O | |
Object Manipulation | |
OffsetSelection, Asset | |
OkSymbol, CommonAsset | |
onAnimationChange, Framebuffer | |
onAnimationFinish, Framebuffer | |
onAnimationStart, Framebuffer | |
onAnimationStop, Framebuffer | |
onApplicationShutdown, airSprite | |
onChangeBrightness, ColorForm | |
onChangeColor, ColorForm | |
onChangeHue, ColorForm | |
onChangeSaturation, ColorForm | |
onColorMatrixChange | |
onComplete, airSprite | |
onEnterFrameInit, mSprite | |
onEnterFrameTerm, mSprite | |
onGraphSizeChange, SceneGraph | |
onInvokeEvent, airSprite | |
onMouseDown | |
onMouseMove | |
onMouseOut | |
onMouseOver | |
onMouseUp | |
onNextFrameEF, Timeline | |
onNextFrameT, Timeline | |
onPrevFrameEF, Timeline | |
onPrevFrameT, Timeline | |
onRenderEF, Framebuffer | |
onRenderT, Framebuffer | |
onSelectedIndexChange, SceneGraph | |
onSelectedStrokeChange, SceneGraph | |
onStatus, out | |
OpenEye, Asset | |
orientToPath, PathTweenEx | |
originalColor, ColorForm | |
out | |
outerSize, ColorForm | |
overState, BubbleButton | |
Overview |
OffsetSelection code generated by µShape.
public static function OffsetSelection():Shape
OkSymbol code generated by µSprite.
public static function OkSymbol():Shape
Called when an animation changes.
protected function onAnimationChange( objEvent: AnimationEvent ):void
Called when an animation finishes.
protected function onAnimationFinish( objEvent: AnimationEvent ):void
Called when an animation starts.
protected function onAnimationStart( objEvent: AnimationEvent ):void
Called when an animation stops.
protected function onAnimationStop( objEvent: AnimationEvent ):void
Save settings when the application is terminated normally.
private function onApplicationShutdown( event: Event ):void
Called when the integer in the brightness numeric field is changed.
private function onChangeBrightness( value: int ):void
Called when the text in the RGB/named color field is changed.
private function onChangeColor( str: String ):void
Called when the integer in the hue numeric field is changed.
private function onChangeHue( value: int ):void
Called when the integer in the saturation numeric field is changed.
private function onChangeSaturation( value: int ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Called whenever this object’s color matrix changes.
protected function onColorMatrixChange( objEvent: Event ):void
Load settings and adds an event handler for commandline line arguments and drop events on the desktop icon and one for application shutdown.
private function onComplete( event: Event ):void
First creates color theme buttons one on each enter frame event, then switches to listen for mouse events.
private function onEnterFrameInit( event: Event ):void
Progressively removes color theme buttons.
private function onEnterFrameTerm( event: Event ):void
Callback function called when the scene graph changes size
private var onGraphSizeChange: Function
When a file is dropped on the desktop icon or given on the commandline then it is loaded as the current script in the application.
public function onInvokeEvent( invocation: InvokeEvent ):void
Called when the user presses the mouse button down.
private function onMouseDown( event: MouseEvent ):void
If the mouse button was clicked down on a theme color button then stores the color and starts to remove the theme buttons.
private function onMouseDown( event: MouseEvent ):void
Called when the mouse is button is pressed down.
private function onMouseDown( event: MouseEvent ):void
Called when the user drags the mouse.
private function onMouseMove( event: MouseEvent ):void
Called when the mouse is moved over the scrollbar.
private function onMouseMove( event: MouseEvent ):void
Called when the user moves the mouse outside the dialog while performing a drag action.
private function onMouseOut( event: MouseEvent ):void
Redraws the color theme button the mouse moved away from.
private function onMouseOut( event: MouseEvent ):void
Called when the mouse is moved outside a scrollbar sprite.
private function onMouseOut( event: MouseEvent ):void
Removes any displayed tooltip when the mouse leaves a display object.
private function onMouseOut( event: MouseEvent ):void
Highlights the color theme button the mouse hovers over.
private function onMouseOver( event: MouseEvent ):void
Displays a tooltip when the mouse is over a display object with a name matching a registered item name and tooltips are enabled.
private function onMouseOver( event: MouseEvent ):void
Called when the user releases the mouse button.
private function onMouseUp( event: MouseEvent ):void
Called when the mouse is button is released.
private function onMouseUp( event: MouseEvent ):void
Called by the renderer when playing forwards using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onNextFrameEF( objEvent: Event ):void
Called by the renderer when playing forwards using the ‘RenderMethod.TIMER’ render method.
protected function onNextFrameT( objEvent: TimerEvent ):void
Called by the renderer when playing in reverse using the ‘RenderMethod.ENTER_FRAME’ render method.
protected function onPrevFrameEF( objEvent: Event ):void
Called by the renderer when playing in reverse using the ‘RenderMethod.TIMER’ render method.
protected function onPrevFrameT( objEvent: TimerEvent ):void
Event handler for the enter frame event.
protected function onRenderEF( objEvent: Event ):void
Event handler for the timer event.
protected function onRenderT( objEvent: TimerEvent ):void
Callback function called when the selected stroke point changes
private var onSelectedIndexChange: Function
Callback function called when the selected stroke changes
private var onSelectedStrokeChange: Function
Catches the onStatus event so it does not cause an exception
private static function onStatus( event: StatusEvent ):void
OpenEye code generated by µShape.
public static function OpenEye( rightSide: Boolean = true ):Shape
Read-only boolean indicating whether the display object is rotated along the path.
public function get orientToPath():Boolean
The color that was selected when the selection started.
private var originalColor: String
Radius of the outer circle of the hue wheel.
private const outerSize: Number
Visual state of the button when the mouse hovers over it
private var overState: BubbleButtonState