Trace arguments with the fatal error style
public static function fatal( ... args ):void
Fatal error logging level
public static const FATAL: String
Prepare to read the script File asyncronously.
private function fileRead( scriptFile: File ):void
Read the contents of the loaded file and let the application load it.
private function fileReadHandler( event: Event ):void
Writes a given value into each cell of the two-dimensional array.
public function fill( obj: * ):void
Writes a given value into each cell of the three-dimensional array.
public function fill( obj: * ):void
Shape fill (default white fill)
public var fill: Object
Array of gradient fill alphas
public var fillAlphaArray: Array
Array of gradient fill color RGB values
public var fillColorArray: Array
Fills the saturation/brightness gradient box with a gradient based on a new hue.
private function fillColorGradient( gradientHue: Number ):void
Array of gradient fill distribution ratios
public var fillRatioArray: Array
Gradient fill GradientType enum
public var fillType: String
Animates the property of any object’s filter to a specified target value.
public function filter( objTarget: DisplayObject, objFilter: Class, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Stroke bitmap filter effects
public var filter: StrokeFilter
Constructor.
public function FilterAnimation( objTarget: DisplayObject, objFilter: Class, strProperty: String, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )
Constructor.
public function FilterTween( objToTween: DisplayObject, objFilter: Class, strProperty: String, nTargetValue: Number, uFirstFrame: uint, uLastFrame: uint, strTransition: String = DEFAULT_TRANSITION )
Finds a piece of data in the tree and returns a reference to the node that contains a match, or null if no match is found.
public function find( obj: * ):BinaryTreeNode
Finds the value that is associated with the given key.
public function find( key: * ):*
Finds the entry that is associated with the given key.
public function find( key: * ):*
Find the first filter on the displayObject with a class name that matches the filterClassName.
private function findFilterIndex( displayObject: DisplayObject, filterClassName: String ):int
Find the first filter on the displayObject which class matches the filterClassName
private function findFilterIndex( displayObject: DisplayObject, filterClassName: String ):int
Finds the internal group instance with the id of the given groupObj.
private function findGroup( groupObj: Object ):Object
Recursively looks at XML objects to find PATH nodes.
private function findPathNode( node: XMLNode, defaultFill: Object, defaultStroke: Object ):void
Event type constant for the ‘animationFinish’ event.
public static const FINISH: String
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
FitGradientBox code generated by µShape.
public static function FitGradientBox():Shape
Gradient fill focal point ratio
public var focalPointRatio: Number
Callback function that is called when the displayed tab page changes.
public var focusCallback: Function
Embedded font resource class.
private static var font: Class
Embedded font family name.
public static var fontFamily: String
Moves the iterator to the next node.
public function forth():void
Moves the iterator to the next node.
public function forth():void
Constructor.
public function ForwardArrayIterator( aData: Array )
Constructor.
public function Framebuffer( nRefreshRate: Number )
Animation frame rate.
public var frameRate: Number
Get the frame rate that the timeline is intended to play at.
public function get frameRate():uint
The heap’s front item.
public function get front():*
The front item or null if the heap is empty.
public function get front():Prioritizable
Animates any value that is accessed through get and set functions instead of getter/setters.
public function functions( objTarget: Object, strGetFunction: String, strSetFunction: String, nTargetValue: Number, nDuration: Number, strTransition: String = DEFAULT_TRANSITION, uRenderMethod: uint = DEFAULT_RENDER_METHOD ):void
Constructor.
public function FunctionsAnimation( objTarget: Object, strGetFunction: String, strSetFunction: String, nTargetValue: Number, nDuration: Number, strTransition: String, uRenderMethod: uint )