B | |
back | |
BACK_IN, Transitions | |
BACK_IN_AND_OUT, Transitions | |
BACK_OUT, Transitions | |
BACK_OVERSHOOT, Transitions | |
backends, CodeGenerator | |
background, Scrollbar | |
Background, Asset | |
backgroundColor | |
backHeight, Scrollbar | |
backIn, Transitions | |
backInAndOut, Transitions | |
backOut, Transitions | |
beginSelectionIndex, Stroke | |
beginsWith, Utility | |
BelowZ, Asset | |
Bezier | |
bezierSplit, MathUtils | |
bgColor | |
bgTransparency, DialogBox | |
BinarySearchTree | |
BinaryTreeNode | |
bitCount, BitVector | |
Bitstream Vera Fonts Copyright | |
BitVector | |
blue, ColorHSB | |
blur, AnimationManager | |
BlurAnimation | |
Boostworthy | |
Boostworthy Animation Library | |
BoostworthyAnimation | |
bounce, Transitions | |
BOUNCE, Transitions | |
boxHeight, StrokeStyle | |
boxRotation, StrokeStyle | |
boxTx, StrokeStyle | |
boxTy, StrokeStyle | |
boxWidth, StrokeStyle | |
breadthFirst, Graph | |
bright, Color | |
brightness | |
BrightnessAnimation | |
brightnessField, ColorForm | |
BubbleButton | |
BubbleButtonState | |
Buffer | |
Build | |
Build Adobe AIR | |
Build Flash |
Indicates the most recently added item.
public function back():*
Moves the iterator to the previous node.
public function back():void
Indicates the most recently added item.
public function back():*
Reference to the back in easing equation.
public static const BACK_IN: String
Reference to the back in and out easing equation.
public static const BACK_IN_AND_OUT: String
Reference to the back out easing equation.
public static const BACK_OUT: String
Configures the amount of overshoot to use for ‘back’ transitions.
private static const BACK_OVERSHOOT: Number
Holds a list of the defined code generator backends.
public static const backends: XML
Scrollbar background area.
private var background: Sprite
Background graphics object.
public static function Background( width: Number, height: Number, margin: Number ):Sprite
Scene background color.
public var backgroundColor: String
Movie scene background RGB color value.
public var backgroundColor: uint
Height of the background area (includes buttons).
private var backHeight: uint
Back in easing equation.
public static function backIn( t: Number, b: Number, c: Number, d: Number ):Number
Back in and out easing equation.
public static function backInAndOut ( t: Number, b: Number, c: Number, d: Number ):Number
Back out easing equation.
public static function backOut( t: Number, b: Number, c: Number, d: Number ):Number
Returns the index of the first StrokeItem in the selection range determined by the current selectedIndex and the state of the selectPoint, selectSegment and selectShape variables.
public function get beginSelectionIndex():int
Tests whether the string begins with the initial string.
public static function beginsWith( str: String, initial: String ):Boolean
BelowZ code generated by µShape.
public static function BelowZ():Shape
Bezier object Constructor
public function Bezier( p1Anchor: Point, p2Anchor: Point, c1Control: Point, c2Control: Point ):void
Robert Penner’s Math method bezierSplit.
public static function bezierSplit( p0: Point, p1: Point, p2: Point, p3: Point ):Object // Math.bezierSplit = function (p0, p1, p2, p3)
Base background theme color for the dialog chrome.
private var bgColor: uint
Color of the tooltip background.
private var bgColor: uint
Transparency of the dialog box (alpha 0-1).
private var bgTransparency: Number
Initializes a BST tree with a given comparison function.
public function BinarySearchTree( compare: Function = null )
Creates an empty node.
public function BinaryTreeNode( obj: * )
The total number of bits.
public function get bitCount():int
Creates a bit-vector with a given number of bits.
public function BitVector( bits: int )
Get the blue component of the current color
public function get blue():int
Animates the ‘blurX’ and ‘blurX’ filter properties of a display object to the desired target values.
public function blur( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function BlurAnimation( objTarget: DisplayObject, nTargetValueX: Number, nTargetValueY: Number, nQuality: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Constructor.
public final function Boostworthy()
Constructor.
public final function BoostworthyAnimation()
Bounce easing equation.
public static function bounce( t: Number, b: Number, c: Number, d: Number ):Number
Reference to the bounce easing equation.
public static const BOUNCE: String
Gradient fill box height
public var boxHeight: Number
Gradient fill box rotation
public var boxRotation: Number
Gradient fill box X-axis offset
public var boxTx: Number
Gradient fill box Y-axis offset
public var boxTy: Number
Gradient fill box width
public var boxWidth: Number
Performs a breadth-first traversal starting at a given node.
public function breadthFirst( node: GraphNode, visit: Function ):void
Convert a color value to its bright palette variation.
public static function bright( color: uint ):uint
Animates the brightness of a ‘colorable’ object to the desired target color value.
public function brightness( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Calculates the brightness of the current color.
public function get brightness():Number
Gets the current brightness setting.
public function get brightness():Number
Constructor.
public function BrightnessAnimation( objTarget: IColorable, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Brightness integer input field.
private var brightnessField: IntegerInput
Creates a button drawn as a bubble.
public function BubbleButton( owner: String, clickHandler: Function = null, color: uint = Color.White, symbol: uint = SYMBOL_NONE, size: uint = DEFAULT_SIZE )
Creates a button state drawn as a bubble.
public function BubbleButtonState( bgColor: uint, size: uint, withDropShadow: Boolean = true, symbol: uint = 0 )
Constructor.
public function Buffer()