| B | |
| back | |
| BACK_IN, Transitions | |
| BACK_IN_AND_OUT, Transitions | |
| BACK_OUT, Transitions | |
| BACK_OVERSHOOT, Transitions | |
| backends, CodeGenerator | |
| background, Scrollbar | |
| Background, Asset | |
| backgroundColor | |
| backHeight, Scrollbar | |
| backIn, Transitions | |
| backInAndOut, Transitions | |
| backOut, Transitions | |
| beginSelectionIndex, Stroke | |
| beginsWith, Utility | |
| BelowZ, Asset | |
| Bezier | |
| bezierSplit, MathUtils | |
| bgColor | |
| bgTransparency, DialogBox | |
| BinarySearchTree | |
| BinaryTreeNode | |
| bitCount, BitVector | |
| Bitstream Vera Fonts Copyright | |
| BitVector | |
| blue, ColorHSB | |
| blur, AnimationManager | |
| BlurAnimation | |
| Boostworthy | |
| Boostworthy Animation Library | |
| BoostworthyAnimation | |
| bounce, Transitions | |
| BOUNCE, Transitions | |
| boxHeight, StrokeStyle | |
| boxRotation, StrokeStyle | |
| boxTx, StrokeStyle | |
| boxTy, StrokeStyle | |
| boxWidth, StrokeStyle | |
| breadthFirst, Graph | |
| bright, Color | |
| brightness | |
| BrightnessAnimation | |
| brightnessField, ColorForm | |
| BubbleButton | |
| BubbleButtonState | |
| Buffer | |
| Build | |
| Build Adobe AIR | |
| Build Flash | 
Indicates the most recently added item.
public function back():* 
Moves the iterator to the previous node.
public function back():void 
Indicates the most recently added item.
public function back():* 
Reference to the back in easing equation.
public static const BACK_IN: String 
Reference to the back in and out easing equation.
public static const BACK_IN_AND_OUT: String 
Reference to the back out easing equation.
public static const BACK_OUT: String 
Configures the amount of overshoot to use for ‘back’ transitions.
private static const BACK_OVERSHOOT: Number 
Holds a list of the defined code generator backends.
public static const backends: XML 
Scrollbar background area.
private var background: Sprite 
Background graphics object.
public static function Background( width: Number, height: Number, margin: Number ):Sprite 
Scene background color.
public var backgroundColor: String 
Movie scene background RGB color value.
public var backgroundColor: uint 
Height of the background area (includes buttons).
private var backHeight: uint 
Back in easing equation.
public static function backIn( t: Number, b: Number, c: Number, d: Number ):Number 
Back in and out easing equation.
public static function backInAndOut ( t: Number, b: Number, c: Number, d: Number ):Number 
Back out easing equation.
public static function backOut( t: Number, b: Number, c: Number, d: Number ):Number 
Returns the index of the first StrokeItem in the selection range determined by the current selectedIndex and the state of the selectPoint, selectSegment and selectShape variables.
public function get beginSelectionIndex():int 
Tests whether the string begins with the initial string.
public static function beginsWith( str: String, initial: String ):Boolean 
BelowZ code generated by µShape.
public static function BelowZ():Shape 
Bezier object Constructor
public function Bezier( p1Anchor: Point, p2Anchor: Point, c1Control: Point, c2Control: Point ):void 
Robert Penner’s Math method bezierSplit.
public static function bezierSplit( p0: Point, p1: Point, p2: Point, p3: Point ):Object // Math.bezierSplit = function (p0, p1, p2, p3) 
Base background theme color for the dialog chrome.
private var bgColor: uint 
Color of the tooltip background.
private var bgColor: uint 
Transparency of the dialog box (alpha 0-1).
private var bgTransparency: Number 
Initializes a BST tree with a given comparison function.
public function BinarySearchTree( compare: Function = null ) 
Creates an empty node.
public function BinaryTreeNode( obj: * ) 
The total number of bits.
public function get bitCount():int 
Creates a bit-vector with a given number of bits.
public function BitVector( bits: int ) 
Get the blue component of the current color
public function get blue():int 
Animates the ‘blurX’ and ‘blurX’ filter properties of a display object to the desired target values.
public function blur( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Constructor.
public function BlurAnimation( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String, uRenderMethod: uint ) 
Constructor.
public final function Boostworthy() 
Constructor.
public final function BoostworthyAnimation() 
Bounce easing equation.
public static function bounce( t: Number, b: Number, c: Number, d: Number ):Number 
Reference to the bounce easing equation.
public static const BOUNCE: String 
Gradient fill box height
public var boxHeight: Number 
Gradient fill box rotation
public var boxRotation: Number 
Gradient fill box X-axis offset
public var boxTx: Number 
Gradient fill box Y-axis offset
public var boxTy: Number 
Gradient fill box width
public var boxWidth: Number 
Performs a breadth-first traversal starting at a given node.
public function breadthFirst( node: GraphNode, visit: Function ):void 
Convert a color value to its bright palette variation.
public static function bright( color: uint ):uint 
Animates the brightness of a ‘colorable’ object to the desired target color value.
public function brightness( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void 
Calculates the brightness of the current color.
public function get brightness():Number 
Gets the current brightness setting.
public function get brightness():Number 
Constructor.
public function BrightnessAnimation( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint ) 
Brightness integer input field.
private var brightnessField: IntegerInput 
Creates a button drawn as a bubble.
public function BubbleButton( owner: String, clickHandler: Function = null, color: uint = Color.White, symbol: uint = SYMBOL_NONE, size: uint = DEFAULT_SIZE ) 
Creates a button state drawn as a bubble.
public function BubbleButtonState( bgColor: uint, size: uint, withDropShadow: Boolean = true, symbol: uint = 0 ) 
Constructor.
public function Buffer()