Function Index
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P
 page, TabPane
 pageColor, TabPane
 pageIndex, TabPane
 parse
 parseActions, MethodParser
 parseAnimateMethod, ClassParser
 parseArray, MethodParser
 parseAssetName
 parseClassType, MethodParser
 parseColor
 parseDimensions
 parseFill, ImportSVG
 parseFrameRate, ClassParser
 parseMaskObjects, ClassParser
 parseMethods, ClassParser
 parseParameters, MethodParser
 parseProperties, MethodParser
 parseSceneMethod, ClassParser
 parseStroke, ImportSVG
 parseStrokeMethods, ClassParser
 parseSVG, ImportSVG
 Path, Path
 PathTween, PathTween
 PathTweenEx, PathTweenEx
 peek
 play, Timeline
 PlayAnimation, Asset
 playReverse, Timeline
 PlayReverseAnimation, Asset
 pop
 popDown
 positionSlider, Scrollbar
 positionSliderMouseRelative, Scrollbar
 positionTip, Tooltips
 positionTitle, DialogBox
 postorder
 preorder
 prepend
 prependChild, TreeIterator
 prependCol, Array2
 prependRow, Array2
 prevChild, TreeIterator
 prevFrame, Timeline
 PriorityQueue, PriorityQueue
 progressHandler, mSprite
 propagateToGroup, ToggleButton
 property, AnimationManager
 PropertyAnimation, PropertyAnimation
 pulse, AnimationManager
 PulseAnimation, PulseAnimation
 push
 put, HashMap
 putMap, HashMap
public function page(pageName: String):Sprite
Get the page client area where the application can add display objects and widgets for the tab page.
public function pageColor(pageName: String):uint
Get the color value for a named tab page.
public function pageIndex(pageName: String):int
Get the index of a named tab page.
public function parse(scriptText: String):void
Parse a class script.
public function parse(scriptText: String):void
Parse a method script.
private function parseActions(script: String):void
Scans for actionKeywords method calls.
private function parseAnimateMethod(script: String):MethodParser
Parses a timeline animation method for defined tweens.
private function parseArray(paramList: String):Array
Scans an embedded array parameter from a method call for its values.
private function parseAssetName(script: String):void
Scans the script for an class asset name, updates assetName.
private function parseAssetName(script: String):void
Scans for an asset name, updates assetName if found.
private function parseClassType(script: String):void
Scans for a class type, updates classType if found.
public function parseColor(colorString: String):void
Sets the current color value from the string containing a named, hex or decimal color.
public static function parseColor(colorString: String):uint
Converts the string representing a color to a color value.
private function parseDimensions(script: String):void
Scans for scene coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseDimensions(script: String):void
Scans for local reference coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseFill(attributes: Object,
defaultFill: Object):Object
Parses a SVG fill attribute.
private function parseFrameRate(script: String):void
Scans for movie animation framerate, updates frameRate if found.
private function parseMaskObjects(script: String):Array
Parses a method that defines stroke assets as masks.
private function parseMethods(scriptArray: Array):void
Parses an array of class methods to separate the methods into types.
private function parseParameters(paramList: String,
paramArray: Array):void
Scans action method call parameters, pushes found parameters on the given paramArray reference.
private function parseProperties(script: String):void
Scans for display properties, updates dynamically properties on the parser as they are found.
private function parseSceneMethod(script: String):Array
Parses a method that defines the parent/child relationships on the scene graph.
private function parseStroke(attributes: Object,
defaultStroke: Object):Object
Parses a SVG stroke line style.
private function parseStrokeMethods(scriptArray: Array,
sceneMethodIndex: int,
animateMethodIndex: int):Array
Parses all script methods as stroke methods except those found to define scene relations and animation.
public function parseSVG(srcXML: String,
parseTolerance: int):int
Parses an SVG XML text into the shapes array.
public function Path()
Constructor.
public function PathTween(objToTween: DisplayObject,  
objPath: Path,  
bOrientToPath: Boolean,  
uFirstFrame: uint,  
uLastFrame: uint,  
strTransition: String = DEFAULT_TRANSITION)
Constructor.
public function PathTweenEx(objToTween: DisplayObject,  
objPath: Path,  
objStroke: Stroke,  
bOrientToPath: Boolean,  
uFirstFrame: uint,  
uLastFrame: uint,  
strTransition: String = DEFAULT_TRANSITION)
See PathTweenEx constructor
public function peek():*
Indicates the front item.
public function peek():*
Indicates the top item.
public function peek():*
Indicates the front item.
public function peek():*
Indicates the top item.
public function play():void
Plays this timeline from the current frame.
public static function PlayAnimation():Shape
PlayAnimation code generated by µSprite.
public function playReverse():void
Plays this timeline in reverse from the current frame.
public static function PlayReverseAnimation():Shape
PlayReverseAnimation code generated by µSprite.
public function pop():*
Pops data off the stack.
public function pop():*
Pops data off the stack.
public function popDown():void
Removes and prepends the tail node to the head.
public function popDown():void
Removes and prepends the tail node to the head.
public function positionSlider(newPosition: Number):void
Changes the slider position to the new position which must be in the min/max interval.
private function positionSliderMouseRelative():void
Calculates a new slider position based on the mouse y position relative to the slider background and updates the slider position accordingly.
private function positionTip(item: DisplayObject,
newTip: Sprite):void
Positions a tooltip near a display object or at a custom position.
private function positionTitle():void
Places the dialog title text in the title bar.
public static function postorder(node: BinaryTreeNode,
process: Function):void
Performs a postorder traversal on a tree.
public static function postorder(node: TreeNode,
process: Function):void
Performs a postorder traversal on a tree.
public static function preorder(node: BinaryTreeNode,
process: Function):void
Performs a preorder traversal on a tree.
public static function preorder(node: TreeNode,
process: Function):void
Performs a preorder traversal on a tree.
public function prepend(...args):DListNode
Prepends items to the list.
public function prepend(...args):SListNode
Prepends items to the list.
public function prependChild(obj: *):void
Prepends a child node to the child list.
public function prependCol(a: Array):void
Prepends a new column.
public function prependRow(a: Array):void
Prepends a new row.
public function prevChild():void
Moves the child iterator back by one position.
public function prevFrame():void
Move the playhead backwards one frame.
public function PriorityQueue(size: int)
Initializes a priority queue with a given size.
private function progressHandler(event: ProgressEvent):void
Displays load progress information.
private function propagateToGroup(groupObj: Object,
thisInstance: ToggleButton):void
Propagates a state change for a button instance throughout a group
public function property(objTarget: Object,  
strProperty: String,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates any object’s property to the desired target value.
public function PropertyAnimation(objTarget: Object,
strProperty: String,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
public function pulse(objTarget: Object,  
strProperty: String,  
nMin: Number,  
nMax: Number,  
nDuration: Number,  
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates any object’s property back and forth between a minimum and maximum value using a sine wave.
public function PulseAnimation(objTarget: Object,
strProperty: String,
nMin: Number,
nMax: Number,
nDuration: Number,
uRenderMethod: uint)
Constructor.
public function push(obj: *):Boolean
Pushes data onto the stack.
public function push(obj: *):void
Pushes data onto the stack.
public function put(objKey: Object,
objValue: Object):void
Adds a new key and value pair to this collection.
public function putMap(objMap: Object):void
Iterates through all accessible properties/elements of the specified object and adds each one as a key/value pair to this collection.
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