Function Index
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R
 randomize, Lorenz
 ratioTo, MathUtils
 readIOErrorHandler, airSprite
 RectOff, Asset
 RectOn, Asset
 refresh
 register, WidgetSprite
 registerTip, Tooltips
 remove
 removeAll, AnimationManager
 removeAnimation, Framebuffer
 removeAnimationByObject, Framebuffer
 removeAnimationByProperty, Framebuffer
 removeArc
 removeBufferObject, Framebuffer
 removeButtons, mSprite
 removeByProperty, Buffer
 removeByTarget, Buffer
 removeChild, TreeIterator
 removeClientAreaChildren, TabPane
 removeControlPoint, StrokeItem
 removeElement
 removeEventListener, AnimationManager
 removeFromGroup, ToggleButton
 removeHead
 removeNode, Graph
 removePage, TabPane
 removePageAt, TabPane
 removePages, TabPane
 removePoints, Stroke
 removeSprites, StrokeItem
 removeStrokeAt, SceneGraph
 removeTail
 removeTip, Tooltips
 removeTween, TimelineEx
 removeTweenAt, TimelineEx
 render
 renderAction, Stroke
 Renderer, Renderer
 renderFrame
 RenderMethod, RenderMethod.final
 renderTo, Stroke
 replaceAll
 reprioritize, PriorityQueue
 reset
 resize
 resizeTabs, TabPane
 resizeText
 restoreControlView, Stroke
 restoreControlViews, SceneGraph
 reverse
 ReverseArrayIterator, ReverseArrayIterator
 reverseTransitionType, MovieObjectGenerator
 rgb, ColorHSB
 RGB, ColorHSB
 root, TreeIterator
 rotation, AnimationManager
 RotationAnimation, RotationAnimation
 Rotator, Rotator
 round2
 roundPoint, Utility
 RoundRectOff, Asset
 RoundRectOn, Asset
 rtrim, Utility
 runContent, mSprite
private function randomize():Number
Pseudo-randomizes the random numbers returned from Math.random based on the position of the mouse.
public static function ratioTo(p1: Point,
p2: Point,
ratio: Number):Point
Tim Groleau’s Math method ratioTo.
private function readIOErrorHandler(event: Event):void
An I/O error occurred when reading a script file.
public static function RectOff():Shape
RectOff code generated by µShape.
public static function RectOn():Shape
RectOn code generated by µShape.
public function refresh():void
Refresh the path from the stroke.
public function refresh():void
Refresh the path from the stroke.
public function refresh():void
Activates the change callback associated with the field if one has been set.
public function refresh():void
Refresh the complete timline.
public function refresh():void
Refresh the tween from referenced data.
function refresh():void
Refresh the tween with updated data it may reference.
public function register(owner: String):void
Register the owner of a widget.
public function registerTip(itemName: String,  
text: String,  
position: Point = null):Label
Registers a tooltip for a display object name.
public function remove(objTarget: Object):void
Removes all instances of the specified object from the framebuffer.
public function remove(node: BinaryTreeNode):void
Removes a node from the BST.
public function remove(objAnimation: IAnimation):void
Removes the specified animation from the buffer.
public function remove(itr: DListIterator):Boolean
Removes the node the iterator is pointing to while moving the iterator to the next node.
public function remove():Boolean
Removes the node the iterator is pointing to.
public function remove(objKey: Object):void
Removes the specified key and it’s corresponding value from this collection.
public function remove(key: *):*
Removes an entry based on a given key.
public function remove(obj: Prioritizable):Boolean
Removes an item.
public function remove(obj: *):Boolean
Removes an item from the set.
public function remove(itr: SListIterator):Boolean
Removes the node the iterator is pointing to while moving the iterator to the next node.
public function remove():Boolean
Removes the node the iterator is pointing to.
public function removeAll():void
Removes all animations currently in the framebuffer.
protected function removeAnimation(objAnimation: IAnimation):void
Removes the specified animation from the buffer.
protected function removeAnimationByObject(objTarget: Object):void
Removes all animations involving the target object from the framebuffer.
protected function removeAnimationByProperty(objTarget: Object,
strProperty: String):void
Removes all animations involving the target object’s property from the framebuffer.
public function removeArc(from: int,
to: int):Boolean
Removes an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function removeArc(target: GraphNode):Boolean
Removes the arc that points to the given node.
public function removeBufferObject(objTarget: Object):void
Removes all animations involving the target object from the framebuffer.
private function removeButtons():void
Starts the progressive removal of the theme color buttons.
public function removeByProperty(objTarget: Object,
strProperty: String):void
Removes all animations involving the target object and it’s specified property from the buffer.
public function removeByTarget(objTarget: Object):void
Removes all animations involving the target object from the buffer.
public function removeChild():void
Unlinks the current child node from the tree.
private function removeClientAreaChildren(pageClientArea: Sprite):void
Removes all display object children from a tab page client area.
public function removeControlPoint():void
Remove a control point sprite from the display list and the StrokeItem.
protected function removeElement(objElement: IAnimation):void
Removes an element from the queue.
public function removeElement(objElement: Object):void
Removes an element from this object’s collection.
public function removeElement(objElement: Object):void
Removes an element from this object’s collection.
public function removeEventListener(strType: String,  
fncListener: Function,  
bUseCapture: Boolean = false):void
Removes an animation event listener from the framebuffer.
private function removeFromGroup(groupObj: Object,
thisInstance: ToggleButton):void
Removes a button instance from a group
public function removeHead():*
Removes the head of the list and returns the head’s data or null if the list is empty.
public function removeHead():*
Removes the head of the list and returns the head’s data or null if the list is empty.
public function removeNode(i: int):Boolean
Removes a node from the graph at a given index.
public function removePage(pageName: String):void
Remove the named tab page from the tab pane.
public function removePageAt(index: int):void
Remove the tab page from the tab pane at the index.
public function removePages():void
Remove all tab pages from the tab pane.
private function removePoints():void
Removes the points sprite from the display list and deletes it.
public function removeSprites():void
Remove all point sprites from the display list and the StrokeItem.
public function removeStrokeAt(index: int):void
Remove the stroke with the given index.
public function removeTail():*
Removes the tail of the list and returns the tail’s data or null if the list is empty.
public function removeTail():*
Removes the tail of the list and returns the tail’s data or null if the list is empty.
public function removeTip():void
Removes any currently displayed tooltip from view.
public function removeTween(objTween: ITween):void
Removes the tween from the timeline.
public function removeTweenAt(index: int):void
Removes the tween from the timeline if one exists at the given index.
public override function render():Boolean
Renders the animation.
public function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public function render():Boolean
Iterates through the contents of this buffer and renders each animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public function render():void
Render all layers in the scene
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public function render():void
Renders the strokes in the scene onto their display objects.
public override function render():Boolean
Renders the animation.
public function render():void
Renders the stroke onto the shape display object.
protected function render(bIsReverse: Boolean = false):void
Loops through the tween stack and renders the current frame of each tween.
private function renderAction(target: Shape,
item: StrokeItem):void
Renders an item’s graphics action primitive on the render target.
public function Renderer(fncOnEnterFrame: Function,
fncOnTimer: Function,
nRefreshRate: Number)
Constructor.
public function renderFrame(uFrame: uint):void
Renders the specified frame.
public function renderFrame(uFrame: uint):void
Renders the specified frame.
public function renderFrame(uFrame: uint):void
Renders the specified frame.
function renderFrame(uFrame: uint):void
Renders the specified frame.
public function renderFrame(uFrame: uint):void
Renders the specified frame.
public function renderFrame(uFrame: uint):void
Renders the specified frame.
public override function renderFrame(uFrame: uint):void
Renders the specified frame of this tween.
public final function RenderMethod()
Constructor.
public function renderTo(target: Shape):void
Renders the stroke onto the target display object.
public static function replaceAll(sSource: String,
sFind: String,
sReplace: String):String
Florian Kruesch’s String method replace.
public static function replaceAll(str: String,
sFind: String,
sReplace: String):String
Search for a string of one or multiple characters, replace with another string of one or multiple chars.
public function reprioritize(obj: Prioritizable,
newPriority: int):Boolean
Reprioritizes an item.
public function reset():void
Resets this object back to it’s original state.
public function reset():void
Resets this iterator back to an index of ‘0’.
function reset():void
Resets this iterator back to it’s starting index.
public function reset():void
Resets this iterator back to it’s starting index.
public function reset():void
Resets and clears this object back to new.
public function reset():void
Resets this iterator back to the last index of the array.
public function resize(w: int,
h: int):void
Resizes the array to match the given width and height.
public function resize(w: int,
h: int,
d: int):void
Resizes the array to match the given width, height and depth.
public function resize(size: int):void
Resizes the bit-vector to an appropriate number of bits.
public function resize():void
Forward a stage resize event to views and the model for masking.
public function resize():void
Handles a resize event by repositioning the UI widgets and recreating the drawing area at the same display list position.
public function resize():void
Handles a resize event.
public function resize(applyMask: Function):void
Handle a stage resize event.
public function resize():void
Handles a resize event by repositioning the UI widgets.
public function resize():void
Handles a resize event by repositioning its child dialogbox widget.
public function resize():void
Handles a resize event by repositioning its child dialogbox widget.
private function resizeTabs():void
Resizes the current list of tabs to utilize the width of the tab pane.
private function resizeText(textLabel: Label,
buttonWidth: Number,
buttonHeight: Number):void
Centers the text on the button.
private function resizeText(textLabel: Label,
buttonWidth: Number,
buttonHeight: Number):void
Centers the text on the button.
private function resizeText(tab: Sprite,
index: uint,
tabWidth: Number):void
Centers a tab label text or scales down its font size to fit in the width of a tab.
internal function restoreControlView():void
Restore the control points and indicator to their state before a call to hideControlView.
public function restoreControlViews():void
Restore the control points and indicators for all strokes to their state before a call to hideControlViews.
public function reverse():void
Reverses the linked list in place.
public function reverse():void
Reverses the linked list in place.
public function ReverseArrayIterator(aData: Array)
Constructor.
private function reverseTransitionType(transition: String):String
Translates a Transitions symbolic enumeration string into its runtime pseudo-enumeration string representation.
private function rgb(r: int,
g: int,
b: int):uint
Shifts red, green, blue components into a uint RGB color value
public function RGB(r: int,
g: int,
b: int):uint
Sets the current color value from the given red, green, blue parts
public function root():void
Moves the iterator to the root of the tree.
public function rotation(objTarget: DisplayObject,  
nTargetValue: Number,  
nDuration: Number,  
uNumRepeats: uint = 1,
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘rotation’ property of a display object to the desired target value.
public function RotationAnimation(objTarget: DisplayObject,
nTargetValue: Number,
nDuration: Number,
uNumRepeats: uint,
strTransition: String,
uRenderMethod: uint)
Constructor.
public function Rotator(extent: uint = DEFAULT_EXTENT)
Creates a round shape that can be animated with start/stop.
private function round2(value: Number):String
Rounds a numeric value to at most 2 digits after the decimal point.
public static function round2(value: Number):String
Rounds a numeric value to at most 2 digits after the decimal point.
public static function roundPoint(value: Point):Point
Helper for serialization to round points to 1 decimal place
public static function RoundRectOff():Shape
RoundRectOff code generated by µShape.
public static function RoundRectOn():Shape
RoundRectOn code generated by µShape.
public static function rtrim(str: String):String
Trim whitespace from right hand side of a string
private function runContent():void
Informs the main application of the selected theme color and adds it to the stage display list.
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