Index
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F
 fatal, out
 FATAL, out
 Features
 fileRead, airSprite
 fileReadHandler, airSprite
 fill
 fillAlphaArray, StrokeStyle
 fillColorArray, StrokeStyle
 fillColorGradient, ColorForm
 FillForm
 fillRatioArray, StrokeStyle
 fillType, StrokeStyle
 filter
 FilterAnimation
 FilterCodeGenerator
 FilterForm
 FilterTween
 find
 findFilterIndex
 findGroup, ToggleButton
 findPathNode, ImportSVG
 FINISH, AnimationEvent
 firstFrame
 FitGradientBox, Asset
 focalPointRatio, StrokeStyle
 focusCallback, TabPane
 font, CommonText
 fontFamily, CommonText
 forth
 ForwardArrayIterator
 Framebuffer
 frameRate
 front
 functions, AnimationManager
 Functions
 Functions and Properties
 FunctionsAnimation
public static function fatal(... args):void
Trace arguments with the fatal error style
public static const FATAL: String
Fatal error logging level
The initial AIR version of µSprite only adds very basic functionality compared to the browser and Flash Player versions.
private function fileRead(scriptFile: File):void
Prepare to read the script File asyncronously.
private function fileReadHandler(event: Event):void
Read the contents of the loaded file and let the application load it.
public function fill(obj: *):void
Writes a given value into each cell of the two-dimensional array.
public function fill(obj: *):void
Writes a given value into each cell of the three-dimensional array.
public var fill: Object
Shape fill (default white fill)
public var fillAlphaArray: Array
Array of gradient fill alphas
public var fillColorArray: Array
Array of gradient fill color RGB values
private function fillColorGradient(gradientHue: Number):void
Fills the saturation/brightness gradient box with a gradient based on a new hue.
User interface for the selection of transparent, solid and gradient fills.
public var fillRatioArray: Array
Array of gradient fill distribution ratios
public var fillType: String
Gradient fill GradientType enum
public function filter(objTarget: DisplayObject,  
objFilter: Class,  
strProperty: String,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates the property of any object’s filter to a specified target value.
public var filter: StrokeFilter
Stroke bitmap filter effects
The ‘FilterAnimation’ class animates the property of any object’s filter to a specified target value.
public function FilterAnimation(objTarget: DisplayObject,
objFilter: Class,
strProperty: String,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
An encapsulation of code generation for a filters on a graphical stroke.
User interface for selection of filter effects and their properties.
The ‘FilterTween’ class tweens the property of any object’s filter to a specified target value.
public function FilterTween(objToTween: DisplayObject,  
objFilter: Class,  
strProperty: String,  
nTargetValue: Number,  
uFirstFrame: uint,  
uLastFrame: uint,  
strTransition: String = DEFAULT_TRANSITION)
Constructor.
public function find(obj: *):BinaryTreeNode
Finds a piece of data in the tree and returns a reference to the node that contains a match, or null if no match is found.
public function find(key: *):*
Finds the value that is associated with the given key.
public function find(key: *):*
Finds the entry that is associated with the given key.
private function findFilterIndex(displayObject: DisplayObject,
filterClassName: String):int
Find the first filter on the displayObject with a class name that matches the filterClassName.
private function findFilterIndex(displayObject: DisplayObject,
filterClassName: String):int
Find the first filter on the displayObject which class matches the filterClassName
private function findGroup(groupObj: Object):Object
Finds the internal group instance with the id of the given groupObj.
private function findPathNode(node: XMLNode,
defaultFill: Object,
defaultStroke: Object):void
Recursively looks at XML objects to find PATH nodes.
public static const FINISH: String
Event type constant for the ‘animationFinish’ event.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public function get firstFrame():uint
Gets the first frame of the timeline that has a keyframe on it.
public static function FitGradientBox():Shape
FitGradientBox code generated by µShape.
public var focalPointRatio: Number
Gradient fill focal point ratio
public var focusCallback: Function
Callback function that is called when the displayed tab page changes.
private static var font: Class
Embedded font resource class.
public static var fontFamily: String
Embedded font family name.
public function forth():void
Moves the iterator to the next node.
public function forth():void
Moves the iterator to the next node.
Iterates through an array by starting with ‘0’ and then incrementing the index until the array length is reached.
public function ForwardArrayIterator(aData: Array)
Constructor.
The ‘Framebuffer’ class works with buffers and a renderer to handle the process of rendering multiple animations at the same time.
public function Framebuffer(nRefreshRate: Number)
Constructor.
public var frameRate: Number
Animation frame rate.
public function get frameRate():uint
Get the frame rate that the timeline is intended to play at.
public function get front():*
The heap’s front item.
public function get front():Prioritizable
The front item or null if the heap is empty.
public function functions(objTarget: Object,  
strGetFunction: String,  
strSetFunction: String,  
nTargetValue: Number,  
nDuration: Number,  
strTransition: String = DEFAULT_TRANSITION,
uRenderMethod: uint = DEFAULT_RENDER_METHOD):void
Animates any value that is accessed through get and set functions instead of getter/setters.
The ‘FunctionsAnimation’ class animates any value that is accessed through get and set functions instead of getter/setters.
public function FunctionsAnimation(objTarget: Object,
strGetFunction: String,
strSetFunction: String,
nTargetValue: Number,
nDuration: Number,
strTransition: String,
uRenderMethod: uint)
Constructor.
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