R | |
random, Color | |
randomize, Lorenz | |
ratioTo, MathUtils | |
readIOErrorHandler, airSprite | |
recentColors, ColorForm | |
recentPalette, ColorForm | |
RECT, StrokeItem | |
RectOff, Asset | |
RectOn, Asset | |
red, ColorHSB | |
refresh | |
register, WidgetSprite | |
registerCount, WidgetSprite | |
registerTip, Tooltips | |
remove | |
removeAll, AnimationManager | |
removeAnimation, Framebuffer | |
removeAnimationByObject, Framebuffer | |
removeAnimationByProperty, Framebuffer | |
removeArc | |
removeBufferObject, Framebuffer | |
removeButtons, mSprite | |
removeByProperty, Buffer | |
removeByTarget, Buffer | |
removeChild, TreeIterator | |
removeClientAreaChildren, TabPane | |
removeControlPoint, StrokeItem | |
removeElement | |
removeEventListener, AnimationManager | |
removeFromGroup, ToggleButton | |
removeHead | |
removeNode, Graph | |
removePage, TabPane | |
removePageAt, TabPane | |
removePages, TabPane | |
removePoints, Stroke | |
removeSprites, StrokeItem | |
removeStrokeAt, SceneGraph | |
removeTail | |
removeTip, Tooltips | |
removeTween, TimelineEx | |
removeTweenAt, TimelineEx | |
render | |
Render methods, Stroke | |
renderAction, Stroke | |
Renderer | |
renderFrame | |
RenderMethod | |
renderMethodType, TimelineEx | |
renderTo, Stroke | |
repeat | |
replaceAll | |
reprioritize, PriorityQueue | |
reset | |
resize | |
resizeTabs, TabPane | |
resizeText | |
restoreControlView, Stroke | |
restoreControlViews, SceneGraph | |
reverse | |
Reverse engineering | |
ReverseArrayIterator | |
reverseTransitionType, MovieObjectGenerator | |
rgb, ColorHSB | |
RGB, ColorHSB | |
RGB methods, ColorHSB | |
right, BinaryTreeNode | |
root | |
rotation | |
RotationAnimation | |
Rotator | |
ROUND_RECT, StrokeItem | |
round2 | |
roundPoint, Utility | |
RoundRectOff, Asset | |
RoundRectOn, Asset | |
rtrim, Utility | |
runContent, mSprite |
Get a medium color chosen by random from the palette sequence
public static function get random():uint
Pseudo-randomizes the random numbers returned from Math.random based on the position of the mouse.
private function randomize():Number
Tim Groleau’s Math method ratioTo.
public static function ratioTo( p1: Point, p2: Point, ratio: Number ):Point
An I/O error occurred when reading a script file.
private function readIOErrorHandler( event: Event ):void
Array of RGB color values for the recently used color palette in LIFO order.
private var recentColors: Array
Palette sprite with recently used color entries.
private var recentPalette: Sprite
Rectangle shaped object.
public static const RECT: String
RectOff code generated by µShape.
public static function RectOff():Shape
RectOn code generated by µShape.
public static function RectOn():Shape
Get the red component of the current color
public function get red():int
Refresh the path from the stroke.
public function refresh():void
Refresh the path from the stroke.
public function refresh():void
Activates the change callback associated with the field if one has been set.
public function refresh():void
Refresh the complete timline.
public function refresh():void
Refresh the tween from referenced data.
public function refresh():void
Refresh the tween with updated data it may reference.
function refresh():void
Register the owner of a widget.
public function register( owner: String ):void
Count of number of widgets that have been registered.
private static var registerCount: int
Registers a tooltip for a display object name.
public function registerTip( itemName: String, text: String, position: Point = null ):Label
Removes all instances of the specified object from the framebuffer.
public function remove( objTarget: Object ):void
Removes a node from the BST.
public function remove( node: BinaryTreeNode ):void
Removes the specified animation from the buffer.
public function remove( objAnimation: IAnimation ):void
Removes the node the iterator is pointing to while moving the iterator to the next node.
public function remove( itr: DListIterator ):Boolean
Removes the node the iterator is pointing to.
public function remove():Boolean
Removes the specified key and it’s corresponding value from this collection.
public function remove( objKey: Object ):void
Removes an entry based on a given key.
public function remove( key: * ):*
Removes an item.
public function remove( obj: Prioritizable ):Boolean
Removes an item from the set.
public function remove( obj: * ):Boolean
Removes the node the iterator is pointing to while moving the iterator to the next node.
public function remove( itr: SListIterator ):Boolean
Removes the node the iterator is pointing to.
public function remove():Boolean
Removes all animations currently in the framebuffer.
public function removeAll():void
Removes the specified animation from the buffer.
protected function removeAnimation( objAnimation: IAnimation ):void
Removes all animations involving the target object from the framebuffer.
protected function removeAnimationByObject( objTarget: Object ):void
Removes all animations involving the target object’s property from the framebuffer.
protected function removeAnimationByProperty( objTarget: Object, strProperty: String ):void
Removes an arc pointing to the node located at the ‘from’ index to the node at the ‘to’ index.
public function removeArc( from: int, to: int ):Boolean
Removes the arc that points to the given node.
public function removeArc( target: GraphNode ):Boolean
Removes all animations involving the target object from the framebuffer.
public function removeBufferObject( objTarget: Object ):void
Starts the progressive removal of the theme color buttons.
private function removeButtons():void
Removes all animations involving the target object and it’s specified property from the buffer.
public function removeByProperty( objTarget: Object, strProperty: String ):void
Removes all animations involving the target object from the buffer.
public function removeByTarget( objTarget: Object ):void
Unlinks the current child node from the tree.
public function removeChild():void
Removes all display object children from a tab page client area.
private function removeClientAreaChildren( pageClientArea: Sprite ):void
Remove a control point sprite from the display list and the StrokeItem.
public function removeControlPoint():void
Removes an element from the queue.
protected function removeElement( objElement: IAnimation ):void
Removes an element from this object’s collection.
public function removeElement( objElement: Object ):void
Removes an element from this object’s collection.
public function removeElement( objElement: Object ):void
Removes an animation event listener from the framebuffer.
public function removeEventListener( strType: String, fncListener: Function, bUseCapture: Boolean = false ):void
Removes a button instance from a group
private function removeFromGroup( groupObj: Object, thisInstance: ToggleButton ):void
Removes the head of the list and returns the head’s data or null if the list is empty.
public function removeHead():*
Removes the head of the list and returns the head’s data or null if the list is empty.
public function removeHead():*
Removes a node from the graph at a given index.
public function removeNode( i: int ):Boolean
Remove the named tab page from the tab pane.
public function removePage( pageName: String ):void
Remove the tab page from the tab pane at the index.
public function removePageAt( index: int ):void
Remove all tab pages from the tab pane.
public function removePages():void
Removes the points sprite from the display list and deletes it.
private function removePoints():void
Remove all point sprites from the display list and the StrokeItem.
public function removeSprites():void
Remove the stroke with the given index.
public function removeStrokeAt( index: int ):void
Removes the tail of the list and returns the tail’s data or null if the list is empty.
public function removeTail():*
Removes the tail of the list and returns the tail’s data or null if the list is empty.
public function removeTail():*
Removes any currently displayed tooltip from view.
public function removeTip():void
Removes the tween from the timeline.
public function removeTween( objTween: ITween ):void
Removes the tween from the timeline if one exists at the given index.
public function removeTweenAt( index: int ):void
Renders the animation.
public override function render():Boolean
Renders the animation.
public function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Iterates through the contents of this buffer and renders each animation.
public function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
function render():Boolean
Renders the animation.
public override function render():Boolean
Render all layers in the scene
public function render():void
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the animation.
public override function render():Boolean
Renders the strokes in the scene onto their display objects.
public function render():void
Renders the animation.
public override function render():Boolean
Renders the stroke onto the shape display object.
public function render():void
Loops through the tween stack and renders the current frame of each tween.
protected function render( bIsReverse: Boolean = false ):void
Renders an item’s graphics action primitive on the render target.
private function renderAction( target: Shape, item: StrokeItem ):void
Constructor.
public function Renderer( fncOnEnterFrame: Function, fncOnTimer: Function, nRefreshRate: Number )
Renders the specified frame.
public function renderFrame( uFrame: uint ):void
Renders the specified frame.
public function renderFrame( uFrame: uint ):void
Renders the specified frame.
public function renderFrame( uFrame: uint ):void
Renders the specified frame.
function renderFrame( uFrame: uint ):void
Renders the specified frame.
public function renderFrame( uFrame: uint ):void
Renders the specified frame.
public function renderFrame( uFrame: uint ):void
Renders the specified frame of this tween.
public override function renderFrame( uFrame: uint ):void
Constructor.
public final function RenderMethod()
Get the render method used when generating code.
public function get renderMethodType():uint
Renders the stroke onto the target display object.
public function renderTo( target: Shape ):void
Repeat interval in milliseconds.
private var repeat: int
Repeat interval in milliseconds.
private var repeat: int
Florian Kruesch’s String method replace.
public static function replaceAll( sSource: String, sFind: String, sReplace: String ):String
Search for a string of one or multiple characters, replace with another string of one or multiple chars.
public static function replaceAll( str: String, sFind: String, sReplace: String ):String
Reprioritizes an item.
public function reprioritize( obj: Prioritizable, newPriority: int ):Boolean
Resets this object back to it’s original state.
public function reset():void
Resets this iterator back to an index of ‘0’.
public function reset():void
Resets this iterator back to it’s starting index.
function reset():void
Resets this iterator back to it’s starting index.
public function reset():void
Resets and clears this object back to new.
public function reset():void
Resets this iterator back to the last index of the array.
public function reset():void
Resizes the array to match the given width and height.
public function resize( w: int, h: int ):void
Resizes the array to match the given width, height and depth.
public function resize( w: int, h: int, d: int ):void
Resizes the bit-vector to an appropriate number of bits.
public function resize( size: int ):void
Forward a stage resize event to views and the model for masking.
public function resize():void
Handles a resize event by repositioning the UI widgets and recreating the drawing area at the same display list position.
public function resize():void
Handles a resize event.
public function resize():void
Handle a stage resize event.
public function resize( applyMask: Function ):void
Handles a resize event by repositioning the UI widgets.
public function resize():void
Handles a resize event by repositioning its child dialogbox widget.
public function resize():void
Handles a resize event by repositioning its child dialogbox widget.
public function resize():void
Resizes the current list of tabs to utilize the width of the tab pane.
private function resizeTabs():void
Centers the text on the button.
private function resizeText( textLabel: Label, buttonWidth: Number, buttonHeight: Number ):void
Centers the text on the button.
private function resizeText( textLabel: Label, buttonWidth: Number, buttonHeight: Number ):void
Centers a tab label text or scales down its font size to fit in the width of a tab.
private function resizeText( tab: Sprite, index: uint, tabWidth: Number ):void
Restore the control points and indicator to their state before a call to hideControlView.
internal function restoreControlView():void
Restore the control points and indicators for all strokes to their state before a call to hideControlViews.
public function restoreControlViews():void
Reverses the linked list in place.
public function reverse():void
Reverses the linked list in place.
public function reverse():void
Constructor.
public function ReverseArrayIterator( aData: Array )
Translates a Transitions symbolic enumeration string into its runtime pseudo-enumeration string representation.
private function reverseTransitionType( transition: String ):String
Shifts red, green, blue components into a uint RGB color value
private function rgb( r: int, g: int, b: int ):uint
Sets the current color value from the given red, green, blue parts
public function RGB( r: int, g: int, b: int ):uint
The right child node being referenced.
public var right: BinaryTreeNode
The root node being referenced.
public var root: BinaryTreeNode
Returns the scene graph root Stroke.
public function get root():Stroke
Moves the iterator to the root of the tree.
public function root():void
Animates the ‘rotation’ property of a display object to the desired target value.
public function rotation( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, uNumRepeats: uint = 1, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Rotation of asset relative to its parent
public var rotation: Number
Constructor.
public function RotationAnimation( objTarget: DisplayObject, nTargetValue: Number, nDuration: Number, uNumRepeats: uint, strTransition: String, uRenderMethod: uint )
Creates a round shape that can be animated with start/stop.
public function Rotator( extent: uint = DEFAULT_EXTENT )
Rectangle shaped object with rounded corners.
public static const ROUND_RECT: String
Rounds a numeric value to at most 2 digits after the decimal point.
private function round2( value: Number ):String
Rounds a numeric value to at most 2 digits after the decimal point.
public static function round2( value: Number ):String
Helper for serialization to round points to 1 decimal place
public static function roundPoint( value: Point ):Point
RoundRectOff code generated by µShape.
public static function RoundRectOff():Shape
RoundRectOn code generated by µShape.
public static function RoundRectOn():Shape
Trim whitespace from right hand side of a string
public static function rtrim( str: String ):String
Informs the main application of the selected theme color and adds it to the stage display list.
private function runContent():void