The node’s data.
public var data: *
@inheritDoc
public function get data():*
The node’s data.
public var data: *
The node’s data being referenced.
public var data: *
Grants access to the current item being referenced by the iterator.
function get data():*
Always returns null.
public function get data():*
@inheritDoc
public function get data():*
The node’s data.
public var data: *
@inheritDoc
public function get data():*
The data being referened.
public var data: *
The version date of this software library.
public static const DATE: String
Trace arguments with the debug style
public static function debug( ... args ):void
Debug logging level
public static const DEBUG: String
Decrements the field value when the user clicks or auto-repeats the down stepper button by keeping it pressed.
private function decrement():void
Decrements the field value when the user clicks or auto-repeats the down stepper button by keeping it pressed.
private function decrement():void
Default value for the ‘blurX’ property of the blur filter.
protected static const DEFAULT_BLUR_X: Number
Default value for the ‘blurY’ property of the blur filter.
protected static const DEFAULT_BLUR_Y: Number
Configures the default frame rate for timelines.
protected const DEFAULT_FRAME_RATE: Number
Default button height
private const DEFAULT_HEIGHT: uint
Default height of a script window.
public static const DEFAULT_HEIGHT: uint
Height of the scrollbar buttons and slider
private const DEFAULT_HEIGHT: uint
Default button height
private const DEFAULT_HEIGHT: uint
Default width of the numeric input field in pixels
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the numeric input field in pixels
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the input text field in pixels
public static const DEFAULT_INPUT_WIDTH: uint
Default width of the optional label in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Default width of the optional label in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Default width of the optional label in pixels
public static const DEFAULT_LABEL_WIDTH: uint
Configures the default loop setting.
protected const DEFAULT_LOOP: Boolean
Default value for the quality setting of the blur filter.
protected static const DEFAULT_QUALITY: Number
Configures the default refresh rate to be used.
protected const DEFAULT_REFRESH_RATE: Number
Configures the default render method for rendering animations.
protected const DEFAULT_RENDER_METHOD: uint
Configures the default render method to use for rendering tweens.
protected const DEFAULT_RENDER_METHOD: uint
Default button diameter in pixels
public static const DEFAULT_SIZE: uint
Default button diameter in pixels
public static const DEFAULT_SIZE: uint
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
Configures the default animation transition.
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
Configuration for the default transition.
public static const DEFAULT_TRANSITION: String
The default transition to use for the tween.
protected const DEFAULT_TRANSITION: String
Default button width
private const DEFAULT_WIDTH: uint
Default width of a script window.
public static const DEFAULT_WIDTH: uint
Width of the scrollbar
public static const DEFAULT_WIDTH: uint
Default button width
private const DEFAULT_WIDTH: uint
Default color of the text in the field and the label
public static const defaultColor: int
A light default color for the text.
public static const defaultColor: int
Default color of the text in the field and the label
public static const defaultColor: int
Default base theme color of text and scrollbar in a script window.
public static const defaultColor: int
Default color of the text in the field and the label
public static const defaultColor: int
Default button base color
public static const defaultColor: int
A medium default size for the font.
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
Default size of the text font used in a script window.
public static const defaultFontSize: int
A medium default size for the font.
public static const defaultFontSize: int
Find and return the index after the last line style argument that is not a default lineStyle value.
private static function defaultsAfterArg( style: StrokeStyle ):int
Stepper size, each stepper is square
public static const defaultStepperSize: int
Stepper size, each stepper is square
public static const defaultStepperSize: int
Reads a SVG path node.
private function defineShape( node: XMLNode, defaultFill: Object, defaultStroke: Object ):void
Constructs a delayed function call that is triggered after the code executing in current event has finished.
public function DelayCall( procedure: Function, context: Object )
Timer object used to trigger the delayed function call.
private var delayedCall: Timer
DeleteAll code generated by µShape.
public static function DeleteAll():Shape
Delete the StrokeItem at the given index.
public function deletePoint( index: int ):void
Indicates the depth (layers).
public function get depth():int
Computes the depth of the tree, starting from this node.
public function get depth():int
Performs an iterative depth-first traversal starting at a given node.
public function depthFirst( node: GraphNode, visit: Function ):void
Dequeues and returns the front item.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():*
Dequeues and returns the front item.
public function dequeue():Prioritizable
A flag that specifies descending sorting.
public static const DESCENDING: int
Apply the settings to the state of the application.
private function deserializeSettings( settingsData: String ):void
Recursively clears the tree by deleting all child nodes underneath the node the method is called on.
public function destroy():void
Removes used resources, references and graphics
private function destructor():void
Cleans up resources used by the delayed call.
public function destructor():void
Removes used resources, references and graphics.
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Removes used resources, references and graphics
private function destructor():void
Creates a dialogbox with a client area of the given size.
public function DialogBox( title: String, width: uint, height: uint, borderColor: uint = 0, backgroundTransparency: Number = 1.0 )
Base dialog theme color
private var dialogColor: uint
Base dialog theme color
private var dialogColor: uint
Height of the dialog box client area.
private const dialogHeight: Number
Width of the dialog box client area.
private const dialogWidth: Number
Prevent the tooltip manager from displaying tooltips.
public function disable():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the DrawForm, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Disactivates the widget, removes its event listeners
private function disactivate():void
Closes a dialog, either cancelling or accepting it.
public function Dismiss( accepted: Boolean ):void
Dispatches the specified event.
public function dispatchEvent( objEvent: Event ):Boolean
Displays a tooltip label near a display object.
private function displayTip( newItem: DisplayObject, textLabel: Label ):void
Cleans up resources used by this object.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Deletes the last dequeued item to free it for the garbage collector.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Removes used resources and graphics
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of references and reset variables.
public function dispose():void
Removes used resources, references and graphics.
public override function dispose():void
Dispose of all resources used or referenced in the instance.
public override function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Clean up this object for garbage collection.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Disposes of application view resources.
public function dispose():void
Dispose of references and reset variables.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources held by the application.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Cleans up resources used by this object.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Removes used resources and graphics.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Remove all filters from the shape and remove any reference to the shape.
public function dispose():void
Removes all referenced data from the instance.
public function dispose():void
Remove resources and references held by this object.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Performs any appropriate clean-up tasks for garbage collection such as removing event listeners, setting object references to ‘null’, etc.
public function dispose():void
Cleans up resources used by this object and extended tweens.
public override function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
Cleans up resources used by this object.
public function dispose():void
Dispose of all resources used or referenced in the instance.
function dispose():void
Dispose of all resources used or referenced in the instance.
function dispose():void
Dispose of all resources used or referenced in the instance.
public function dispose():void
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedInsertionSort( node: DListNode, descending: Boolean = false ):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedInsertionSortCmp( node: DListNode, cmp: Function, descending: Boolean = false ):DListNode
Initializes an empty list.
public function DLinkedList( ...args )
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedMergeSort( node: DListNode, descending: Boolean = false ):DListNode
DATA STRUCTURES FOR GAME PROGRAMMERS Copyright © 2007 Michael Baczynski, http://www.polygonal.de
public function dLinkedMergeSortCmp( node: DListNode, cmp: Function, descending: Boolean = false ):DListNode
Creates a new DListIterator instance pointing to a given node.
public function DListIterator( list: DLinkedList, node: DListNode = null )
Creates a new node storing a given item.
public function DListNode( obj: * )
Moves the iterator down by one level of the tree, so that it points to the first child of the current tree node.
public function down():void
Scrollbar down button.
private var downButton: ShapeButton
Button shape shown when the button is pressed down and its state is off
private var downOffState: Shape
Button shape shown when the button is pressed down and its state is on
private var downOnState: Shape
Visual state of the button when it is pressed down
private var downState: BubbleButtonState
Sprite displayed when the button is pressed.
private var downState: Sprite
Sprite displayed when the button is pressed.
private var downState: Sprite
Draws a circular button with a radial gradient with a highlight offset to simulate a 3D appearance.
private function draw( symbol: uint ):void
Uses the data stored by this object to draw a curve into the specified graphics object.
public function draw( objGraphics: Graphics ):void
Uses the data stored by this object to draw it into the specified graphics object.
function draw( objGraphics: Graphics ):void
Uses the data stored by this object to draw a line into the specified graphics object.
public override function draw( objGraphics: Graphics ):void
Draws a background rounded rectangle with a gradient radial fill.
private function draw():void
Uses the data stored by this object to draw a path into the specified graphics object.
public function draw( objGraphics: Graphics ):void
Draws a brightness scale palette column.
private function drawBrightnessScale( baseColor: uint, posX: Number ):void
Draws the dialog client area with an inset border.
private function drawClientArea( sprite: Sprite, color: uint, width: uint, height: uint ):void
Draws a palette based on the selectedColor with a hue, saturation and brightness column.
private function drawColorPalette():void
Draws a small preview of the currently selected color.
private function drawCurrentColor( hsb: ColorHSB ):void
Draws a hue scale palette column.
private function drawHueScale( baseColor: uint, posX: Number ):void
Draws a single palette entry box.
private function drawPaletteEntry( palette: Sprite, entryColor: uint, posX: Number, posY: Number ):void
Draws palette entries for the recently used colors
private function drawRecentColors():void
Draws a saturation scale palette column.
private function drawSaturationScale( baseColor: uint, posX: Number ):void
Draws a color scale button as a rounded rectangle with a gradient radial fill.
private function drawScaleButton( button: Sprite, color: uint ):void
Draws a tab with rounded corners.
private function drawTab( tab: Sprite, tabWidth: Number, color: uint, index: uint ):void
Draws a tooltip background.
private function drawTip( g: Graphics, w: Number, h: Number ):void
Draws the dialog box outline, title and border area.
private function drawWindow( sprite: Sprite, color: uint ):void
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints all elements (for debug/demo purposes only).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String
Prints out all elements (for debug/demo purposes).
public function dump():String