Index
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D
 data
 DATE, BoostworthyAnimation
 debug, out
 DEBUG, out
 decrement
 DEFAULT_BLUR_X, BlurAnimation
 DEFAULT_BLUR_Y, BlurAnimation
 DEFAULT_FRAME_RATE, Timeline
 DEFAULT_HEIGHT
 DEFAULT_INPUT_WIDTH
 DEFAULT_LABEL_WIDTH
 DEFAULT_LOOP, Timeline
 DEFAULT_QUALITY, BlurAnimation
 DEFAULT_REFRESH_RATE, AnimationManager
 DEFAULT_RENDER_METHOD
 DEFAULT_SIZE
 DEFAULT_TRANSITION
 DEFAULT_WIDTH
 defaultColor
 defaultFontSize
 defaultsAfterArg, StyleCodeGenerator
 defaultStepperSize
 defineShape, ImportSVG
 DelayCall
 delayedCall, DelayCall
 DeleteAll, Asset
 deletePoint, Stroke
 depth
 depthFirst, Graph
 dequeue
 DESCENDING, SortOptions
 deserializeSettings, airSprite
 destroy, BinaryTreeNode
 Destruction, StrokeFilter
 destructor
 Development Tools
 Dialog close methods, ColorForm
 Dialog creation and destruction, ConfirmForm
 Dialog creation and display, ColorForm
 Dialog event handling, ConfirmForm
 DialogBox
 dialogColor
 dialogHeight, ColorForm
 dialogWidth, ColorForm
 disable, Tooltips
 disactivate
 Dismiss, DialogBox
 dispatchEvent, AnimationManager
 Display methods, SceneGraph
 displayTip, Tooltips
 dispose
 dLinkedInsertionSort
 dLinkedInsertionSortCmp
 DLinkedList
 dLinkedMergeSort
 dLinkedMergeSortCmp
 DListIterator
 DListNode
 Documentation
 down, TreeIterator
 downButton, Scrollbar
 downOffState, ToggleButton
 downOnState, ToggleButton
 downState
 draw
 drawBrightnessScale, ColorForm
 drawClientArea, DialogBox
 drawColorPalette, ColorForm
 drawCurrentColor, ColorForm
 DrawForm
 drawHueScale, ColorForm
 Drawing methods, DialogBox
 drawPaletteEntry, ColorForm
 drawRecentColors, ColorForm
 drawSaturationScale, ColorForm
 drawScaleButton, mSprite
 drawTab, TabPane
 drawTip, Tooltips
 drawWindow, DialogBox
 dump
public var data: *
The node’s data.
public function get data():*
@inheritDoc
public var data: *
The node’s data.
public var data: *
The node’s data being referenced.
function get data():*
Grants access to the current item being referenced by the iterator.
public function get data():*
Always returns null.
public function get data():*
@inheritDoc
public var data: *
The node’s data.
public function get data():*
@inheritDoc
public var data: *
The data being referened.
public static const DATE: String
The version date of this software library.
public static function debug(... args):void
Trace arguments with the debug style
public static const DEBUG: String
Debug logging level
private function decrement():void
Decrements the field value when the user clicks or auto-repeats the down stepper button by keeping it pressed.
private function decrement():void
Decrements the field value when the user clicks or auto-repeats the down stepper button by keeping it pressed.
protected static const DEFAULT_BLUR_X: Number
Default value for the ‘blurX’ property of the blur filter.
protected static const DEFAULT_BLUR_Y: Number
Default value for the ‘blurY’ property of the blur filter.
protected const DEFAULT_FRAME_RATE: Number
Configures the default frame rate for timelines.
private const DEFAULT_HEIGHT: uint
Default button height
public static const DEFAULT_HEIGHT: uint
Default height of a script window.
private const DEFAULT_HEIGHT: uint
Height of the scrollbar buttons and slider
private const DEFAULT_HEIGHT: uint
Default button height
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the numeric input field in pixels
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the numeric input field in pixels
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the input text field in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Default width of the optional label in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Default width of the optional label in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Default width of the optional label in pixels
protected const DEFAULT_LOOP: Boolean
Configures the default loop setting.
protected static const DEFAULT_QUALITY: Number
Default value for the quality setting of the blur filter.
protected const DEFAULT_REFRESH_RATE: Number
Configures the default refresh rate to be used.
protected const DEFAULT_RENDER_METHOD: uint
Configures the default render method for rendering animations.
protected const DEFAULT_RENDER_METHOD: uint
Configures the default render method to use for rendering tweens.
public static const DEFAULT_SIZE: uint
Default button diameter in pixels
public static const DEFAULT_SIZE: uint
Default button diameter in pixels
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
Configures the default animation transition.
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
public static const DEFAULT_TRANSITION: String
Configuration for the default transition.
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
private const DEFAULT_WIDTH: uint
Default button width
public static const DEFAULT_WIDTH: uint
Default width of a script window.
public static const DEFAULT_WIDTH: uint
Width of the scrollbar
private const DEFAULT_WIDTH: uint
Default button width
public static const defaultColor: int
Default color of the text in the field and the label
public static const defaultColor: int
A light default color for the text.
public static const defaultColor: int
Default color of the text in the field and the label
public static const defaultColor: int
Default base theme color of text and scrollbar in a script window.
public static const defaultColor: int
Default color of the text in the field and the label
public static const defaultColor: int
Default button base color
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
Default size of the text font used in a script window.
public static const defaultFontSize: int
A medium default size for the font.
private static function defaultsAfterArg(style: StrokeStyle):int
Find and return the index after the last line style argument that is not a default lineStyle value.
public static const defaultStepperSize: int
Stepper size, each stepper is square
public static const defaultStepperSize: int
Stepper size, each stepper is square
private function defineShape(node: XMLNode,
defaultFill: Object,
defaultStroke: Object):void
Reads a SVG path node.
DelayCall provides a mechanism to have function calls executed after the current event has finished.
public function DelayCall(procedure: Function,
context: Object)
Constructs a delayed function call that is triggered after the code executing in current event has finished.
private var delayedCall: Timer
Timer object used to trigger the delayed function call.
public static function DeleteAll():Shape
DeleteAll code generated by µShape.
public function deletePoint(index: int):void
Delete the StrokeItem at the given index.
public function get depth():int
Indicates the depth (layers).
public function get depth():int
Computes the depth of the tree, starting from this node.
public function depthFirst(node: GraphNode,
visit: Function):void
Performs an iterative depth-first traversal starting at a given node.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():Prioritizable
Dequeues and returns the front item.
public static const DESCENDING: int
A flag that specifies descending sorting.
private function deserializeSettings(settingsData: String):void
Apply the settings to the state of the application.
public function destroy():void
Recursively clears the tree by deleting all child nodes underneath the node the method is called on.
private function destructor():void
Removes used resources, references and graphics
public function destructor():void
Cleans up resources used by the delayed call.
private function destructor():void
Removes used resources, references and graphics.
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
The tools being used in the development of µSprite.
A base class dialog box widget.
public function DialogBox(title: String,  
width: uint,  
height: uint,  
borderColor: uint = 0,
backgroundTransparency: Number = 1.0)
Creates a dialogbox with a client area of the given size.
private var dialogColor: uint
Base dialog theme color
private var dialogColor: uint
Base dialog theme color
private const dialogHeight: Number
Height of the dialog box client area.
private const dialogWidth: Number
Width of the dialog box client area.
public function disable():void
Prevent the tooltip manager from displaying tooltips.
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the DrawForm, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
public function Dismiss(accepted: Boolean):void
Closes a dialog, either cancelling or accepting it.
public function dispatchEvent(objEvent: Event):Boolean
Dispatches the specified event.
private function displayTip(newItem: DisplayObject,
textLabel: Label):void
Displays a tooltip label near a display object.
public function dispose():void
Cleans up resources used by this object.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Deletes the last dequeued item to free it for the garbage collector.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Removes used resources and graphics
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of references and reset variables.
public override function dispose():void
Removes used resources, references and graphics.
public override function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Disposes of application view resources.
public function dispose():void
Dispose of references and reset variables.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources held by the application.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Cleans up resources used by this object.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Removes used resources and graphics.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Remove all filters from the shape and remove any reference to the shape.
public function dispose():void
Removes all referenced data from the instance.
public function dispose():void
Remove resources and references held by this object.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public override function dispose():void
Cleans up resources used by this object and extended tweens.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Cleans up resources used by this object.
function dispose():void
Dispose of all resources used or referenced in the instance.
function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dLinkedInsertionSort(node: DListNode,  
descending: Boolean = false):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedInsertionSortCmp(node: DListNode,  
cmp: Function,  
descending: Boolean = false):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
A doubly linked list.
public function DLinkedList(...args)
Initializes an empty list.
public function dLinkedMergeSort(node: DListNode,  
descending: Boolean = false):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedMergeSortCmp(node: DListNode,  
cmp: Function,  
descending: Boolean = false):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
A doubly linked list iterator.
public function DListIterator(list: DLinkedList,  
node: DListNode = null)
Creates a new DListIterator instance pointing to a given node.
A doubly linked list node.
public function DListNode(obj: *)
Creates a new node storing a given item.
The autotelicum souce code documentation is generated with NaturalDocs.
public function down():void
Moves the iterator down by one level of the tree, so that it points to the first child of the current tree node.
private var downButton: ShapeButton
Scrollbar down button.
private var downOffState: Shape
Button shape shown when the button is pressed down and its state is off
private var downOnState: Shape
Button shape shown when the button is pressed down and its state is on
private var downState: BubbleButtonState
Visual state of the button when it is pressed down
private var downState: Sprite
Sprite displayed when the button is pressed.
private var downState: Sprite
Sprite displayed when the button is pressed.
private function draw(symbol: uint):void
Draws a circular button with a radial gradient with a highlight offset to simulate a 3D appearance.
public function draw(objGraphics: Graphics):void
Uses the data stored by this object to draw a curve into the specified graphics object.
function draw(objGraphics: Graphics):void
Uses the data stored by this object to draw it into the specified graphics object.
public override function draw(objGraphics: Graphics):void
Uses the data stored by this object to draw a line into the specified graphics object.
private function draw():void
Draws a background rounded rectangle with a gradient radial fill.
public function draw(objGraphics: Graphics):void
Uses the data stored by this object to draw a path into the specified graphics object.
private function drawBrightnessScale(baseColor: uint,
posX: Number):void
Draws a brightness scale palette column.
private function drawClientArea(sprite: Sprite,
color: uint,
width: uint,
height: uint):void
Draws the dialog client area with an inset border.
private function drawColorPalette():void
Draws a palette based on the selectedColor with a hue, saturation and brightness column.
private function drawCurrentColor(hsb: ColorHSB):void
Draws a small preview of the currently selected color.
User interface for the drawing area and related controls.
private function drawHueScale(baseColor: uint,
posX: Number):void
Draws a hue scale palette column.
private function drawPaletteEntry(palette: Sprite,
entryColor: uint,
posX: Number,
posY: Number):void
Draws a single palette entry box.
private function drawRecentColors():void
Draws palette entries for the recently used colors
private function drawSaturationScale(baseColor: uint,
posX: Number):void
Draws a saturation scale palette column.
private function drawScaleButton(button: Sprite,
color: uint):void
Draws a color scale button as a rounded rectangle with a gradient radial fill.
private function drawTab(tab: Sprite,
tabWidth: Number,
color: uint,
index: uint):void
Draws a tab with rounded corners.
private function drawTip(g: Graphics,
w: Number,
h: Number):void
Draws a tooltip background.
private function drawWindow(sprite: Sprite,
color: uint):void
Draws the dialog box outline, title and border area.
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints all elements (for debug/demo purposes only).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
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