| W | |
| warning, out | |
| WARNING, out | |
| weight, GraphArc | |
| Widget event handlers, ColorForm | |
| Widget event methods, Scrollbar | |
| WidgetInterface | |
| widgets, WidgetSprite | |
| WidgetSprite | |
| WidgetTemplate | |
| width | |
| willTrigger, AnimationManager | |
| windowText, DialogBox | |
| withBevel, StrokeFilter | |
| withBlur, StrokeFilter | |
| withShadow, StrokeFilter | |
| X | |
| x, MethodParser | |
| x0, Lorenz | |
| xMax | |
| xMin | |
| xPos, BubbleButtonState | |
| Y | |
| y, MethodParser | |
| y0, Lorenz | |
| yMax | |
| yMin | |
| yPos, BubbleButtonState | |
| Z | |
| z0, Lorenz | |
| zeroPad, out | 
Trace arguments with the warning style
public static function warning( ... args ):void 
Warning logging level
public static const WARNING: String 
The weight (or cost) of the arc.
public var weight: Number 
A static associative table indexed by owner of arrays of WidgetSprite instances belonging to the owner.
private static var widgets: Object 
Create a new widget
public function WidgetTemplate( owner: String, ... ) 
Indicates the width (colums).
public function get width():int 
Indicates the width (columns).
public function get width():int 
Line width
public var width: Number 
Check to see if the event dispatcher or any of it’s ancestors have any listeners registered for the specified event type.
public function willTrigger( strType: String ):Boolean 
Title bar text label
private var windowText: Label 
Determines if the shape has a bevel filter.
public function get withBevel():Boolean 
Determines if the shape has a blur filter.
public function get withBlur():Boolean 
Determines if the shape has a drop shadow filter.
public function get withShadow():Boolean 
Horizontal offset of the asset relative to its parent
public var x: Number 
Position in x.
private var x0: Number 
Maximum X in the scene coordinate system
public var xMax: Number 
Maximum X in the asset’s local reference coordinate system
public var xMax: Number 
Minumum X in the scene coordinate system
public var xMin: Number 
Minumum X in the asset’s local reference coordinate system
public var xMin: Number 
Horizontal position of the button
private const xPos: uint 
Vertical offset of the asset relative to its parent
public var y: Number 
Position in y.
private var y0: Number 
Maximum Y in the scene coordinate system
public var yMax: Number 
Maximum Y in the asset’s local reference coordinate system
public var yMax: Number 
Minumum Y in the scene coordinate system
public var yMin: Number 
Minumum Y in the asset’s local reference coordinate system
public var yMin: Number 
Vertical position of the button
private const yPos: uint 
Position in z.
private var z0: Number 
Convert a number to a string and pad with zeros until length is reached
private static function zeroPad( num: Number, len: int ):String