Index
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B
 back
 BACK_IN, Transitions
 BACK_IN_AND_OUT, Transitions
 BACK_OUT, Transitions
 BACK_OVERSHOOT, Transitions
 backends, CodeGenerator
 background, Scrollbar
 Background, Asset
 backgroundColor
 backHeight, Scrollbar
 backIn, Transitions
 backInAndOut, Transitions
 backOut, Transitions
 beginSelectionIndex, Stroke
 beginsWith, Utility
 BelowZ, Asset
 Bezier
 bezierSplit, MathUtils
 bgColor
 bgTransparency, DialogBox
 BinarySearchTree
 BinaryTreeNode
 bitCount, BitVector
 Bitstream Vera Fonts Copyright
 BitVector
 blue, ColorHSB
 blur, AnimationManager
 BlurAnimation
 Boostworthy
 Boostworthy Animation Library
 BoostworthyAnimation
 bounce, Transitions
 BOUNCE, Transitions
 boxHeight, StrokeStyle
 boxRotation, StrokeStyle
 boxTx, StrokeStyle
 boxTy, StrokeStyle
 boxWidth, StrokeStyle
 breadthFirst, Graph
 bright, Color
 brightness
 BrightnessAnimation
 brightnessField, ColorForm
 BubbleButton
 BubbleButtonState
 Buffer
 Build
 Build Adobe AIR
 Build Flash
public function back():*
Indicates the most recently added item.
public function back():void
Moves the iterator to the previous node.
public function back():*
Indicates the most recently added item.
public static const BACK_IN: String
Reference to the back in easing equation.
public static const BACK_IN_AND_OUT: String
Reference to the back in and out easing equation.
public static const BACK_OUT: String
Reference to the back out easing equation.
private static const BACK_OVERSHOOT: Number
Configures the amount of overshoot to use for ‘back’ transitions.
public static const backends: XML
Holds a list of the defined code generator backends.
private var background: Sprite
Scrollbar background area.
public static function Background(width: Number,
height: Number,
margin: Number):Sprite
Background graphics object.
public var backgroundColor: String
Scene background color.
public var backgroundColor: uint
Movie scene background RGB color value.
private var backHeight: uint
Height of the background area (includes buttons).
public static function backIn(t: Number,
b: Number,
c: Number,
d: Number):Number
Back in easing equation.
public static function backInAndOut (t: Number,
b: Number,
c: Number,
d: Number):Number
Back in and out easing equation.
public static function backOut(t: Number,
b: Number,
c: Number,
d: Number):Number
Back out easing equation.
public function get beginSelectionIndex():int
Returns the index of the first StrokeItem in the selection range determined by the current selectedIndex and the state of the selectPoint, selectSegment and selectShape variables.
public static function beginsWith(str: String,
initial: String):Boolean
Tests whether the string begins with the initial string.
public static function BelowZ():Shape
BelowZ code generated by µShape.
Bezier approximation methods used in SVG import.
public function Bezier(p1Anchor: Point,
p2Anchor: Point,
c1Control: Point,
c2Control: Point):void
Bezier object Constructor
public static function bezierSplit(
   p0: Point,
   p1: Point,
   p2: Point,
   p3: Point
):Object // Math.bezierSplit = function (p0, p1, p2, p3)
Robert Penner’s Math method bezierSplit.
private var bgColor: uint
Base background theme color for the dialog chrome.
private var bgColor: uint
Color of the tooltip background.
private var bgTransparency: Number
Transparency of the dialog box (alpha 0-1).
A Binary Search Tree (BST).
public function BinarySearchTree(compare: Function = null)
Initializes a BST tree with a given comparison function.
A binary tree node from which you can build a binary tree.
public function BinaryTreeNode(obj: *)
Creates an empty node.
public function get bitCount():int
The total number of bits.
The fonts have a generous copyright, allowing derivative works (as long as “Bitstream” or “Vera” are not in the names), and full redistribution (so long as they are not sold by themselves).
A bit-vector.
public function BitVector(bits: int)
Creates a bit-vector with a given number of bits.
public function get blue():int
Get the blue component of the current color
public function blur(objTarget: DisplayObject,  
nTargetValueX: Number,  
nTargetValueY: Number,  
nQuality: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the ‘blurX’ and ‘blurX’ filter properties of a display object to the desired target values.
The ‘BlurAnimation’ class animates the blur filter of the target object.
public function BlurAnimation(objTarget: DisplayObject,
nTargetValueX: Number,
nTargetValueY: Number,
nQuality: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
Contains meta data for retrieval at runtime or when viewing a decompiled SWF.
public final function Boostworthy()
Constructor.
Copyright © 2007 Ryan Taylor | http://www.boostworthy.com
Contains meta data for retrieval at runtime or when viewing a decompiled SWF.
public final function BoostworthyAnimation()
Constructor.
public static function bounce(t: Number,
b: Number,
c: Number,
d: Number):Number
Bounce easing equation.
public static const BOUNCE: String
Reference to the bounce easing equation.
public var boxHeight: Number
Gradient fill box height
public var boxRotation: Number
Gradient fill box rotation
public var boxTx: Number
Gradient fill box X-axis offset
public var boxTy: Number
Gradient fill box Y-axis offset
public var boxWidth: Number
Gradient fill box width
public function breadthFirst(node: GraphNode,
visit: Function):void
Performs a breadth-first traversal starting at a given node.
public static function bright(color: uint):uint
Convert a color value to its bright palette variation.
public function brightness(objTarget: IColorable,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the brightness of a ‘colorable’ object to the desired target color value.
public function get brightness():Number
Calculates the brightness of the current color.
public function get brightness():Number
Gets the current brightness setting.
The ‘BrightnessAnimation’ class animates the brightness of any colorable display object.
public function BrightnessAnimation(objTarget: IColorable,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
private var brightnessField: IntegerInput
Brightness integer input field.
An action button drawn as a bubble with an optional symbol on top.
public function BubbleButton(owner: String,  
clickHandler: Function = null,
color: uint = Color.White,
symbol: uint = SYMBOL_NONE,
size: uint = DEFAULT_SIZE)
Creates a button drawn as a bubble.
Internal class used to draw a circular bubble shaped button.
public function BubbleButtonState(bgColor: uint,  
size: uint,  
withDropShadow: Boolean = true,
symbol: uint = 0)
Creates a button state drawn as a bubble.
The ‘Buffer’ class manages a collection of animations to be rendered at the same time.
public function Buffer()
Constructor.
The steps required to build an Adobe AIR package for µSprite.
To build generated graphics follow the instructions in the doc pages and readme files in doc/samples.
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