| M | |
| m_aData | |
| m_aFilters, BlurAnimation | |
| m_aKeys, HashMap | |
| m_aMatrix, ColorMatrix | |
| m_aParamsForward, Action | |
| m_aParamsReverse, Action | |
| m_aSegments, Path | |
| m_aValues, HashMap | |
| m_bIsDirty | |
| m_bLoop, Timeline | |
| m_bOrientToPath, PathTween | |
| m_fncForward, Action | |
| m_fncOnEnterFrame, Renderer | |
| m_fncOnTimer, Renderer | |
| m_fncReverse, Action | |
| m_fncSet, FunctionsAnimation | |
| m_fncTransition | |
| m_nAlpha, ColorMatrix | |
| m_nBrightness, ColorMatrix | |
| m_nChangeValue | |
| m_nChangeValueB, ColorAnimation | |
| m_nChangeValueG, ColorAnimation | |
| m_nChangeValueH, SizeAnimation | |
| m_nChangeValueR, ColorAnimation | |
| m_nChangeValueW, SizeAnimation | |
| m_nChangeValueX | |
| m_nChangeValueY | |
| m_nContrast, ColorMatrix | |
| m_nDuration | |
| m_nHue, ColorMatrix | |
| m_nMax, PulseAnimation | |
| m_nMedian, PulseAnimation | |
| m_nMin, PulseAnimation | |
| m_nRefreshRate, Timeline | |
| m_nSaturation, ColorMatrix | |
| m_nStartRotation, PathTween | |
| m_nStartTime | |
| m_nStartValue | |
| m_nStartValueB, ColorAnimation | |
| m_nStartValueG, ColorAnimation | |
| m_nStartValueH, SizeAnimation | |
| m_nStartValueR, ColorAnimation | |
| m_nStartValueW, SizeAnimation | |
| m_nStartValueX | |
| m_nStartValueY | |
| m_nTargetValue | |
| m_nTargetValueB, ColorAnimation | |
| m_nTargetValueG, ColorAnimation | |
| m_nTargetValueH, SizeAnimation | |
| m_nTargetValueR, ColorAnimation | |
| m_nTargetValueW, SizeAnimation | |
| m_nTargetValueX | |
| m_nTargetValueY | |
| m_nValue, PulseAnimation | |
| m_objBlur, BlurAnimation | |
| m_objBufferEF, Framebuffer | |
| m_objBufferT, Framebuffer | |
| m_objColorMatrix | |
| m_objControl, Curve | |
| m_objEnd, Curve | |
| m_objFilter | |
| m_objFramebuffer, AnimationManager | |
| m_objLocation, Path | |
| m_objPath | |
| m_objQueue, Buffer | |
| m_objRenderer, Framebuffer | |
| m_objRendererNext, Timeline | |
| m_objRendererPrev, Timeline | |
| m_objStage, Renderer | |
| m_objStart, Curve | |
| m_objTarget | |
| m_objTimer, Renderer | |
| m_objToTween | |
| m_objTweenStack, Timeline | |
| m_strProperty | |
| m_strTransition | |
| m_uFirstFrame | |
| m_uFrame, Timeline | |
| m_uFrameRate, Timeline | |
| m_uIndex | |
| m_uLastFrame | |
| m_uLength, Timeline | |
| m_uNumRepeats, RotationAnimation | |
| m_uPreviousFrame, Action | |
| m_uRenderMethod | |
| m_uRepeatCount, RotationAnimation | |
| MainForm | |
| map, SceneGraph | |
| mapResult, SceneGraph | |
| mapWrapperFunction, SceneGraph | |
| margin, Tooltips | |
| MARGIN, DialogBox | |
| MarginBottom, DialogBox | |
| MarginLeft, DialogBox | |
| MarginRight, DialogBox | |
| MarginTop, DialogBox | |
| marked, GraphNode | |
| maskNames, ClassParser | |
| MathUtils | |
| maxGradientColors, StrokeStyle | |
| maximum | |
| maxPos, Scrollbar | |
| maxSize | |
| medium, Color | |
| merge | |
| Message | |
| Message constructor, Message | |
| messageLabel, ConfirmForm | |
| method | |
| MethodParser | |
| midLine, MathUtils | |
| minimum | |
| minPos, Scrollbar | |
| minusButton | |
| MirrorX, Asset | |
| MirrorY, Asset | |
| miterLimit, StrokeStyle | |
| Mouse event handlers, ColorForm | |
| Mouse event methods | |
| mouseClickHandler | |
| mouseCloseHandler, DialogBox | |
| mouseDownHandler | |
| mouseGradientChange, ColorForm | |
| mouseHueChange, ColorForm | |
| mouseOutHandler | |
| mouseOverHandler, BubbleButton | |
| mousePaletteSelected, ColorForm | |
| mouseRecentSelected, ColorForm | |
| mouseUpHandler | |
| move | |
| MoveAnimation | |
| moveDown, Scrollbar | |
| MoveSelection, Asset | |
| moveTo, Path | |
| moveUp, Scrollbar | |
| movie, MovieObjectGenerator | |
| MovieCodeGenerator | |
| MovieObjectGenerator | |
| MovieScene | |
| mSprite | |
| multiLineCommentBegin, MethodParser | |
| multiLineCommentEnd, MethodParser | |
| multiply, ColorMatrix | |
| muSprite | 
Holds the array of data to be iterated through.
private var m_aData: Array 
Array for storing all data in this collection.
protected var m_aData: Array 
Holds the array of data to be iterated through.
private var m_aData: Array 
Array for storing all data in this collection.
protected var m_aData: Array 
Holds a copy of all filters currently applied to the target object.
protected var m_aFilters: Array 
An array for storing map keys.
protected var m_aKeys: Array 
Stores the current matrix of values that this object represents.
protected var m_aMatrix: Array 
Holds an array of parameters to pass to the forward function.
protected var m_aParamsForward: Array 
Holds an array of parameters to pass to the reverse function.
protected var m_aParamsReverse: Array 
An array for storing path segments that form this path.
protected var m_aSegments: Array 
An array for storing map values.
protected var m_aValues: Array 
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean 
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean 
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean 
Determines whether or not this tween has changed and needs compared towards it’s target value again.
protected var m_bIsDirty: Boolean 
Determines whether or not this timeline loops when the last frame is finished.
protected var m_bLoop: Boolean 
A value for determining whether or not to orient the object to the paths direction.
protected var m_bOrientToPath: Boolean 
The function to be called when the specified frame of this action is reached while the timeline playhead is moving forward.
protected var m_fncForward: Function 
Holds a reference to the enter frame event handler.
protected var m_fncOnEnterFrame: Function 
Holds a reference to the timer event handler.
protected var m_fncOnTimer: Function 
The function to be called when the specified frame of this action is reached while the timeline playhead is moving in reverse.
protected var m_fncReverse: Function 
Holds a reference to the target object’s set function.
protected var m_fncSet: Function 
A reference to the transition being used for the tween.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
A reference to the transition being used for the tween.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
A reference to the transition being used for the tween.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
Holds a reference to the transition function being used for this animation.
protected var m_fncTransition: Function 
A reference to the transition being used for the tween.
protected var m_fncTransition: Function 
Stores the current alpha setting.
protected var m_nAlpha: Number 
Stores the current brightness setting.
protected var m_nBrightness: Number 
Holds the change in value for the property being animated.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘brightness’ property.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘contrast’ property.
protected var m_nChangeValue: Number 
Holds the change in value for the filter’s property.
protected var m_nChangeValue: Number 
Holds the change in value for the property being tweened.
protected var m_nChangeValue: Number 
Holds the change in value for the property.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘hue’ property.
protected var m_nChangeValue: Number 
Holds the change in value for the property.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘rotation’ property.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘Saturation’ property.
protected var m_nChangeValue: Number 
Holds the change in value for the property being tweened.
protected var m_nChangeValue: Number 
Holds the change in value for the ‘blue’ portion of the color.
protected var m_nChangeValueB: Number 
Holds the change in value for the ‘green’ portion of the color.
protected var m_nChangeValueG: Number 
Holds the change in value for the ‘height’ property.
protected var m_nChangeValueH: Number 
Holds the change in value for the ‘red’ portion of the color.
protected var m_nChangeValueR: Number 
Holds the change in value for the ‘width’ property.
protected var m_nChangeValueW: Number 
Holds the change in value for the ‘blurX’ property.
protected var m_nChangeValueX: Number 
Holds the change in value for the ‘x’ property.
protected var m_nChangeValueX: Number 
Holds the change in value for the ‘scaleX’ property.
protected var m_nChangeValueX: Number 
Holds the change in value for the ‘blurY’ property.
protected var m_nChangeValueY: Number 
Holds the change in value for the ‘y’ property.
protected var m_nChangeValueY: Number 
Holds the change in value for the ‘scaleY’ property.
protected var m_nChangeValueY: Number 
Stores the current contrast setting.
protected var m_nContrast: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Holds the duration of the animation in milliseconds.
protected var m_nDuration: Number 
Stores the current hue setting.
protected var m_nHue: Number 
Holds the maximum value output by the pulse.
protected var m_nMax: Number 
The median value of the min/max.
protected var m_nMedian: Number 
Holds the minimum value output by the pulse.
protected var m_nMin: Number 
The necessary refresh rate to achieve the desired frame rate.
protected var m_nRefreshRate: Number 
Stores the current saturation setting.
protected var m_nSaturation: Number 
Stores the starting rotational value of the object being tween.
protected var m_nStartRotation: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting time of the animation in milliseconds.
protected var m_nStartTime: Number 
Holds the starting value for the property being animated.
protected var m_nStartValue: Number 
Holds the starting value for the ‘brightness’ property.
protected var m_nStartValue: Number 
Holds the starting value for the ‘contrast’ property.
protected var m_nStartValue: Number 
Holds the starting value for the filter’s property.
protected var m_nStartValue: Number 
Holds the starting value for the property being tweened.
protected var m_nStartValue: Number 
Holds the starting value for the property.
protected var m_nStartValue: Number 
Holds the starting value for the ‘hue’ property.
protected var m_nStartValue: Number 
Holds the starting value for the property.
protected var m_nStartValue: Number 
Holds the starting value for the ‘rotation’ property.
protected var m_nStartValue: Number 
Holds the starting value for the ‘Saturation’ property.
protected var m_nStartValue: Number 
Holds the starting value for the property being tweened.
protected var m_nStartValue: Number 
Holds the starting value for the ‘blue’ portion of the color.
protected var m_nStartValueB: Number 
Holds the starting value for the ‘green’ portion of the color.
protected var m_nStartValueG: Number 
Holds the starting value for the ‘height’ property.
protected var m_nStartValueH: Number 
Holds the starting value for the ‘red’ portion of the color.
protected var m_nStartValueR: Number 
Holds the starting value for the ‘width’ property.
protected var m_nStartValueW: Number 
Holds the starting value for the ‘blurX’ property.
protected var m_nStartValueX: Number 
Holds the starting value for the ‘x’ property.
protected var m_nStartValueX: Number 
Holds the starting value for the ‘scaleX’ property.
protected var m_nStartValueX: Number 
Holds the starting value for the ‘blurY’ property.
protected var m_nStartValueY: Number 
Holds the starting value for the ‘y’ property.
protected var m_nStartValueY: Number 
Holds the starting value for the ‘scaleY’ property.
protected var m_nStartValueY: Number 
Holds the target value for the property being animated.
protected var m_nTargetValue: Number 
Holds the target value for the ‘brightness’ property.
protected var m_nTargetValue: Number 
Holds the target value for the ‘contrast’ property.
protected var m_nTargetValue: Number 
Holds the target value for the filter’s property.
protected var m_nTargetValue: Number 
Holds the target value for the property being tweened.
protected var m_nTargetValue: Number 
Holds the target value for the property.
protected var m_nTargetValue: Number 
Holds the target value for the ‘hue’ property.
protected var m_nTargetValue: Number 
Holds the target value for the property.
protected var m_nTargetValue: Number 
Holds the target value for the ‘rotation’ property.
protected var m_nTargetValue: Number 
Holds the target value for the ‘Saturation’ property.
protected var m_nTargetValue: Number 
Holds the target value for the property being tweened.
protected var m_nTargetValue: Number 
Holds the target value for the ‘blue’ portion of the color.
protected var m_nTargetValueB: Number 
Holds the target value for the ‘green’ portion of the color.
protected var m_nTargetValueG: Number 
Holds the target value for the ‘height’ property.
protected var m_nTargetValueH: Number 
Holds the target value for the ‘red’ portion of the color.
protected var m_nTargetValueR: Number 
Holds the target value for the ‘width’ property.
protected var m_nTargetValueW: Number 
Holds the target value for the ‘blurX’ property.
protected var m_nTargetValueX: Number 
Holds the target value for the ‘x’ property.
protected var m_nTargetValueX: Number 
Holds the target value for the ‘scaleX’ property.
protected var m_nTargetValueX: Number 
Holds the target value for the ‘blurY’ property.
protected var m_nTargetValueY: Number 
Holds the target value for the ‘y’ property.
protected var m_nTargetValueY: Number 
Holds the target value for the ‘scaleY’ property.
protected var m_nTargetValueY: Number 
Holds the distance between the min/max and the median.
protected var m_nValue: Number 
Holds the blur filter to be applied to the target object.
protected var m_objBlur: BlurFilter 
Holds all animation objects to be rendered on enter frame.
protected var m_objBufferEF: Buffer 
Holds all animation objects to be rendered on timer.
protected var m_objBufferT: Buffer 
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix 
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix 
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix 
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix 
Holds an instance of the color matrix object for manipulating this object’s color.
protected var m_objColorMatrix: ColorMatrix 
A point object for storing information about the control point of this curve.
protected var m_objControl: Point 
A point object for storing information about the end point of this curve.
protected var m_objEnd: Point 
Holds the filter whose property is being animated.
protected var m_objFilter: Class 
Holds the filter whose property is being animated.
protected var m_objFilter: Class 
A framebuffer instance for managing all animations to be rendered.
protected var m_objFramebuffer: Framebuffer 
Stores a coordinate of the current location inside this path.
protected var m_objLocation: Point 
Holds a path object whose ‘x’ axis represents the frame number and ‘y’ axis represents the property value.
protected var m_objPath: Path 
The path the target object is to be animated along.
protected var m_objPath: Path 
A queue for storing animation objects.
protected var m_objQueue: Queue 
The renderer instance to be used to render the contents of the buffers.
protected var m_objRenderer: Renderer 
Holds an instance of the renderer object for rendering playback forwards.
protected var m_objRendererNext: Renderer 
Holds an instance of the renderer object for rendering playback in reverse.
protected var m_objRendererPrev: Renderer 
Holds a reference to the stage to be used for adding/removing listeners to the enter frame event.
protected var m_objStage: Stage 
A point object for storing information about the start point of this curve.
protected var m_objStart: Point 
Holds a reference to the target object being animated.
protected var m_objTarget: Object 
A reference to the object whose property is being animated.
protected var m_objTarget: Object 
Holds a timer instance to be used by this renderer.
protected var m_objTimer: Timer 
A reference to the object to be tweened.
protected var m_objToTween: Object 
A reference to the display object to be tweened.
protected var m_objToTween: DisplayObject 
A reference to the display object to be tweened.
protected var m_objToTween: DisplayObject 
A reference to the object to be tweened.
protected var m_objToTween: Object 
A stack for storing all tweens in this timeline.
protected var m_objTweenStack: TweenStack 
The object’s property that is getting tweened.
protected var m_strProperty: String 
Holds the property of the target object that is being animated.
protected var m_strProperty: String 
The property being animated.
protected var m_strProperty: String 
The property of the display object’s filter that is being animated.
protected var m_strProperty: String 
The object’s property that is getting tweened.
protected var m_strProperty: String 
The name of the transition to be used for the tween.
protected var m_strTransition: String 
The name of the transition to be used for the tween.
protected var m_strTransition: String 
The name of the transition to be used for the tween.
protected var m_strTransition: String 
The name of the transition to be used for the tween.
protected var m_strTransition: String 
The first frame of the tween.
protected var m_uFirstFrame: uint 
The first frame of the tween.
protected var m_uFirstFrame: uint 
The first frame of the tween.
protected var m_uFirstFrame: uint 
The first frame of the tween.
protected var m_uFirstFrame: uint 
The first frame of the tween.
protected var m_uFirstFrame: uint 
The current frame the playhead of this timeline is at.
protected var m_uFrame: uint 
The frame rate for this timeline to play at.
protected var m_uFrameRate: uint 
Stores the current index for the iteration process.
private var m_uIndex: uint 
Stores the current index for the iteration process.
private var m_uIndex: uint 
The last frame of the tween.
protected var m_uLastFrame: uint 
The last frame of the tween.
protected var m_uLastFrame: uint 
The last frame of the tween.
protected var m_uLastFrame: uint 
The last frame of the tween.
protected var m_uLastFrame: uint 
The last frame of the tween.
protected var m_uLastFrame: uint 
The length (in frames) of this timeline.
protected var m_uLength: uint 
Holds the number of times this animation should repeat itself.
protected var m_uNumRepeats: uint 
Stores the previously rendered frame number.
protected var m_uPreviousFrame: uint 
Holds the method being used to render this animation.
protected var m_uRenderMethod: uint 
Stores the render method being used to render this object’s tweens.
protected var m_uRenderMethod: uint 
Holds the current number of repeats that have taken place for this animation.
protected var m_uRepeatCount: uint 
Maps a function onto each stroke in the scene and return the results as an array.
public function map( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):Array 
Array used to hold result of during map traversal
private var mapResult: Array 
Internal wrapper used by map to supply the Stroke stored at each GraphNode and the optional traverseFunctionArgument to the nodeFunction held in traverseFunctionCallback.
private function mapWrapperFunction( node: GraphNode ):void 
Base margin constant used to position text and tooltips.
private const margin: uint 
Size of margins in pixels.
private const MARGIN: uint 
Height of the margin used for the bottom border.
private const MarginBottom: uint 
Width of the margin used for the left hand border.
private const MarginLeft: uint 
Width of the margin used for the rifght hand border.
private const MarginRight: uint 
Height of the margin used in the title bar.
private const MarginTop: uint 
A flag indicating whether the node is marked or not.
public var marked: Boolean 
Array of mask name strings
public var maskNames: Array 
Maximum number of gradient colors in a fill.
public static const maxGradientColors: uint 
The largest value that the field will be incremented to.
public var maximum: Number 
The largest value that the field will be incremented to.
public var maximum: Number 
Maximum position of the scrollbar slider
private var maxPos: Number 
The queue’s maximum capacity.
public function get maxSize():int 
The stack’s maximum capacity.
public function get maxSize():int 
The number of nodes the graph can store.
public function get maxSize():int 
The hash table’s maximum capacity.
public function get maxSize():int 
The heap’s maximum capacity.
public function get maxSize():int 
The maximum capacity.
public function get maxSize():int 
Convert a color value to its medium palette variation.
public static function medium( color: uint ):uint 
Merges the current list with all lists specified in the paramaters.
public function merge( ...args ):void 
Merges the current list with all lists specified in the paramaters.
public function merge( ...args ):void 
Create a read-only text field with a default font.
public function Message( labelText: String, color: uint = defaultColor, fontSize: uint = defaultFontSize ) 
Label displaying a short confirmation question
private var messageLabel: Label 
Gets the method being used to render the animation.
public function get method():uint 
Gets the method being used to render the animation.
function get method():uint 
Robert Penner’s Math method midLine.
public static function midLine( a: Point, b: Point ):Point // Math.midLine = function (a, b) 
The smallest value that the field will be decremented to.
public var minimum: Number 
The smallest value that the field will be decremented to.
public var minimum: Number 
Minimum position of the scrollbar slider
private var minPos: Number 
Small stepper/spin button for decrementing the value in the field.
private var minusButton: ShapeButton 
Small stepper/spin button for decrementing the value in the field.
private var minusButton: ShapeButton 
MirrorX code generated by µShape.
public static function MirrorX():Shape 
MirrorY code generated by µShape.
public static function MirrorY():Shape 
Line miter cutoff limit
public var miterLimit: Number 
Button click handler calls back to user supplied handler if present
private function mouseClickHandler( event: MouseEvent ):void 
Button click handler calls back to user supplied handler if present
private function mouseClickHandler( event: MouseEvent ):void 
Called when the user clicks on the dialog close button.
private function mouseCloseHandler( event: MouseEvent ):void 
Change state when the button is pressed
private function mouseDownHandler( event: MouseEvent ):void 
Brings the dialog to the foreground and initiates a dragging operation on the dialog box when the user clicks on the title/border area -
private function mouseDownHandler( event: MouseEvent ):void 
Called when the mouse button is pressed.
private function mouseDownHandler( event: MouseEvent ):void 
Called when the mouse button is pressed.
private function mouseDownHandler( event: MouseEvent ):void 
Change state when the button is pressed
private function mouseDownHandler( event: MouseEvent ):void 
Updates the selectedColor based on the mouse position over the saturation/brightness scale box.
private function mouseGradientChange():void 
Updates the selectedColor based on the mouse position over the color hue wheel.
private function mouseHueChange():void 
Change state when the mouse is moved away from the button
private function mouseOutHandler( event: MouseEvent ):void 
Forwards a mouse out event to the mouse up handler.
private function mouseOutHandler( event: MouseEvent ):void 
Called when the mouse is moved away from the button.
private function mouseOutHandler( event: MouseEvent ):void 
Called when the mouse is moved away from the button.
private function mouseOutHandler( event: MouseEvent ):void 
Change state when the mouse is over the button
private function mouseOverHandler( event: MouseEvent ):void 
Updates the selectedColor based on the mouse position over a color gradient palette entry.
private function mousePaletteSelected():void 
Updates the selectedColor based on the mouse position over a recently used color palette entry.
private function mouseRecentSelected():void 
Change state when the button is released
private function mouseUpHandler( event: MouseEvent ):void 
Drops a dialog box at the current position if it is being dragged.
private function mouseUpHandler( event: MouseEvent ):void 
Called when the mouse button is released.
private function mouseUpHandler( event: MouseEvent ):void 
Called when the mouse button is released.
private function mouseUpHandler( event: MouseEvent ):void 
Change state when the button is released
private function mouseUpHandler( event: MouseEvent ):void 
Animates the ‘x’ and ‘y’ properties of a display object to the desired target values.
public function move( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Moves the StrokeItem to a new position.
public function move( xPos: Number, yPos: Number, mirrorX: Boolean = false, mirrorY: Boolean = false ):void 
Constructor.
public function MoveAnimation( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nDuration: Number, strTransition: String, uRenderMethod: uint ) 
Called when the downButton is clicked, causes the slider position to be incremented.
private function moveDown():void 
MoveSelection code generated by µShape.
public static function MoveSelection():Shape 
Moves the current location to the specified coordinate.
public function moveTo( nX: Number, nY: Number ):void 
Called when the upButton is clicked, causes the slider position to be incremented.
private function moveUp():void 
Movie scene object that is updated by a call to updateFromParser.
public var movie: MovieScene 
Create a new movie scene object.
public function MovieScene( onSizeChange: Function, onStrokeChange: Function, onSelectionChange: Function ) 
Preloader constructor.
public function mSprite() 
Regex token for begin of a comment block.
private static const multiLineCommentBegin: String 
Regex token for end of a comment block.
private static const multiLineCommentEnd: String 
Multiplies the specified matrix array against the one this object represents.
protected function multiply( aMatrix: Array ):void 
Create an instance of the application.
public function muSprite()