| I | |
| IAnimation | |
| ICollection | |
| IColorable | |
| IDENTITY, ColorMatrix | |
| IDisposable | |
| IIterator | |
| Implementation Details, ColorHSB | |
| ImportSVG | |
| incPos, Scrollbar | |
| increment | |
| index, Color | |
| indexOf, SceneGraph | |
| indexOfControlPoint, Stroke | |
| indexOfCornerPoint, Stroke | |
| indexOfStrokePoint, Stroke | |
| indicator, Stroke | |
| info, out | |
| INFO, out | |
| init | |
| initColor, AnimationManager | |
| initHandler, mSprite | |
| initialize | |
| initializeBackground, MainForm | |
| InitializeComponent | |
| initializeUserInterface, MainForm | |
| innerSize, ColorForm | |
| inorder, BinaryTreeNode | |
| input | |
| inputChangeHandler | |
| inputKeyDownHandler, ScriptField | |
| insert | |
| insertAfter | |
| insertAfterChild, TreeIterator | |
| insertBefore | |
| insertBeforeChild, TreeIterator | |
| INSERTION_SORT, SortOptions | |
| insertPoint, Stroke | |
| Installation | |
| instanceOwner, WidgetSprite | |
| IntegerInput | |
| intensity, ColorHSB | |
| Internal Group methods, ToggleButton | |
| Internal Members | |
| Internal reverse lookup table, ColorNameTable | |
| Internal static class initialization, ColorNameTable | |
| internalUpdate, ColorForm | |
| interpolation, StrokeStyle | |
| intersect2Lines, MathUtils | |
| ioErrorHandler, mSprite | |
| IPathSegment | |
| IRenderable | |
| isActive | |
| isBright, Color | |
| isChangingGradient, ColorForm | |
| isChangingHue, ColorForm | |
| isDefaultItem, StrokeItem | |
| isDragging, Scrollbar | |
| isEmpty | |
| isFillEqual, StrokeStyle | |
| isHidingControlView, Stroke | |
| isInPalette, Color | |
| isInTransition, TweenForm | |
| isInViewTrace, SceneGraph | |
| isLeaf, TreeNode | |
| isLeft, BinaryTreeNode | |
| isLight, Color | |
| isMask, Stroke | |
| isMedium, Color | |
| isMoving, DialogBox | |
| isOutTransition, TweenForm | |
| isOwnerActive, WidgetSprite | |
| isRight, BinaryTreeNode | |
| isRoot, TreeNode | |
| isShadow, Color | |
| isStrokeEqual, StrokeStyle | |
| isVisible, ColorForm | |
| Item list methods, Stroke | |
| items | |
| Iterator | |
| IteratorType | |
| ITween |
The default matrix for this object to begin at.
protected const IDENTITY: Array
Increment/decrement used when the up/down buttons are clicked
private var incPos: Number
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private function increment():void
Increments the field value when the user clicks or auto-repeats the up stepper button by keeping it pressed.
private function increment():void
Current index into the color palettes
private static var index: uint
Finds the index of a Stroke in the scene graph.
public function indexOf( aStroke: Stroke ):int
Finds the index of the StrokeItem that the control point sprite exists on.
public function indexOfControlPoint( sprite: Sprite ):int
Finds the index of the StrokeItem that the corner point sprite exists on.
public function indexOfCornerPoint( sprite: Sprite ):int
Finds the index of the StrokeItem that the stroke point sprite exists on.
public function indexOfStrokePoint( sprite: Sprite ):int
Selection indicator sprite
private var indicator: Shape
Trace arguments with the informational style
public static function info( ... args ):void
Informational logging level
public static const INFO: String
Initializes this object.
protected function init():void
@private
private function init( size: int ):void
Initializes this object.
protected function init():void
Initializes this object.
protected function init( aMatrix: Array ):void
Initializes this object.
protected function init( objStart: Point, objEnd: Point, objControl: Point ):void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init( nRefreshRate: Number ):void
Initializes this object.
protected function init( objMap: Object ):void
Initializes text message fields.
private function init():void
Initializes this object.
protected function init():void
Initializes this object.
protected function init( uRenderMethod: uint, nFrameRate: Number ):void
Initializes the color of a display object so that it’s color can be animated.
public function initColor( objTarget: DisplayObject, nColorValue: Number ):void
If the user already selected a theme color then starts the main application, otherwise unloads the loader, the application is ready in cache when the user has finished the color choice.
private function initHandler( event: Event ):void
Initialize application data model and user interface views.
public function initialize( app: Sprite ):void
Randomizes the positional values.
private function initialize():void
Paints the application background and logo with about box tooltip.
public function initializeBackground( app: Sprite, defaultColor: uint ):void
Initializes the widgets and display elements in the dialog.
public function InitializeComponent():void
Initialize the dialog client area widgets
public function InitializeComponent():void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent( app: Sprite, page: Sprite, tooltips: Tooltips, defaultColor: uint, tabColor: uint ):void
Initializes the user interface components on the form.
public function InitializeComponent():void
Initializes main tabs, sub-views and dialog boxes for the application.
public function initializeUserInterface( defaultColor: uint ):void
Radius of the inner circle of the hue wheel.
private const innerSize: Number
Performs an inorder traversal on a tree.
public static function inorder( node: BinaryTreeNode, process: Function ):void
Internal text field used to display and edit the data.
private var input: TextField
Internal text field used to display and edit the data.
private var input: TextField
Internal text field used for display and edit of scripts.
private var input: TextField
Internal text field used to display and edit the data.
private var input: TextField
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler( event: Event ):void
Triggers a set change callback when the text in the input field has been changed.
private function inputChangeHandler( event: Event ):void
The text in the input field has been changed
private function inputChangeHandler( event: Event ):void
The text in the input field has been changed.
private function inputChangeHandler( event: Event ):void
A keyboard key has been pressed in the input field.
private function inputKeyDownHandler( event: KeyboardEvent ):void
Inserts an item into the tree.
public function insert( obj: * ):void
Inserts a key/data couple into the table.
public function insert( key: *, obj: * ):Boolean
Inserts a key/data couple into the table.
public function insert( key: *, obj: * ):void
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter( itr: DListIterator, obj: * ):DListNode
A helper function used solely by the DLinkedList class for inserting a given node after this node.
public function insertAfter( node: DListNode ):void
Inserts an item after a given iterator or appends it if the iterator is invalid.
public function insertAfter( itr: SListIterator, obj: * ):SListNode
A helper function used solely by the SLinkedList class for inserting a given node after this node.
public function insertAfter( node: SListNode ):void
Inserts a child node after the current child node.
public function insertAfterChild( obj: * ):void
Inserts an item before a given iterator or appends it if the iterator is invalid.
public function insertBefore( itr: DListIterator, obj: * ):DListNode
A helper function used solely by the DLinkedList class for inserting this node in front of a given node.
public function insertBefore( node: DListNode ):void
Inserts a child node before the current child node.
public function insertBeforeChild( obj: * ):void
A flag that specifies the insertion sort algorithm.
public static const INSERTION_SORT: int
Inserts a line or curve StrokeItem segment after the currently selected item.
public function insertPoint( sPoint: Point, cPoint: Point = null ):void
The registered owner of this WidgetSprite instance
private var instanceOwner: String
Creates an integer number input field with an optional label and optional auto-repeating stepper buttons.
public function IntegerInput( owner: String, labelText: String = null, inputValue: int = 0, changeHandler: Function = null, useStepper: Boolean = true, stepperColor: uint = Color.Grey, labelWidth: uint = DEFAULT_LABEL_WIDTH, inputWidth: uint = DEFAULT_INPUT_WIDTH, color: uint = defaultColor, fontSize: uint = defaultFontSize )
Calculates the grey scale intensity of the current color.
public function get intensity():Number
Set to true during internal updates of widgets.
private var internalUpdate: Boolean
Gradient fill InterpolationMethod enum
public var interpolation: String
Robert Penner’s Math intersect2Lines.
public static function intersect2Lines( p1: Point, p2: Point, p3: Point, p4: Point ):Point
Displays a load error message.
private function ioErrorHandler( event: IOErrorEvent ):void
Indicates whether the widget is active or not.
public function get isActive():Boolean
Indicates whether the widget is active or not.
function get isActive():Boolean
Indicates whether the widget is active or not.
public function get isActive():Boolean
Returns true if the color value is in the bright palette
public static function isBright( color: uint ):Boolean
Set to true when the user is dragging the mouse in the gradient box.
private var isChangingGradient: Boolean
Set to true when the user is dragging the mouse on the hue wheel.
private var isChangingHue: Boolean
State set to true when a default segment start item is created.
public var isDefaultItem: Boolean
Set to true when the slider is being dragged
private var isDragging: Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
Checks if the collection is empty.
function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
@inheritDoc
public function isEmpty():Boolean
Checks is the tree node is empty (has no children).
public function isEmpty():Boolean
Compares the fill properties of this StrokeStyle with another instance to see if they are equal.
public function isFillEqual( style: StrokeStyle ):Boolean
Set to true if the control view is hidden
private var isHidingControlView: Boolean
Returns true if the color value is in any palette
public static function isInPalette( color: uint ):Boolean
Returns true if the transition is an in-type Transitions.
public static function isInTransition( transition: String ):Boolean
Returns true if the scene is in view trace mode.
public function get isInViewTrace():Boolean
Checks if the tree node is a leaf node.
public function isLeaf():Boolean
Checks if the node is a left node relative to its parent node.
public function isLeft():Boolean
Returns true if the color value is in the light palette
public static function isLight( color: uint ):Boolean
Set to true if the stroke acts as a mask for its parent
public var isMask: Boolean
Returns true if the color value is in the medium palette
public static function isMedium( color: uint ):Boolean
State variable indicating if the dialog is being moved/dragged.
private var isMoving: Boolean
Returns true if the transition is an out-type Transitions.
public static function isOutTransition( transition: String ):Boolean
Gets the state of a widget owner.
public static function isOwnerActive( owner: String ):Boolean
Checks if the node is a right node relative to its parent node.
public function isRight():Boolean
Checks if the tree node is a root node.
public function isRoot():Boolean
Returns true if the color value is in the shadow palette
public static function isShadow( color: uint ):Boolean
Compares the line style properties of this StrokeStyle with another instance to see if they are equal.
public function isStrokeEqual( style: StrokeStyle ):Boolean
Set to true when the color selection dialog is displayed.
private var isVisible: Boolean
Array of StrokeItem objects
public var items: Array
Array of registered display item name strings.
private var items: Array
Constructor.
public final function IteratorType()