Index
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W
 warning, out
 WARNING, out
 weight, GraphArc
 Widget event handlers, ColorForm
 Widget event methods, Scrollbar
 WidgetInterface
 widgets, WidgetSprite
 WidgetSprite
 WidgetTemplate
 width
 willTrigger, AnimationManager
 windowText, DialogBox
 withBevel, StrokeFilter
 withBlur, StrokeFilter
 withShadow, StrokeFilter
X
 x, MethodParser
 x0, Lorenz
 xMax
 xMin
 xPos, BubbleButtonState
Y
 y, MethodParser
 y0, Lorenz
 yMax
 yMin
 yPos, BubbleButtonState
Z
 z0, Lorenz
 zeroPad, out
public static function warning(... args):void
Trace arguments with the warning style
public static const WARNING: String
Warning logging level
public var weight: Number
The weight (or cost) of the arc.
Widgets are required to implement this interface.
private static var widgets: Object
A static associative table indexed by owner of arrays of WidgetSprite instances belonging to the owner.
Base class for widgets to enable/disable event listeners and keep a global tab order of all widgets (provided they are created and registered in tab order.
Use this template to create a new widget with the required interface.
public function WidgetTemplate(owner: String,
... )
Create a new widget
public function get width():int
Indicates the width (colums).
public function get width():int
Indicates the width (columns).
public var width: Number
Line width
public function willTrigger(strType: String):Boolean
Check to see if the event dispatcher or any of it’s ancestors have any listeners registered for the specified event type.
private var windowText: Label
Title bar text label
public function get withBevel():Boolean
Determines if the shape has a bevel filter.
public function get withBlur():Boolean
Determines if the shape has a blur filter.
public function get withShadow():Boolean
Determines if the shape has a drop shadow filter.
public var x: Number
Horizontal offset of the asset relative to its parent
private var x0: Number
Position in x.
public var xMax: Number
Maximum X in the scene coordinate system
public var xMax: Number
Maximum X in the asset’s local reference coordinate system
public var xMin: Number
Minumum X in the scene coordinate system
public var xMin: Number
Minumum X in the asset’s local reference coordinate system
private const xPos: uint
Horizontal position of the button
public var y: Number
Vertical offset of the asset relative to its parent
private var y0: Number
Position in y.
public var yMax: Number
Maximum Y in the scene coordinate system
public var yMax: Number
Maximum Y in the asset’s local reference coordinate system
public var yMin: Number
Minumum Y in the scene coordinate system
public var yMin: Number
Minumum Y in the asset’s local reference coordinate system
private const yPos: uint
Vertical position of the button
private var z0: Number
Position in z.
private static function zeroPad(num: Number,
len: int):String
Convert a number to a string and pad with zeros until length is reached
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