T | |
TAB_FOCUS_COLOR, TabPane | |
TAB_HEIGHT, TabPane | |
TAB_MARGIN, TabPane | |
TAB_NOFOCUS_COLOR, TabPane | |
TabPane | |
tail | |
target | |
targetValue, TweenEx | |
text | |
texts, Tooltips | |
timeline, MovieScene | |
Timeline | |
TimelineEx | |
TimelineForm | |
timer | |
TIMER, RenderMethod | |
timerHandler | |
timeStamp, out | |
tip, Tooltips | |
Title bar text, DialogBox | |
titleText, DialogBox | |
toArray | |
ToggleButton | |
toggleLabel, ToggleButton | |
toggleState, ToggleButton | |
toHex, ColorNameTable | |
tolerance, Bezier | |
tooltipDisplayObjectName, Tooltips | |
Tooltips | |
toString | |
trace, out | |
traceDisplayList, out | |
traceTime, out | |
traceType, out | |
transition | |
Transitions | |
transpose, Array2 | |
traverse, SceneGraph | |
traverseDisplayList, out | |
traverseFunctionArgument, SceneGraph | |
traverseFunctionCallback, SceneGraph | |
traverseWrapperFunction, SceneGraph | |
TreeIterator | |
TreeNode | |
treeTraverse, SceneGraph | |
trim, Utility | |
Tween | |
Tween Add,Access&Removal, TimelineEx | |
Tween Data Access | |
TweenEx | |
TweenExInterface | |
TweenForm | |
tweenPath | |
TweenStack | |
tweenStroke | |
type, StrokeItem | |
TYPE_BEVEL, TweenEx | |
TYPE_BLUR, TweenEx | |
TYPE_COLOR, TweenEx | |
TYPE_DISPLAY, TweenEx | |
TYPE_MATRIX, TweenEx | |
TYPE_SHADOW, TweenEx |
Default text color used to emphasize the selected tab pane.
private const TAB_FOCUS_COLOR: uint
Height of a tab selector in pixels.
private const TAB_HEIGHT: uint
Margin used when drawing tabs to separate labels from tab borders.
private const TAB_MARGIN: uint
Default text color used for tab panes that are not selected.
private const TAB_NOFOCUS_COLOR: uint
Creates a tab pane for holding a number of tab pages.
public function TabPane( owner: String, color: uint, width: uint, height: uint, pageNames: Array = null, pageColors: Array = null, drawBackground: Boolean = true, placeTabsAtTop: Boolean = true )
The tail node being referenced.
public var tail: DListNode
The tail node being referenced.
public var tail: SListNode
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being animated.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being animated.
function get target():Object
Gets a reference to the target object being tweened.
function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Read-only number of the target value for the tween.
public function get targetValue():Number
Retrieve the current script text.
public function get text():String
Returns the text string in the field.
public function get text():String
Change the text of the button label
public function set text( labelText: String ):void
Array of tooltip text Label widgets with a one-to-one relationship with the items array for quick lookup on the same index.
private var texts: Array
Movie timeline holding tweens for all animations.
public var timeline: TimelineEx
Constructor.
public function Timeline( uRenderMethod: uint = DEFAULT_RENDER_METHOD, nFrameRate: Number = DEFAULT_FRAME_RATE )
See Timeline constructor
public function TimelineEx( renderMethod: uint = DEFAULT_RENDER_METHOD, frameRate: Number = DEFAULT_FRAME_RATE ):void
Timer used when the button auto-repeats.
private var timer: Timer
Timer used when animating the drawing of the circles.
private var timer: Timer
Timer used when the button auto-repeats.
private var timer: Timer
Defined constant for representing the ‘timer’ method.
public static const TIMER: uint
Handles the timer callback for auto-repeat of the button.
private function timerHandler( event: TimerEvent ):void
Handles the timer callback and forces a display update.
private function timerHandler( event: TimerEvent ):void
Handles the timer callback and forces a display update
private function timerHandler( event: TimerEvent ):void
Handles the timer callback for auto-repeat of the button.
private function timerHandler( event: TimerEvent ):void
Formats a timestamp to a sortable, fixed-width time format
private static function timeStamp():String
Currently displayed tooltip sprite, null if none is shown.
private var tip: Sprite
Retrieve the dialog title bar text string.
public function get titleText():String
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
Converts the collection into an array.
function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
Creates a switch button that a user can toggle on or off.
public function ToggleButton( owner: String, labelText: String, color: uint = Color.Grey, labelColor: uint = defaultColor, groupObject: Object = null, clickHandler: Function = null, initialState: Boolean = false, size: uint = DEFAULT_SIZE, customOnShapeFunction: Function = null, customOffShapeFunction: Function = null )
Text label shown to convey the function of the button
private var toggleLabel: Label
Current boolean state of this button
private var toggleState: Boolean
Converts the color value into a hexadecimal string representation.
public static function toHex( color: uint ):String
Approximation deviation tolerance.
public static var tolerance: int
Display object name of a tooltip on the display list.
private const tooltipDisplayObjectName: String
Creates a tooltip manager, use registerTip to add tooltips to display objects and updateTip to dynamically change and display them.
public function Tooltips( owner: String, toplevel: Sprite, frontColor: uint, backColor: uint, automaticRemove: Boolean = true ):void
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Transforms basic parsed properties into a form suitable for debugging.
public function toString():String
Converts the current color into a string representation.
public function toString():String
Converts the color value into a named or hexadecimal string representation.
public static function toString( color: uint ):String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Transforms parsed properties into a form suitable for debugging.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Returns information about the scene graph in a form suitable for debugging.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Describes the widget sprite class state.
public static function toString():String
Trace arguments with the default style
public static function trace( ... args ):void
Logs the display list of a DisplayObjectContainer with the INFO level.
public static function traceDisplayList( displayObject: DisplayObject ):void
Trace arguments with a timestamp
public static function traceTime( ... args ):void
Trace object type information tagged with the name
public static function traceType( name: String, obj: Object ):void
Read-only string indicating the transition type.
public function get transition():String
Read-only string indicating the transition type.
public function get transition():String
Read-only string indicating the transition type.
public function get transition():String
Read-only string indicating the transition type.
function get transition():String
Constructor.
public final function Transitions()
Flips rows with cols and vice versa.
public function transpose():void
Positional scene traversal that applies a function to each stroke.
public function traverse( nodeFunction: Function, functionArgument: Object = null, startIndex: int = 0 ):void
Recursively traverses the display list gathering display object information
private static function traverseDisplayList( displayObject: Object, indent: String = "" ):String
Function callback state object optionally used during graph traversal.
private var traverseFunctionArgument: Object
Function callback holder used during graph traversal.
private var traverseFunctionCallback: Function
Internal wrapper used by traverse to supply the Stroke stored at each GraphNode, the optional traverseFunctionArgument and positional indexes to the nodeFunction held in traverseFunctionCallback.
private function traverseWrapperFunction( node: GraphNode, px: int, py: int, x: int, y: int ):void
Initializes a tree iterator pointing to a given tree node.
public function TreeIterator( node: TreeNode = null )
Creates a tree node.
public function TreeNode( obj: * = null, parent: TreeNode = null )
Internal traversal algorithm used by traverse.
private function treeTraverse( node: GraphNode, process: Function, px: int, py: int, x: int, y: int ):int
Trim whitespace from a string
public static function trim( str: String ):String
Constructor.
public function Tween( objToTween: Object, strProperty: String, nTargetValue: Number, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION )
Initializes an extended tween object.
public function TweenEx( objToTween: Object, strProperty: String, nTargetValue: Number, uFirstFrame: uint, uLastFrame: uint, strTransition: String )
Form constructor.
public function TweenForm()
Read-only access to the path used in the tween.
public function get tweenPath():Path
Read-only access to the path used in the tween.
public function get tweenPath():Path
Constructor.
public function TweenStack()
Read-only access to the stroke used in the tween.
public function get tweenStroke():Stroke
Read-only access to the stroke used in the tween.
public function get tweenStroke():Stroke
Type of item, one of the Public enumeration constants.
public var type: String
Property on a display object’s bevel filter
public static const TYPE_BEVEL: String
Property on a display object’s blur filter
public static const TYPE_BLUR: String
Property on a display object’s color transform
public static const TYPE_COLOR: String
Property that exists on directly on a display object
public static const TYPE_DISPLAY: String
Property on a display object’s transform matrix
public static const TYPE_MATRIX: String
Property on a display object’s drop shadow filter
public static const TYPE_SHADOW: String