| P | |
| page, TabPane | |
| pageColor, TabPane | |
| pageIndex, TabPane | |
| parse | |
| parseActions, MethodParser | |
| parseAnimateMethod, ClassParser | |
| parseArray, MethodParser | |
| parseAssetName | |
| parseClassType, MethodParser | |
| parseColor | |
| parseDimensions | |
| parseFill, ImportSVG | |
| parseFrameRate, ClassParser | |
| parseMaskObjects, ClassParser | |
| parseMethods, ClassParser | |
| parseParameters, MethodParser | |
| parseProperties, MethodParser | |
| parseSceneMethod, ClassParser | |
| parseStroke, ImportSVG | |
| parseStrokeMethods, ClassParser | |
| parseSVG, ImportSVG | |
| Path, Path | |
| PathTween, PathTween | |
| PathTweenEx, PathTweenEx | |
| peek | |
| play, Timeline | |
| PlayAnimation, Asset | |
| playReverse, Timeline | |
| PlayReverseAnimation, Asset | |
| pop | |
| popDown | |
| positionSlider, Scrollbar | |
| positionSliderMouseRelative, Scrollbar | |
| positionTip, Tooltips | |
| positionTitle, DialogBox | |
| postorder | |
| preorder | |
| prepend | |
| prependChild, TreeIterator | |
| prependCol, Array2 | |
| prependRow, Array2 | |
| prevChild, TreeIterator | |
| prevFrame, Timeline | |
| PriorityQueue, PriorityQueue | |
| progressHandler, mSprite | |
| propagateToGroup, ToggleButton | |
| property, AnimationManager | |
| PropertyAnimation, PropertyAnimation | |
| pulse, AnimationManager | |
| PulseAnimation, PulseAnimation | |
| push | |
| put, HashMap | |
| putMap, HashMap | 
Get the page client area where the application can add display objects and widgets for the tab page.
public function page( pageName: String ):Sprite 
Get the color value for a named tab page.
public function pageColor( pageName: String ):uint 
Get the index of a named tab page.
public function pageIndex( pageName: String ):int 
Parse a class script.
public function parse( scriptText: String ):void 
Parse a method script.
public function parse( scriptText: String ):void 
Scans for actionKeywords method calls.
private function parseActions( script: String ):void 
Parses a timeline animation method for defined tweens.
private function parseAnimateMethod( script: String ):MethodParser 
Scans an embedded array parameter from a method call for its values.
private function parseArray( paramList: String ):Array 
Scans the script for an class asset name, updates assetName.
private function parseAssetName( script: String ):void 
Scans for an asset name, updates assetName if found.
private function parseAssetName( script: String ):void 
Scans for a class type, updates classType if found.
private function parseClassType( script: String ):void 
Sets the current color value from the string containing a named, hex or decimal color.
public function parseColor( colorString: String ):void 
Converts the string representing a color to a color value.
public static function parseColor( colorString: String ):uint 
Scans for scene coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseDimensions( script: String ):void 
Scans for local reference coordinate system dimensions, updates xMin, yMin, xMax, yMax if found.
private function parseDimensions( script: String ):void 
Parses a SVG fill attribute.
private function parseFill( attributes: Object, defaultFill: Object ):Object 
Scans for movie animation framerate, updates frameRate if found.
private function parseFrameRate( script: String ):void 
Parses a method that defines stroke assets as masks.
private function parseMaskObjects( script: String ):Array 
Parses an array of class methods to separate the methods into types.
private function parseMethods( scriptArray: Array ):void 
Scans action method call parameters, pushes found parameters on the given paramArray reference.
private function parseParameters( paramList: String, paramArray: Array ):void 
Scans for display properties, updates dynamically properties on the parser as they are found.
private function parseProperties( script: String ):void 
Parses a method that defines the parent/child relationships on the scene graph.
private function parseSceneMethod( script: String ):Array 
Parses a SVG stroke line style.
private function parseStroke( attributes: Object, defaultStroke: Object ):Object 
Parses all script methods as stroke methods except those found to define scene relations and animation.
private function parseStrokeMethods( scriptArray: Array, sceneMethodIndex: int, animateMethodIndex: int ):Array 
Parses an SVG XML text into the shapes array.
public function parseSVG( srcXML: String, parseTolerance: int ):int 
Constructor.
public function Path() 
Constructor.
public function PathTween( objToTween: DisplayObject, objPath: Path, bOrientToPath: Boolean, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION ) 
See PathTweenEx constructor
public function PathTweenEx( objToTween: DisplayObject, objPath: Path, objStroke: Stroke, bOrientToPath: Boolean, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION ) 
Indicates the front item.
public function peek():* 
Indicates the top item.
public function peek():* 
Indicates the front item.
public function peek():* 
Indicates the top item.
public function peek():* 
Plays this timeline from the current frame.
public function play():void 
PlayAnimation code generated by µSprite.
public static function PlayAnimation():Shape 
Plays this timeline in reverse from the current frame.
public function playReverse():void 
PlayReverseAnimation code generated by µSprite.
public static function PlayReverseAnimation():Shape 
Pops data off the stack.
public function pop():* 
Pops data off the stack.
public function pop():* 
Removes and prepends the tail node to the head.
public function popDown():void 
Removes and prepends the tail node to the head.
public function popDown():void 
Changes the slider position to the new position which must be in the min/max interval.
public function positionSlider( newPosition: Number ):void 
Calculates a new slider position based on the mouse y position relative to the slider background and updates the slider position accordingly.
private function positionSliderMouseRelative():void 
Positions a tooltip near a display object or at a custom position.
private function positionTip( item: DisplayObject, newTip: Sprite ):void 
Places the dialog title text in the title bar.
private function positionTitle():void 
Performs a postorder traversal on a tree.
public static function postorder( node: BinaryTreeNode, process: Function ):void 
Performs a postorder traversal on a tree.
public static function postorder( node: TreeNode, process: Function ):void 
Performs a preorder traversal on a tree.
public static function preorder( node: BinaryTreeNode, process: Function ):void 
Performs a preorder traversal on a tree.
public static function preorder( node: TreeNode, process: Function ):void 
Prepends items to the list.
public function prepend( ...args ):DListNode 
Prepends items to the list.
public function prepend( ...args ):SListNode 
Prepends a child node to the child list.
public function prependChild( obj: * ):void 
Prepends a new column.
public function prependCol( a: Array ):void 
Prepends a new row.
public function prependRow( a: Array ):void 
Moves the child iterator back by one position.
public function prevChild():void 
Move the playhead backwards one frame.
public function prevFrame():void 
Initializes a priority queue with a given size.
public function PriorityQueue( size: int ) 
Displays load progress information.
private function progressHandler( event: ProgressEvent ):void 
Propagates a state change for a button instance throughout a group
private function propagateToGroup( groupObj: Object, thisInstance: ToggleButton ):void 
Animates any object’s property to the desired target value.
public function property( objTarget: Object, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Constructor.
public function PropertyAnimation( objTarget: Object, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint ) 
Animates any object’s property back and forth between a minimum and maximum value using a sine wave.
public function pulse( objTarget: Object, strProperty: String, nMin: Number, nMax: Number, nDuration: Number, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Constructor.
public function PulseAnimation( objTarget: Object, strProperty: String, nMin: Number, nMax: Number, nDuration: Number, uRenderMethod: uint ) 
Pushes data onto the stack.
public function push( obj: * ):Boolean 
Pushes data onto the stack.
public function push( obj: * ):void 
Adds a new key and value pair to this collection.
public function put( objKey: Object, objValue: Object ):void 
Iterates through all accessible properties/elements of the specified object and adds each one as a key/value pair to this collection.
public function putMap( objMap: Object ):void