J | |
join | |
joints, StrokeStyle | |
K | |
keyDownCallback, ScriptField | |
keyDownHandler, ScriptField | |
L | |
Label | |
LABEL_MARGIN | |
LabelButton | |
language, ScriptField | |
lastFrame | |
lastNodeOf, DLinkedList | |
lastState | |
LayerForm | |
lc, out | |
left, BinaryTreeNode | |
length | |
Libraries | |
License | |
light, Color | |
Line | |
linear, Transitions | |
LINEAR, Transitions | |
LineForm | |
lineTo, Path | |
LinkedList | |
LinkedListNode | |
LinkedQueue | |
LinkedStack | |
list | |
load, mSprite | |
loadScript | |
loadSettings, airSprite | |
Logging helpers, out | |
Logging internals, out | |
Logging methods, out | |
Logo, Asset | |
Lookup methods | |
lookupColorName, ColorNameTable | |
lookupColorValue, ColorNameTable | |
lookupParentIndex, MovieObjectGenerator | |
loop, Timeline | |
loopState, ClassParser | |
Lorenz | |
ltrim, Utility | |
LUMINANCE_B, ColorMatrix | |
LUMINANCE_G, ColorMatrix | |
LUMINANCE_R, ColorMatrix |
Converts the data in the linked list to strings, inserts the given separator between the elements, concatenates them, and returns the resulting string.
public function join( sep: * ):String
Converts the data in the linked list to strings, inserts the given separator between the elements, concatenates them, and returns the resulting string.
public function join( sep: * ):String
Line JointStyle enum
public var joints: String
Optional callback triggered when a keyboard button is pressed down while focus is in the scriptField.
private var keyDownCallback: Function
Change the callback function called when a keyboard button is pressed.
public function set keyDownHandler( keyDownHandlerFunction: Function ):void
Create a static, left-aligned text label using the CommonFont font.
public function Label( labelText: String, color: uint = defaultColor, fontSize: uint = defaultFontSize )
Small margin to keep the text label from the button border.
private const LABEL_MARGIN: uint
Small margin to keep the text label from the button border.
private const LABEL_MARGIN: uint
Creates a button with a label text and up/down states.
public function LabelButton( owner: String, labelText: String, color: uint = Color.Grey, clickHandler: Function = null, buttonWidth: Number = DEFAULT_WIDTH, buttonHeight: Number = DEFAULT_HEIGHT, autoRepeat: int = 100 )
Sets the scripting language for the text field.
public function set language( scriptLanguageName: String ):void
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Searches for an item in the list, working backward from the last item, by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
public function lastNodeOf( obj: *, from: DListIterator = null ):DListIterator
Last active visual state of the button
private var lastState: DisplayObject
Last state the button has been in.
private var lastState: DisplayObject
Last state the button has been in.
private var lastState: DisplayObject
Reference to the last state shape the button has been shown with
private var lastState: DisplayObject
Form constructor
public function LayerForm()
The destination of trace output
private static var lc: LocalConnection
The left child node being referenced.
public var left: BinaryTreeNode
Gets the number of items in this buffer.
public function get length():uint
Gets the length of this collection.
public function get length():uint
Gets the length of this collection.
public function get length():uint
Returns the number of strokes in the scene graph.
public function get length():int
Gets the length of this collection.
public function get length():uint
Returns the length (in frames) of this timeline.
public function get length():Number
Convert a color value to its light palette variation.
public static function light( color: uint ):uint
Constructor.
public function Line( objStart: Point, objEnd: Point )
Linear easing equation.
public static function linear( t: Number, b: Number, c: Number, d: Number ):Number
Reference to the linear easing equation.
public static const LINEAR: String
Creates a line from the current location to the specified coordinate.
public function lineTo( nX: Number, nY: Number ):void
Initializes a new queue.
public function LinkedQueue( list: SLinkedList = null )
Initializes a new stack.
public function LinkedStack( list: DLinkedList = null )
The list this iterator uses.
public var list: DLinkedList
The list this iterator uses.
public var list: SLinkedList
Initiates load of the main application
private function load():void
Load a script from an external source.
public function loadScript( script: String ):void
Load a script from an external source.
public function loadScript( script: String ):void
Load the application configuration file.
private function loadSettings( settingsFile: File ):void
Logo code generated by µSprite.
public static function Logo():Sprite
Looks up a color name for the given color value.
public static function lookupColorName( color: uint ):String
Looks up a color value for the given color name.
public static function lookupColorValue( colorName: String ):uint
Find the index of a parent stroke for a named child stroke.
private function lookupParentIndex( sceneRelations: Array, childName: String ):int
Gets the current loop setting.
public function get loop():Boolean
Animation loop state.
public var loopState: Boolean
Creates a series of colored circle shapes that are added to the instance sprite.
public function Lorenz( children: uint = 64 )
Trim whitespace from left hand side of a string
public static function ltrim( str: String ):String
Configuration for the blue portion of the luminance vector.
protected const LUMINANCE_B: Number
Configuration for the green portion of the luminance vector.
protected const LUMINANCE_G: Number
Configuration for the red portion of the luminance vector.
protected const LUMINANCE_R: Number