object, strProperty: String, nMin: Number, nMax: Number, nDuration: Number, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function PulseAnimation( objTarget: Object, strProperty: String, nMin: Number, nMax: Number, nDuration: Number, uRenderMethod: uint )
Pushes data onto the stack.
public function push( obj: * ):Boolean
Pushes data onto the stack.
public function push( obj: * ):void
Adds a new key and value pair to this collection.
public function put( objKey: Object, objValue: Object ):void
Iterates through all accessible properties/elements of the specified object and adds each one as a key/value pair to this collection.
public function putMap( objMap: Object ):void