Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
M
 m_aData
 m_aFilters, BlurAnimation
 m_aKeys, HashMap
 m_aMatrix, ColorMatrix
 m_aParamsForward, Action
 m_aParamsReverse, Action
 m_aSegments, Path
 m_aValues, HashMap
 m_bIsDirty
 m_bLoop, Timeline
 m_bOrientToPath, PathTween
 m_fncForward, Action
 m_fncOnEnterFrame, Renderer
 m_fncOnTimer, Renderer
 m_fncReverse, Action
 m_fncSet, FunctionsAnimation
 m_fncTransition
 m_nAlpha, ColorMatrix
 m_nBrightness, ColorMatrix
 m_nChangeValue
 m_nChangeValueB, ColorAnimation
 m_nChangeValueG, ColorAnimation
 m_nChangeValueH, SizeAnimation
 m_nChangeValueR, ColorAnimation
 m_nChangeValueW, SizeAnimation
 m_nChangeValueX
 m_nChangeValueY
 m_nContrast, ColorMatrix
 m_nDuration
 m_nHue, ColorMatrix
 m_nMax, PulseAnimation
 m_nMedian, PulseAnimation
 m_nMin, PulseAnimation
 m_nRefreshRate, Timeline
 m_nSaturation, ColorMatrix
 m_nStartRotation, PathTween
 m_nStartTime
 m_nStartValue
 m_nStartValueB, ColorAnimation
 m_nStartValueG, ColorAnimation
 m_nStartValueH, SizeAnimation
 m_nStartValueR, ColorAnimation
 m_nStartValueW, SizeAnimation
 m_nStartValueX
 m_nStartValueY
 m_nTargetValue
 m_nTargetValueB, ColorAnimation
 m_nTargetValueG, ColorAnimation
 m_nTargetValueH, SizeAnimation
 m_nTargetValueR, ColorAnimation
 m_nTargetValueW, SizeAnimation
 m_nTargetValueX
 m_nTargetValueY
 m_nValue, PulseAnimation
 m_objBlur, BlurAnimation
 m_objBufferEF, Framebuffer
 m_objBufferT, Framebuffer
 m_objColorMatrix
 m_objControl, Curve
 m_objEnd, Curve
 m_objFilter
 m_objFramebuffer, AnimationManager
 m_objLocation, Path
 m_objPath
 m_objQueue, Buffer
 m_objRenderer, Framebuffer
 m_objRendererNext, Timeline
 m_objRendererPrev, Timeline
 m_objStage, Renderer
 m_objStart, Curve
 m_objTarget
 m_objTimer, Renderer
 m_objToTween
 m_objTweenStack, Timeline
 m_strProperty
 m_strTransition
 m_uFirstFrame
 m_uFrame, Timeline
 m_uFrameRate, Timeline
 m_uIndex
 m_uLastFrame
 m_uLength, Timeline
 m_uNumRepeats, RotationAnimation
 m_uPreviousFrame, Action
 m_uRenderMethod
 m_uRepeatCount, RotationAnimation
 MainForm
 map, SceneGraph
 mapResult, SceneGraph
 mapWrapperFunction, SceneGraph
 margin, Tooltips
 MARGIN, DialogBox
 MarginBottom, DialogBox
 MarginLeft, DialogBox
 MarginRight, DialogBox
 MarginTop, DialogBox
 marked, GraphNode
 maskNames, ClassParser
 MathUtils
 maxGradientColors, StrokeStyle
 maximum
 maxPos, Scrollbar
 maxSize
 medium, Color
 merge
 Message
 Message constructor, Message
 messageLabel, ConfirmForm
 method
 MethodParser
 midLine, MathUtils
 minimum
 minPos, Scrollbar
 minusButton
 MirrorX, Asset
 MirrorY, Asset
 miterLimit, StrokeStyle
 Mouse event handlers, ColorForm
 Mouse event methods
 mouseClickHandler
 mouseCloseHandler, DialogBox
 mouseDownHandler
 mouseGradientChange, ColorForm
 mouseHueChange, ColorForm
 mouseOutHandler
 mouseOverHandler, BubbleButton
 mousePaletteSelected, ColorForm
 mouseRecentSelected, ColorForm
 mouseUpHandler
 move
 MoveAnimation
 moveDown, Scrollbar
 MoveSelection, Asset
 moveTo, Path
 moveUp, Scrollbar
 movie, MovieObjectGenerator
 MovieCodeGenerator
 MovieObjectGenerator
 MovieScene
 mSprite
 multiLineCommentBegin, MethodParser
 multiLineCommentEnd, MethodParser
 multiply, ColorMatrix
 muSprite
private var m_aData: Array
Holds the array of data to be iterated through.
protected var m_aData: Array
Array for storing all data in this collection.
private var m_aData: Array
Holds the array of data to be iterated through.
protected var m_aData: Array
Array for storing all data in this collection.
protected var m_aFilters: Array
Holds a copy of all filters currently applied to the target object.
protected var m_aKeys: Array
An array for storing map keys.
protected var m_aMatrix: Array
Stores the current matrix of values that this object represents.
protected var m_aParamsForward: Array
Holds an array of parameters to pass to the forward function.
protected var m_aParamsReverse: Array
Holds an array of parameters to pass to the reverse function.
protected var m_aSegments: Array
An array for storing path segments that form this path.
protected var m_aValues: Array
An array for storing map values.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bLoop: Boolean
Determines whether or not this timeline loops when the last frame is finished.
protected var m_bOrientToPath: Boolean
A value for determining whether or not to orient the object to the paths direction.
protected var m_fncForward: Function
The function to be called when the specified frame of this action is reached while the timeline playhead is moving forward.
protected var m_fncOnEnterFrame: Function
Holds a reference to the enter frame event handler.
protected var m_fncOnTimer: Function
Holds a reference to the timer event handler.
protected var m_fncReverse: Function
The function to be called when the specified frame of this action is reached while the timeline playhead is moving in reverse.
protected var m_fncSet: Function
Holds a reference to the target object’s set function.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function
A reference to the transition being used for the tween.
protected var m_nAlpha: Number
Stores the current alpha setting.
protected var m_nBrightness: Number
Stores the current brightness setting.
protected var m_nChangeValue: Number
Holds the change in value for the property being animated.
protected var m_nChangeValue: Number
Holds the change in value for the ‘brightness’ property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘contrast’ property.
protected var m_nChangeValue: Number
Holds the change in value for the filter’s property.
protected var m_nChangeValue: Number
Holds the change in value for the property being tweened.
protected var m_nChangeValue: Number
Holds the change in value for the property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘hue’ property.
protected var m_nChangeValue: Number
Holds the change in value for the property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘rotation’ property.
protected var m_nChangeValue: Number
Holds the change in value for the ‘Saturation’ property.
protected var m_nChangeValue: Number
Holds the change in value for the property being tweened.
protected var m_nChangeValueB: Number
Holds the change in value for the ‘blue’ portion of the color.
protected var m_nChangeValueG: Number
Holds the change in value for the ‘green’ portion of the color.
protected var m_nChangeValueH: Number
Holds the change in value for the ‘height’ property.
protected var m_nChangeValueR: Number
Holds the change in value for the ‘red’ portion of the color.
protected var m_nChangeValueW: Number
Holds the change in value for the ‘width’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘blurX’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘x’ property.
protected var m_nChangeValueX: Number
Holds the change in value for the ‘scaleX’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘blurY’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘y’ property.
protected var m_nChangeValueY: Number
Holds the change in value for the ‘scaleY’ property.
protected var m_nContrast: Number
Stores the current contrast setting.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number
Holds the duration of the animation in milliseconds.
protected var m_nHue: Number
Stores the current hue setting.
protected var m_nMax: Number
Holds the maximum value output by the pulse.
protected var m_nMedian: Number
The median value of the min/max.
protected var m_nMin: Number
Holds the minimum value output by the pulse.
protected var m_nRefreshRate: Number
The necessary refresh rate to achieve the desired frame rate.
protected var m_nSaturation: Number
Stores the current saturation setting.
protected var m_nStartRotation: Number
Stores the starting rotational value of the object being tween.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number
Holds the starting time of the animation in milliseconds.
protected var m_nStartValue: Number
Holds the starting value for the property being animated.
protected var m_nStartValue: Number
Holds the starting value for the ‘brightness’ property.
protected var m_nStartValue: Number
Holds the starting value for the ‘contrast’ property.
protected var m_nStartValue: Number
Holds the starting value for the filter’s property.
protected var m_nStartValue: Number
Holds the starting value for the property being tweened.
protected var m_nStartValue: Number
Holds the starting value for the property.
protected var m_nStartValue: Number
Holds the starting value for the ‘hue’ property.
protected var m_nStartValue: Number
Holds the starting value for the property.
protected var m_nStartValue: Number
Holds the starting value for the ‘rotation’ property.
protected var m_nStartValue: Number
Holds the starting value for the ‘Saturation’ property.
protected var m_nStartValue: Number
Holds the starting value for the property being tweened.
protected var m_nStartValueB: Number
Holds the starting value for the ‘blue’ portion of the color.
protected var m_nStartValueG: Number
Holds the starting value for the ‘green’ portion of the color.
protected var m_nStartValueH: Number
Holds the starting value for the ‘height’ property.
protected var m_nStartValueR: Number
Holds the starting value for the ‘red’ portion of the color.
protected var m_nStartValueW: Number
Holds the starting value for the ‘width’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘blurX’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘x’ property.
protected var m_nStartValueX: Number
Holds the starting value for the ‘scaleX’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘blurY’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘y’ property.
protected var m_nStartValueY: Number
Holds the starting value for the ‘scaleY’ property.
protected var m_nTargetValue: Number
Holds the target value for the property being animated.
protected var m_nTargetValue: Number
Holds the target value for the ‘brightness’ property.
protected var m_nTargetValue: Number
Holds the target value for the ‘contrast’ property.
protected var m_nTargetValue: Number
Holds the target value for the filter’s property.
protected var m_nTargetValue: Number
Holds the target value for the property being tweened.
protected var m_nTargetValue: Number
Holds the target value for the property.
protected var m_nTargetValue: Number
Holds the target value for the ‘hue’ property.
protected var m_nTargetValue: Number
Holds the target value for the property.
protected var m_nTargetValue: Number
Holds the target value for the ‘rotation’ property.
protected var m_nTargetValue: Number
Holds the target value for the ‘Saturation’ property.
protected var m_nTargetValue: Number
Holds the target value for the property being tweened.
protected var m_nTargetValueB: Number
Holds the target value for the ‘blue’ portion of the color.
protected var m_nTargetValueG: Number
Holds the target value for the ‘green’ portion of the color.
protected var m_nTargetValueH: Number
Holds the target value for the ‘height’ property.
protected var m_nTargetValueR: Number
Holds the target value for the ‘red’ portion of the color.
protected var m_nTargetValueW: Number
Holds the target value for the ‘width’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘blurX’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘x’ property.
protected var m_nTargetValueX: Number
Holds the target value for the ‘scaleX’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘blurY’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘y’ property.
protected var m_nTargetValueY: Number
Holds the target value for the ‘scaleY’ property.
protected var m_nValue: Number
Holds the distance between the min/max and the median.
protected var m_objBlur: BlurFilter
Holds the blur filter to be applied to the target object.
protected var m_objBufferEF: Buffer
Holds all animation objects to be rendered on enter frame.
protected var m_objBufferT: Buffer
Holds all animation objects to be rendered on timer.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objControl: Point
A point object for storing information about the control point of this curve.
protected var m_objEnd: Point
A point object for storing information about the end point of this curve.
protected var m_objFilter: Class
Holds the filter whose property is being animated.
protected var m_objFilter: Class
Holds the filter whose property is being animated.
protected var m_objFramebuffer: Framebuffer
A framebuffer instance for managing all animations to be rendered.
protected var m_objLocation: Point
Stores a coordinate of the current location inside this path.
protected var m_objPath: Path
Holds a path object whose ‘x’ axis represents the frame number and ‘y’ axis represents the property value.
protected var m_objPath: Path
The path the target object is to be animated along.
protected var m_objQueue: Queue
A queue for storing animation objects.
protected var m_objRenderer: Renderer
The renderer instance to be used to render the contents of the buffers.
protected var m_objRendererNext: Renderer
Holds an instance of the renderer object for rendering playback forwards.
protected var m_objRendererPrev: Renderer
Holds an instance of the renderer object for rendering playback in reverse.
protected var m_objStage: Stage
Holds a reference to the stage to be used for adding/removing listeners to the enter frame event.
protected var m_objStart: Point
A point object for storing information about the start point of this curve.
protected var m_objTarget: Object
Holds a reference to the target object being animated.
protected var m_objTarget: Object
A reference to the object whose property is being animated.
protected var m_objTimer: Timer
Holds a timer instance to be used by this renderer.
protected var m_objToTween: Object
A reference to the object to be tweened.
protected var m_objToTween: DisplayObject
A reference to the display object to be tweened.
protected var m_objToTween: DisplayObject
A reference to the display object to be tweened.
protected var m_objToTween: Object
A reference to the object to be tweened.
protected var m_objTweenStack: TweenStack
A stack for storing all tweens in this timeline.
protected var m_strProperty: String
The object’s property that is getting tweened.
protected var m_strProperty: String
Holds the property of the target object that is being animated.
protected var m_strProperty: String
The property being animated.
protected var m_strProperty: String
The property of the display object’s filter that is being animated.
protected var m_strProperty: String
The object’s property that is getting tweened.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_strTransition: String
The name of the transition to be used for the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFirstFrame: uint
The first frame of the tween.
protected var m_uFrame: uint
The current frame the playhead of this timeline is at.
protected var m_uFrameRate: uint
The frame rate for this timeline to play at.
private var m_uIndex: uint
Stores the current index for the iteration process.
private var m_uIndex: uint
Stores the current index for the iteration process.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLastFrame: uint
The last frame of the tween.
protected var m_uLength: uint
The length (in frames) of this timeline.
protected var m_uNumRepeats: uint
Holds the number of times this animation should repeat itself.
protected var m_uPreviousFrame: uint
Stores the previously rendered frame number.
protected var m_uRenderMethod: uint
Holds the method being used to render this animation.
protected var m_uRenderMethod: uint
Stores the render method being used to render this object’s tweens.
protected var m_uRepeatCount: uint
Holds the current number of repeats that have taken place for this animation.
User interface holding all other UI views.
public function map(nodeFunction: Function,  
functionArgument: Object = null,
startIndex: int = 0):Array
Maps a function onto each stroke in the scene and return the results as an array.
private var mapResult: Array
Array used to hold result of during map traversal
private function mapWrapperFunction(node: GraphNode):void
Internal wrapper used by map to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private const margin: uint
Base margin constant used to position text and tooltips.
private const MARGIN: uint
Size of margins in pixels.
private const MarginBottom: uint
Height of the margin used for the bottom border.
private const MarginLeft: uint
Width of the margin used for the left hand border.
private const MarginRight: uint
Width of the margin used for the rifght hand border.
private const MarginTop: uint
Height of the margin used in the title bar.
public var marked: Boolean
A flag indicating whether the node is marked or not.
public var maskNames: Array
Array of mask name strings
Math utility methods used in SVG import.
public static const maxGradientColors: uint
Maximum number of gradient colors in a fill.
public var maximum: Number
The largest value that the field will be incremented to.
public var maximum: Number
The largest value that the field will be incremented to.
private var maxPos: Number
Maximum position of the scrollbar slider
public function get maxSize():int
The queue’s maximum capacity.
public function get maxSize():int
The stack’s maximum capacity.
public function get maxSize():int
The number of nodes the graph can store.
public function get maxSize():int
The hash table’s maximum capacity.
public function get maxSize():int
The heap’s maximum capacity.
public function get maxSize():int
The maximum capacity.
public static function medium(color: uint):uint
Convert a color value to its medium palette variation.
public function merge(...args):void
Merges the current list with all lists specified in the paramaters.
public function merge(...args):void
Merges the current list with all lists specified in the paramaters.
A dynamic text message class using the default font for minimal size.
public function Message(labelText: String,  
color: uint = defaultColor,
fontSize: uint = defaultFontSize)
Create a read-only text field with a default font.
private var messageLabel: Label
Label displaying a short confirmation question
public function get method():uint
Gets the method being used to render the animation.
function get method():uint
Gets the method being used to render the animation.
Reverse engineering parser for generated AS3 script methods
public static function midLine(
   a: Point,
   b: Point
):Point // Math.midLine = function (a, b)
Robert Penner’s Math method midLine.
public var minimum: Number
The smallest value that the field will be decremented to.
public var minimum: Number
The smallest value that the field will be decremented to.
private var minPos: Number
Minimum position of the scrollbar slider
private var minusButton: ShapeButton
Small stepper/spin button for decrementing the value in the field.
private var minusButton: ShapeButton
Small stepper/spin button for decrementing the value in the field.
public static function MirrorX():Shape
MirrorX code generated by µShape.
public static function MirrorY():Shape
MirrorY code generated by µShape.
public var miterLimit: Number
Line miter cutoff limit
private function mouseClickHandler(event: MouseEvent):void
Button click handler calls back to user supplied handler if present
private function mouseClickHandler(event: MouseEvent):void
Button click handler calls back to user supplied handler if present
private function mouseCloseHandler(event: MouseEvent):void
Called when the user clicks on the dialog close button.
private function mouseDownHandler(event: MouseEvent):void
Change state when the button is pressed
private function mouseDownHandler(event: MouseEvent):void
Brings the dialog to the foreground and initiates a dragging operation on the dialog box when the user clicks on the title/border area -
private function mouseDownHandler(event: MouseEvent):void
Called when the mouse button is pressed.
private function mouseDownHandler(event: MouseEvent):void
Called when the mouse button is pressed.
private function mouseDownHandler(event: MouseEvent):void
Change state when the button is pressed
private function mouseGradientChange():void
Updates the selectedColor based on the mouse position over the saturation/brightness scale box.
private function mouseHueChange():void
Updates the selectedColor based on the mouse position over the color hue wheel.
private function mouseOutHandler(event: MouseEvent):void
Change state when the mouse is moved away from the button
private function mouseOutHandler(event: MouseEvent):void
Forwards a mouse out event to the mouse up handler.
private function mouseOutHandler(event: MouseEvent):void
Called when the mouse is moved away from the button.
private function mouseOutHandler(event: MouseEvent):void
Called when the mouse is moved away from the button.
private function mouseOverHandler(event: MouseEvent):void
Change state when the mouse is over the button
private function mousePaletteSelected():void
Updates the selectedColor based on the mouse position over a color gradient palette entry.
private function mouseRecentSelected():void
Updates the selectedColor based on the mouse position over a recently used color palette entry.
private function mouseUpHandler(event: MouseEvent):void
Change state when the button is released
private function mouseUpHandler(event: MouseEvent):void
Drops a dialog box at the current position if it is being dragged.
private function mouseUpHandler(event: MouseEvent):void
Called when the mouse button is released.
private function mouseUpHandler(event: MouseEvent):void
Called when the mouse button is released.
private function mouseUpHandler(event: MouseEvent):void
Change state when the button is released
public function move(objTarget: DisplayObject,  
nTargetValueX: Number,  
nTargetValueY: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘x’ and ‘y’ properties of a display object to the desired target values.
public function move(xPos: Number,  
yPos: Number,  
mirrorX: Boolean = false,
mirrorY: Boolean = false):void
Moves the StrokeItem to a new position.
The ‘MoveAnimation’ class animates the ‘x’ and ‘y’ coordinates of a display object.
public function MoveAnimation(objTarget: DisplayObject,
nTargetValueX: Number,
nTargetValueY: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
private function moveDown():void
Called when the downButton is clicked, causes the slider position to be incremented.
public static function MoveSelection():Shape
MoveSelection code generated by µShape.
public function moveTo(nX: Number,
nY: Number):void
Moves the current location to the specified coordinate.
private function moveUp():void
Called when the upButton is clicked, causes the slider position to be incremented.
public var movie: MovieScene
Movie scene object that is updated by a call to updateFromParser.
A encapsulation of code generation for a graphical animated scene.
Updates a movie scene object’s graph and timeline with properties obtained by a class parser.
A graphical scene with a graph of shape and path layers which can be timeline animated over a background.
public function MovieScene(onSizeChange: Function,
onStrokeChange: Function,
onSelectionChange: Function)
Create a new movie scene object.
Preloader with color theme selection during main application load.
public function mSprite()
Preloader constructor.
private static const multiLineCommentBegin: String
Regex token for begin of a comment block.
private static const multiLineCommentEnd: String
Regex token for end of a comment block.
protected function multiply(aMatrix: Array):void
Multiplies the specified matrix array against the one this object represents.
Main application class responsible for startup, shutdown and stage resize events.
public function muSprite()
Create an instance of the application.
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