Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
J
 join
 joints, StrokeStyle
K
 keyDownCallback, ScriptField
 keyDownHandler, ScriptField
L
 Label
 LABEL_MARGIN
 LabelButton
 language, ScriptField
 lastFrame
 lastNodeOf, DLinkedList
 lastState
 LayerForm
 lc, out
 left, BinaryTreeNode
 length
 Libraries
 License
 light, Color
 Line
 linear, Transitions
 LINEAR, Transitions
 LineForm
 lineTo, Path
 LinkedList
 LinkedListNode
 LinkedQueue
 LinkedStack
 list
 load, mSprite
 loadScript
 loadSettings, airSprite
 Logging helpers, out
 Logging internals, out
 Logging methods, out
 Logo, Asset
 Lookup methods
 lookupColorName, ColorNameTable
 lookupColorValue, ColorNameTable
 lookupParentIndex, MovieObjectGenerator
 loop, Timeline
 loopState, ClassParser
 Lorenz
 ltrim, Utility
 LUMINANCE_B, ColorMatrix
 LUMINANCE_G, ColorMatrix
 LUMINANCE_R, ColorMatrix
public function join(sep: *):String
Converts the data in the linked list to strings, inserts the given separator between the elements, concatenates them, and returns the resulting string.
public function join(sep: *):String
Converts the data in the linked list to strings, inserts the given separator between the elements, concatenates them, and returns the resulting string.
public var joints: String
Line JointStyle enum
private var keyDownCallback: Function
Optional callback triggered when a keyboard button is pressed down while focus is in the scriptField.
public function set keyDownHandler(keyDownHandlerFunction: Function):void
Change the callback function called when a keyboard button is pressed.
A static text label.
public function Label(labelText: String,  
color: uint = defaultColor,
fontSize: uint = defaultFontSize)
Create a static, left-aligned text label using the CommonFont font.
private const LABEL_MARGIN: uint
Small margin to keep the text label from the button border.
private const LABEL_MARGIN: uint
Small margin to keep the text label from the button border.
A button widget with a slightly raised look and a label text on it.
public function LabelButton(owner: String,  
labelText: String,  
color: uint = Color.Grey,
clickHandler: Function = null,
buttonWidth: Number = DEFAULT_WIDTH,
buttonHeight: Number = DEFAULT_HEIGHT,
autoRepeat: int = 100)
Creates a button with a label text and up/down states.
public function set language(scriptLanguageName: String):void
Sets the scripting language for the text field.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function get lastFrame():uint
Gets the last frame of the timeline that has a keyframe on it.
public function lastNodeOf(obj: *,  
from: DListIterator = null):DListIterator
Searches for an item in the list, working backward from the last item, by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
private var lastState: DisplayObject
Last active visual state of the button
private var lastState: DisplayObject
Last state the button has been in.
private var lastState: DisplayObject
Last state the button has been in.
private var lastState: DisplayObject
Reference to the last state shape the button has been shown with
User interface for selection of layer (scene node) properties.
public function LayerForm()
Form constructor
private static var lc: LocalConnection
The destination of trace output
public var left: BinaryTreeNode
The left child node being referenced.
public function get length():uint
Gets the number of items in this buffer.
public function get length():uint
Gets the length of this collection.
public function get length():uint
Gets the length of this collection.
public function get length():int
Returns the number of strokes in the scene graph.
public function get length():uint
Gets the length of this collection.
public function get length():Number
Returns the length (in frames) of this timeline.
The boostworthy animation and polygonal-labs data structure packages were developed by their respective authors and has been made available for redistribution and use in all application types according to their respective licences.
public static function light(color: uint):uint
Convert a color value to its light palette variation.
The ‘Line’ class presents a data structure for representing a line.
public function Line(objStart: Point,
objEnd: Point)
Constructor.
public static function linear(t: Number,
b: Number,
c: Number,
d: Number):Number
Linear easing equation.
public static const LINEAR: String
Reference to the linear easing equation.
User interface for line style properties.
public function lineTo(nX: Number,
nY: Number):void
Creates a line from the current location to the specified coordinate.
A marker interface for linked list classes.
A marker interface for the linked list nodes.
A queue based on a linked list.
public function LinkedQueue(list: SLinkedList = null)
Initializes a new queue.
A stack based on a linked list.
public function LinkedStack(list: DLinkedList = null)
Initializes a new stack.
public var list: DLinkedList
The list this iterator uses.
public var list: SLinkedList
The list this iterator uses.
private function load():void
Initiates load of the main application
public function loadScript(script: String):void
Load a script from an external source.
public function loadScript(script: String):void
Load a script from an external source.
private function loadSettings(settingsFile: File):void
Load the application configuration file.
public static function Logo():Sprite
Logo code generated by µSprite.
public static function lookupColorName(color: uint):String
Looks up a color name for the given color value.
public static function lookupColorValue(colorName: String):uint
Looks up a color value for the given color name.
private function lookupParentIndex(sceneRelations: Array,
childName: String):int
Find the index of a parent stroke for a named child stroke.
public function get loop():Boolean
Gets the current loop setting.
public var loopState: Boolean
Animation loop state.
Draws a series of colored circles with position and size based on the Lorenz attractor formulas.
public function Lorenz(children: uint = 64)
Creates a series of colored circle shapes that are added to the instance sprite.
public static function ltrim(str: String):String
Trim whitespace from left hand side of a string
protected const LUMINANCE_B: Number
Configuration for the blue portion of the luminance vector.
protected const LUMINANCE_G: Number
Configuration for the green portion of the luminance vector.
protected const LUMINANCE_R: Number
Configuration for the red portion of the luminance vector.
Close