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T
 TAB_FOCUS_COLOR, TabPane
 TAB_HEIGHT, TabPane
 TAB_MARGIN, TabPane
 TAB_NOFOCUS_COLOR, TabPane
 TabPane
 tail
 target
 targetValue, TweenEx
 text
 texts, Tooltips
 timeline, MovieScene
 Timeline
 TimelineEx
 TimelineForm
 timer
 TIMER, RenderMethod
 timerHandler
 timeStamp, out
 tip, Tooltips
 Title bar text, DialogBox
 titleText, DialogBox
 toArray
 ToggleButton
 toggleLabel, ToggleButton
 toggleState, ToggleButton
 toHex, ColorNameTable
 tolerance, Bezier
 tooltipDisplayObjectName, Tooltips
 Tooltips
 toString
 trace, out
 traceDisplayList, out
 traceTime, out
 traceType, out
 transition
 Transitions
 transpose, Array2
 traverse, SceneGraph
 traverseDisplayList, out
 traverseFunctionArgument, SceneGraph
 traverseFunctionCallback, SceneGraph
 traverseWrapperFunction, SceneGraph
 TreeIterator
 TreeNode
 treeTraverse, SceneGraph
 trim, Utility
 Tween
 Tween Add,Access&Removal, TimelineEx
 Tween Data Access
 TweenEx
 TweenExInterface
 TweenForm
 tweenPath
 TweenStack
 tweenStroke
 type, StrokeItem
 TYPE_BEVEL, TweenEx
 TYPE_BLUR, TweenEx
 TYPE_COLOR, TweenEx
 TYPE_DISPLAY, TweenEx
 TYPE_MATRIX, TweenEx
 TYPE_SHADOW, TweenEx
private const TAB_FOCUS_COLOR: uint
Default text color used to emphasize the selected tab pane.
private const TAB_HEIGHT: uint
Height of a tab selector in pixels.
private const TAB_MARGIN: uint
Margin used when drawing tabs to separate labels from tab borders.
private const TAB_NOFOCUS_COLOR: uint
Default text color used for tab panes that are not selected.
A list of display pages each holding child widgets with colored tabs used to select one active displayed tab page.
public function TabPane(owner: String,  
color: uint,  
width: uint,  
height: uint,  
pageNames: Array = null,
pageColors: Array = null,
drawBackground: Boolean = true,
placeTabsAtTop: Boolean = true)
Creates a tab pane for holding a number of tab pages.
public var tail: DListNode
The tail node being referenced.
public var tail: SListNode
The tail node being referenced.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being animated.
public function get target():Object
Gets a reference to the target object being tweened.
function get target():Object
Gets a reference to the target object being animated.
function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being tweened.
public function get target():Object
Gets a reference to the target object being tweened.
public function get targetValue():Number
Read-only number of the target value for the tween.
public function get text():String
Retrieve the current script text.
public function get text():String
Returns the text string in the field.
public function set text(labelText: String):void
Change the text of the button label
private var texts: Array
Array of tooltip text Label widgets with a one-to-one relationship with the items array for quick lookup on the same index.
public var timeline: TimelineEx
Movie timeline holding tweens for all animations.
The ‘Timeline’ class simulates the timeline paradox by presenting a similar API to create and control tweens.
public function Timeline(uRenderMethod: uint = DEFAULT_RENDER_METHOD,
nFrameRate: Number = DEFAULT_FRAME_RATE)
Constructor.
Extends the Timeline class with methods to get and remove tweens and dispose of the whole timeline.
public function TimelineEx(renderMethod: uint = DEFAULT_RENDER_METHOD,
frameRate: Number = DEFAULT_FRAME_RATE):void
See Timeline constructor
User interface for timeline display, tooltips and properties.
private var timer: Timer
Timer used when the button auto-repeats.
private var timer: Timer
Timer used when animating the drawing of the circles.
private var timer: Timer
Timer used when the button auto-repeats.
public static const TIMER: uint
Defined constant for representing the ‘timer’ method.
private function timerHandler(event: TimerEvent):void
Handles the timer callback for auto-repeat of the button.
private function timerHandler(event: TimerEvent):void
Handles the timer callback and forces a display update.
private function timerHandler(event: TimerEvent):void
Handles the timer callback and forces a display update
private function timerHandler(event: TimerEvent):void
Handles the timer callback for auto-repeat of the button.
private static function timeStamp():String
Formats a timestamp to a sortable, fixed-width time format
private var tip: Sprite
Currently displayed tooltip sprite, null if none is shown.
public function get titleText():String
Retrieve the dialog title bar text string.
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
function toArray():Array
Converts the collection into an array.
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
public function toArray():Array
@inheritDoc
A switch button with an on and off state.
public function ToggleButton(owner: String,  
labelText: String,  
color: uint = Color.Grey,
labelColor: uint = defaultColor,
groupObject: Object = null,
clickHandler: Function = null,
initialState: Boolean = false,
size: uint = DEFAULT_SIZE,
customOnShapeFunction: Function = null,
customOffShapeFunction: Function = null)
Creates a switch button that a user can toggle on or off.
private var toggleLabel: Label
Text label shown to convey the function of the button
private var toggleState: Boolean
Current boolean state of this button
public static function toHex(color: uint):String
Converts the color value into a hexadecimal string representation.
public static var tolerance: int
Approximation deviation tolerance.
private const tooltipDisplayObjectName: String
Display object name of a tooltip on the display list.
Implements tooltips for an application.
public function Tooltips(owner: String,  
toplevel: Sprite,  
frontColor: uint,  
backColor: uint,  
automaticRemove: Boolean = true):void
Creates a tooltip manager, use registerTip to add tooltips to display objects and updateTip to dynamically change and display them.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Transforms basic parsed properties into a form suitable for debugging.
public function toString():String
Converts the current color into a string representation.
public static function toString(color: uint):String
Converts the color value into a named or hexadecimal string representation.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Transforms parsed properties into a form suitable for debugging.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Returns information about the scene graph in a form suitable for debugging.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public function toString():String
Prints out a string representing the current object.
public static function toString():String
Describes the widget sprite class state.
public static function trace(... args):void
Trace arguments with the default style
public static function traceDisplayList(displayObject: DisplayObject):void
Logs the display list of a DisplayObjectContainer with the INFO level.
public static function traceTime(... args):void
Trace arguments with a timestamp
public static function traceType(name: String,
obj: Object):void
Trace object type information tagged with the name
public function get transition():String
Read-only string indicating the transition type.
public function get transition():String
Read-only string indicating the transition type.
public function get transition():String
Read-only string indicating the transition type.
function get transition():String
Read-only string indicating the transition type.
The ‘Transitions’ class contains time-based easing equations.
public final function Transitions()
Constructor.
public function transpose():void
Flips rows with cols and vice versa.
public function traverse(nodeFunction: Function,  
functionArgument: Object = null,
startIndex: int = 0):void
Positional scene traversal that applies a function to each stroke.
private static function traverseDisplayList(displayObject: Object,  
indent: String = ""):String
Recursively traverses the display list gathering display object information
private var traverseFunctionArgument: Object
Function callback state object optionally used during graph traversal.
private var traverseFunctionCallback: Function
Function callback holder used during graph traversal.
private function traverseWrapperFunction(node: GraphNode,
px: int,
py: int,
x: int,
y: int):void
Internal wrapper used by traverse to supply the Stroke stored at each GraphNode, the optional traverseFunctionArgument and positional indexes to the nodeFunction held in traverseFunctionCallback.
A tree iterator.
public function TreeIterator(node: TreeNode = null)
Initializes a tree iterator pointing to a given tree node.
A tree node for building a tree data structure.
public function TreeNode(obj: * = null,
parent: TreeNode = null)
Creates a tree node.
private function treeTraverse(node: GraphNode,
process: Function,
px: int,
py: int,
x: int,
y: int):int
Internal traversal algorithm used by traverse.
public static function trim(str: String):String
Trim whitespace from a string
The ‘Tween’ class tweens any property of any object.
public function Tween(objToTween: Object,  
strProperty: String,  
nTargetValue: Number,  
uFirstFrame: uint,  
uLastFrame: uint,  
strTransition: String = DEFAULT_TRANSITION)
Constructor.
Extends the Tween class with dispose and extended properties on objects.
public function TweenEx(objToTween: Object,
strProperty: String,
nTargetValue: Number,
uFirstFrame: uint,
uLastFrame: uint,
strTransition: String)
Initializes an extended tween object.
Extended tween classes implement this interface to provide access to common properies.
User interface for timeline tween property selection.
public function TweenForm()
Form constructor.
public function get tweenPath():Path
Read-only access to the path used in the tween.
public function get tweenPath():Path
Read-only access to the path used in the tween.
The ‘TweenStack’ class is an extension of the regular stack.
public function TweenStack()
Constructor.
public function get tweenStroke():Stroke
Read-only access to the stroke used in the tween.
public function get tweenStroke():Stroke
Read-only access to the stroke used in the tween.
public var type: String
Type of item, one of the Public enumeration constants.
public static const TYPE_BEVEL: String
Property on a display object’s bevel filter
public static const TYPE_BLUR: String
Property on a display object’s blur filter
public static const TYPE_COLOR: String
Property on a display object’s color transform
public static const TYPE_DISPLAY: String
Property that exists on directly on a display object
public static const TYPE_MATRIX: String
Property on a display object’s transform matrix
public static const TYPE_SHADOW: String
Property on a display object’s drop shadow filter
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